[Champion Concept]- Zyx, the Astral Projection
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Zyx, the Astral Projection (Image available at: http://galacticconnection.com/galactic-round-table/are-you-a-guardian/ )
Role: Jungler/Fighter
Stats:
Health: 583 - 2028 (85) Health Regen: 8.26 - 21.01 (0.75) Energy: 200 Energy Regen: 50 per 5 seconds Attack Range: 125 (Melee) Attack Damage: 56 - 119 (3.1) Attack Speed: 0.651 (3%) Armor: 26.88 - 86.4 (3.5) Magic Resist: 32.1 - 53.4 (1.25) Movement Speed: 345
Kit:
http://imgur.com/PGVQfbk Passive: Evanescence
_ Every 5th autoattack from Zyx grants him 25 Energy and causes him to become Evanescent for 1 second. While Evanescent, Zyx takes no damage and projectiles pass through him. Abilities that pass through Zyx and strike an ally while he is Evanescent deal no damage, lose any crowd control affects, and heal the ally for 5/7.5/10% of Zyx's maximum health. _
http://imgur.com/PDH8ZP2 Q: Astral Barrage
COOLDOWN: 14/12/10/8/6 Sec COST: 40 Energy
Zyx empowers his next 3 autoattacks used in the following 6 seconds. The first 2 attacks have maximum attack speed. The 3rd attack has normal speed but gains 475 range and strikes in a line, dealing (150% Total AD) physical damage to the target and all targets along the way. Enemies struck by the third blow are also slowed by 25/30/35/40/45% for 2 seconds.
http://imgur.com/vEVdRYi W: Spectral Displacement
COOLDOWN: 18/16/14/12/10 Sec COST: 100/90/80/70/60 Energy
Zyx roots himself in place and produces an untargetable Spectre that can move freely for 4 seconds. Zyx remains in place as he moves the Spectre and is able to take damage normally. The Spectre has 10/15/20/25/30% increased movement speed and can pass through terrain, but doing so reduces the ability's duration by 1 second. At the end of the ability’s duration, Zyx travels to the Spectre’s location and erupts, dealing 60/95/130/165/200 (+100% Bonus AD) magic damage to enemies within 350 units.
http://imgur.com/cKRfsCr E: Re-embodiment/Disembodiment
COOLDOWN: 20/19/18/17/16 Sec COST: 100 Energy RANGE: 500
Passive: Passing through an enemy champion or possessing a large monster refunds half of the energy cost and halves the cooldown of this ability. Zyx has greatly reduced vision while Re-embodied.
Active:
Re-embodiment- Zyx dashes to hide himself inside the target minion or monster for up to 6/9/12/15/18 seconds or until the target is slain, becoming untargetable in the process. While embodied, Zyx is unable to move or take any action as the target continues to act normally.
Disembodiment- Zyx can reactivate this ability while Re-embodied to violently leave his target’s body, returning to his normal form and dealing 80/130/180/230/280 (+0.7 AP) magic damage to the target and all targets within 350 units.
http://imgur.com/Ng3phz5 R: Takeover
COOLDOWN: 100/85/70 Sec COST: None RANGE: 625
Zyx channels for 1 second in an attempt to transfer himself into an enemy champion for 5 seconds. If successful, Zyx becomes untargetable and deals the target 4/5/6% (+1% per 100 AP) Max Health as magic damage per second. Zyx wrests control of the enemy champion's movement for the final 2 seconds of Takeover, granting him the ability to move the champion at will in the direction he chooses.
Lore:
Zyx, one of the Black Rose’s finest magicians, but a faded memory now. I looked up to him. That was… until he became soft, tarnished by his studies of the stars and spiritual magics.
He spent a great deal of time in his studies, perfecting the art of astral projection that died with him, something I envied. To impact and move about the world around you without even using your physical body… it opened up an entirely different set of opportunities. It was in my attempt to recover and harness this lost art that I discovered my own magical prowess to teleport and project doppelgängers, but I still fell short of my deepest desires.
But I digress, Zyx’s naivety in trusting others and obsession with realms unknown were his downfall. The more he studied projection, the more time he spent as a spiritual being than his physical self. It wasn’t long before his apprentice grew weary of his ever-growing fancy and weakening body as a result. I could see it in his aging skin and slowing movement. The toll of his work was steadily increasing. I wouldn’t be taught any further by someone so blind as to not see his own degradation in plain sight.
A legend, he had fallen from such heights, I couldn’t let the madness continue. I saw his body there, sound asleep, vulnerable. I could tell that it wasn’t a typical slumber by the faint azure glow about his person as he lay there resting. He wasn’t merely asleep; his spirit was projected who knows where, but there was no sign of him here in this place. And so I spared him a slow death and myself a poor master that very night.
I’m writing you now Lord Swain, as rumors speak of a glimmering blue figure making appearances of late. I fear the man may have perished, but the spirit still lingers. This doesn't bode well.
---Matron of the Black Rose
, raptors) tells the enemy you are inside a minion/monster
and
, when they displace themselves and become untargetable, such as all of their ults do, would Zyx be Kicked out of their body due to there Being nothing there?
, when she shumpos in, she has no real escape, sure he can waste his ulti to go into an enemy champion, but if he doesnt choose physical, then the enemy will just carry him deeper into a teamfight, seeing as how his W simply seems like "oh no i ended up moving to the wrong place at the wrong time, at the end of my casting time", it seems like its something that will get him caught out too often, so i think that his W should be used as a Vision tool mostly, however he can reactivate to travel to the Wisps location, instead of it just being a Straight "You will go there" spell, besides it would finally provide a new 'safe' form of vision like Ashe and Quin with their Respective W's.