Skin Concept [Bad Karma and ChronoEkko]

Starrmie·4/6/2019, 12:35:29 AM·4 votes·2,300 views

Riot, can you show some love to my champions Karma, Kennen, and Ekko? I think it would be really cool to do a "Bad karma" skin where her demeanor changes to a little more wicked. Maybe, during the game if she has more kills than assists, she has worked up a lot of bad karma and her visuals are dark. If she has more assists than kills, she has worked up good karma with very pure or bright visuals.

As for Ekko he can start the game in a younger or past self. At level 6 he will be his present self and maybe level 11 his future self.

3 Comments

ChaosReyn4/6/2019, 1:29:38 AM2 votes

I'm upvoting this for Karmic Karma, mostly. I'd be neat to have an ultimate skin that can be constantly changing forms depending on totally outside factors such as K/D/A, cs, etc.

But lets try and expand on it even more!

If you're going to use the concept of Karma for a skin, let's play around with chakra colors (or aura) for even more effect than classic light/dark. Something that can change depending on your best in-game contributions. Something along the lines of maybe...

  • Take a combined 10+ objectives (Dragon/Rift/Baron/Towers/Inhibitors): Purple - Crown (divine power) chakra

  • Obtain a vision score of more than 50: Blue - 3rd eye (vision) chakra

  • Heal or Shield 15,000 damage: Green - Heart chakra

  • Buff allies/debuff or crowd control enemies for a total of 5 minutes: Yellow - Solarplexus (control) chakra

  • Obtain 140 cs OR gain 1,000 gold from your support item: Orange - Sacral Chakra

  • Contribute to the takedown 5 enemies: Red - Root Chakra

  • Bonus 1 - Max Q first: Black (Eeeviiil!!!)

  • Bonus 2 - Max E first: White (protector!)

  • Or keep your neutral tone by maxing not having either maxed before lv 11

  • Karma starts off mostly colorless - with her clothing taking on very muted, gray-ish tones.

  • Karma's bonus colors will likely be among if not the first she unlocks, and will overlap with other colors to give them a brighter or darker tone (if you're damage-centered, you gain the dark bonus, if you're shield-centered, you gain the light bonus)

  • Completing each little mini-game grants a form change that gives her colorful changes in the game. Each of these will rank upwards (red -> orange -> yellow and so on)


Now that I've went this far...this will probably not happen. Mainly because it's a lot of coding for the dev team. The design team could probably make this work pretty easily by just splashing the color pallets around a bunch in a copy/paste sort of fashion...but the actual coding on when to change into one of...let me do the math here...21..? different colors (even more combinations than Lux!) would likely be a nightmare. And to try "choosing" these would be an even bigger nightmare...though I suppose you could cycle your unlocked ones with ctrl+f5..? Keeping the light/dark of course, but cycling the color scheme.