Champion - The Maniac Medic

Insanitybreach·9/23/2015, 7:20:56 PM·3 votes·644 views

I had an idea for a champion recently that would essentially be the ultimate "hybrid role" character: a healer marksman. Anyone who has played the Bounty Hunter class in SWTOR has probably tried out their healing specialization. One of the features of that specialization is the ability to fire your basic attack at your allies in order to heal them.

Now, imagine that in League- a character with an ability to shift between a deadly marksman or a benevolent healer. That's the core of the idea. The ability might read something like this:

R - Kill 'Em/Patch 'Em Up Toggle your basic attacks to damage enemies or heal allies. Targeting allied champions or minions heals them for (???%) of your attack damage. These can critically strike.

They would face the same build challenges as a normal marksman; have a team of tanks? Get some attack speed to provide a steady stream of heals. Does your Zed dive haphazardly? Build crit for some burst healing!

4 Comments

Slothwell9/24/2015, 10:01:39 AM2 votes

Passive: Life Essence - Uses Life essence instead of mana. Life essence is gained upon healing/dealing X amount and is used to cast skills. Max 3 charges. Q - Biotic Field/Transfusion Pass through skill shot, ends in small AOE explosion (think anivia Q) Biotic Field - Heals allies it passes through and dissipates into a healing cloud at the end of it's range healing for a smaller amount over time. Transfusion - Deals damage to enemies it passes through. At the end of its range forms a small pool that deals DoT and heals you for a flat amount per enemy champion in it, reduced healing from monsters/minions.

W - Stim Pack/Degradation Self Cast Stim Pack - Instantly gain 2 stacks of life essence and gain a short attack and move speed buff Degradation - Auto attacks debuff enemy champions causing them to take extra damage from your abilities and have their attack speed reduced

E - Invigorator/Vitality link Targeted spell Invigorator - Target ally receives increased healing from all sources and heals from your auto attacks grant them bonus AD/AP Vitality link - Link to target enemy and deal damage over time while also gaining X% of the healing they receive

R - Kill 'Em/Patch 'Em Up Toggle your basic attacks and abilities to damage enemies or heal allies. Targeting allied champions or minions heals them for (25/30/35%) of your attack damage. These can critically strike.

All abilities have their own cooldown. R has an internal cooldown. Example build?item 3046 item 3031 item 3142 item 3026 item 3072 item 1309

MrMisMatch9/23/2015, 8:05:16 PM1 votes

Add a passive to it where attack speed cannot go over 1 per second and mana cost per heal auto attack. And for percent make it 7.5% and heals the amount over 3 secondo

Originalzeek9/24/2015, 5:57:42 AM1 votes

That would be an awesome champion.