Champion concept: Unique champ with interesting new mechanics
I've noticed in recent Interviews and champion development blogs that a major focus lately has been to give champions a unique flair that sets them a part from each other. Its cool to see new stuff being introduced with recent champions like
Gnar's uncontrolable transformations and
Azir's whole kit just blow my mind! (especially the whole turret mechanic)
This champion concept uses an unexploited style in the league thus far.
Bare in mind I don't have the character back-story or alignment yet or a name or even if they're male or female anything like that. just an Idea that I would like to introduce and let people run with
This would be a support champ with a focus on increasing team gold advantage. Some of their spells would have a mana cost AND a gold cost. A well rounded, mobile melee/fighter support that can Increase their carry's gold and debilitate foes and hit people with a big sack of money!
Skills are up in the air. so I won't put out specifically what key it would be or base damage and health or mana/coin cost for abilities. leave that to the team that does that stuff. I'll just throw out some Ideas.
Passives:
(increased revenue)
like
Zilean's global passive, this champ would give a slight increase to all team members' gold income per second (not sure how much)
OR
(heavy bag)
This champion's base damage is increased based on the amount of money they have.
Basic skills: Ideas in no particular order (there are more than 3, these are all just different possibilities)
wheel of fortune (cost mana only) Spins in a circle with their Bag o coin knocking surrounding enemies away a short distance ( This champ would have ways of controlling where they want the enemy to go. I feel a knock back would work well with their kit)
Bribe (cost mana and gold)
Casts on enemy silences them, giving a little bit of coin to keep them quiet. charging this ability will give more gold and silence the enemy for a longer period of time
(I liked the charge on
Sion's recent update. I think charges are the future of LoL the silence would also work with the theme of messing with enemy fighters.)
Charitable donation (costs mana and gold) gives target ally a sum of gold. warm fuzzy feelings take over, and either giving short, but strong boost to health regen for a couple seconds or a small boost for a longer period of time. ( not sure what would be better for them) ( I picture them being a melee harass support. Something to give them a bit more sustain would help out. Carries will also appreciate the added gold!)
pretty shiny (costs mana and coin)
Leaves a small pile of coin on the field. enemy champions that come too close dash to it to pick it up. enemy champs receive a small speed boost on the way to it . first enemy champion to pick it up gets the cash. note that enemies can still use skill shots and abilities that don't require them to move away from the gold.
(imagine setting your carry up for a skill shot or using it as a tricky escape mechanism to counter a gank or leaving it right under your turret to keep them under fire! haha, BUT this wouldn't act like another silence.
It would be like
Ahri's pully thingy combined with
Caitlyn's cupcake trap dealy except they can still do some stuff and they get coin when they grab it... lots of opportunity and utility with this one)
Loaded ( mana and coin)
Casts on minion or champion. if target is killed, that person receives bonus gold for the kill.
(in conjunction with
relic shield, you could cast on a minion. knock it out and give yourself and your carry a pretty pile of moneys. use it on a champion and make that bounty you got all the sweeter)
Ults:
make it rain (Mana and coin)
throws a large sum of money in a radius around him. sending champions and minions scrambling around to pick them up for a set amount of time.
(Picture
Volibear's war shout effect on minions except with champions, and they get money at the end used in unison with
the sunfire cape and other aoe items and spells, good control for team fights or a way to give time for the team to escape in a pinch.)
pick pocket (mana) Champion gets a burst of attack speed. landed attacks earn Champion money.
Blind greed (mana and coin)
bribes enemy to follow him around for a set amount of time.
(follows him like
Mordekaisers ult or
Yorik's ult. Auto attacks whatever he attacks. attacks on them break the contract)
OR! just give him a 4th basic spell instead of an ult. so all four activated abilities are available from lvl one. Sacrifice a big attack that has everyone scared of you and just have a lot of utility
Now for skin Ideas! 1 robber with ski mask or thief mask and beanie, or ski mask hits people with money sack. 2 old lady in pink floral dress with a sun hat and hits people with a little dog on a leash KIDDING! hits people with a big purse 3 fisherman/woman hit people with a net full sack of fish or shrimp. leaves fish on the ground. all "gold" is fish
Another summoner has also come up with a nifty gold based champion. go have a look! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/A7ovvLRg-maxamillion-my-new-idea-for-a-champion?comment=00060000 thats all I've got to say! let me know what you think