[Champion Concept]- Mavrik, the Dimensional Drifter
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Mavrik, the Dimensional Drifter
*Disclaimer: These images are not my work (all rights to Zach Fischer - http://myfantasyart.com/id/zachfischer/ for the Battle mage and Tora- http://www.bleachanime.org/forums/showthread.php?t=22782 for the blade-staff).
Primary Role- Mage Secondary Role- Support
Stats:
Health: 534 - 1894 (80) Health Regen: 6.428 - 20.878 (0.85) Mana: 334 - 1184 (50) Mana Regen: 6 - 19.6 (0.8) Attack Range: 175 (Melee) Attack Damage: 53.4 - 107.8 (3.2) Attack Speed: 0.625 (1.36%) Armor: 21.9 - 81.4 (3.5) Magic Resist: 30 (0) Movement Speed: 345
Kit:
http://imgur.com/FnoAya4 **Passive: Residual Energy **
Mavrik gains a stack of Residual Energy every 30 seconds and each time Rift absorbs a projectile (Max: 2/3/4/5 stacks).
Vortex Slash- Can be cast again irrespective of its cooldown at the cost of 1 Residual Energy. Doing this places the ability back on maximum cooldown. Consecutive casts hitting a target this way will deal 15% of the damage as true damage stacking per cast (Max: 75% true damage). This effect ends when the cooldown of the ability refreshes.
Rift- * Rifts that do not absorb a projectile implode, dealing 40/70/100/130/160 (+0.5 AP) (+4 x Residual Energy Stacks)% Max Health as magic damage to enemies within 350 units.*
http://imgur.com/O9tVfNF Q: Vortex Slash
COOLDOWN: 10/9/8/7/6 Sec COST: 40/45/50/55/60 Mana RANGE: 800 WIDTH: 300
After a 0.5 second delay, Mavrik rends space in the target location, dealing 50/75/100/125/150 (+0.6 AP) magic damage to all enemies struck and marking them with Dimensional Instability for 3 seconds. Enemies marked with Dimensional Instability that come within 350 units of a Rift lose their debuff and are drawn towards the center of the Rift. Enemies cannot be drawn towards the same Rift more than once.
http://imgur.com/F5HQXN2 W: Rift
COOLDOWN: 24/22/20/18/16 Sec COST: 50/60/70/80/90 Mana RANGE: 600
Mavrik instantly creates a miniature black hole at the target location that persists for 2 seconds or until absorbing the first offensive enemy projectile skill-shot landing within range. After absorption, for the next 3 seconds, Mavrik can summon a second dimensional Rift 100 units in front of him (towards the cursor) that releases the projectile with 60/70/80/90/100% of the original damage. The projectile maintains the original properties as the enemy cast it, but it now affects enemy units.
http://imgur.com/NFBCLsx E: Paradox
COOLDOWN: 8/7/6/5/4 Sec COST: None PASSIVE RANGE: 1000 CAST RANGE: 600 ACTIVE TRIGGER RANGE: 300
Passive: Allies produce an Imprint of themselves frozen in time upon casting a basic ability (Max: 3 Imprints per champion), each lasting 60 seconds. This effect can only occur once every 6 seconds per champion. Enemies can destroy these imprints by standing over them for a brief period of time.
Active: Mavrik charges an Imprint with astral energy for the next 6 seconds. An ally that repeats the basic ability near the Imprint it had previously formed refreshes all of their basic cooldowns and is granted 10/20/30/40/50% Movement Speed for 1 second.
http://imgur.com/oPxX3t0 R: Dispersion
COOLDOWN: 120/105/90 COST: 100 Mana RANGE: 1000 RADIUS: 725
Leveling Dispersion increases the maximum stacks of Residual Energy that can be stored by 1.
Mavrik’s movement speed is reduced by 50% as he slowly drains energy from nearby Imprints. After 2 seconds, the Imprints are destroyed, and Mavrik releases a blast of energy in an area around him. Allied champions within the area of effect are granted a (100/150/200 x #Imprints sacrificed; Max: 5 Imprints)(+0.6 AP) shield for 2 seconds, and enemies are slowed by 30/45/60% for 2 seconds.
Recommended Items:

Big thanks to DiamondMatthew, CPT PANTS, and the rest of the community for advice!