[Champion Concept] Jadice, The Goddess Of Decay
[Q] "Echoed Agony" - Jadice swings her scythe, sending out voided energy in a wide cone that inflicts 50/80/110/140/170 (+25% AP) magic damage on enemies and applying a decaying 30% Slow over 2s. If Jadice has taken any Champion or creature damage within 1s of cast, the total damage dealt is increased by 100% <Mana 75/80/85/90/95> <Cooldown 10>
[W] "Beacon Of Sorrow" - Jadice creates a 600 distance area of blight that lasts 7s. While on this field, Jadic inflicts bonus magic damage on every basic attack equal to 2% (+5% AP Flat Damage) of the target's Max HP and healing for 40/45/50/55/60% of damage applied. This damage value is a flat 10/20/30/40/50 (+15% AP) against minions and creatures. <Mana 100> <Cooldown 17/16.25/15.5/14.75/14>
[E] "Rising Malice" - Jadice dashes to an enemy up to 500 distance away to inflict 70/110/150/190/230 (+35% AP) magic damage. If the target is slain, Jadice receives 12/15/18/21/24% extra AS for 10s that can stack up to 4 times. <Mana 45/50/55/60/65> <Cooldown 5>
[R] "Unburden" - Jadice instantly becomes Stealthed for 4s and receives 30/40/50% bonus Movement while Stealth lasts. After 4s or Stealth break, Jadice inflicts 200/250/300 (+90% AP) magic damage on all enemies within 400D over 5s and Stuns them for 2s. Minions and creatures take 50% reduced damage. <Mana 150/175/200> <Cooldown 140>
[Ability] "Balance Of Death" - Jadice recieves an HP shield worth 20/30/40/50 (+7.5% AP) upon slaying an enemy unit, which lasts up to 15s and can stack up to 5 times. Slaying a Champion or Large unit grants 3 stacks.
Ver 1.0 introduced champion plot Ver 1.1 Amended spells partially for Jungle role