Game Mode Idea

Thaumaturge Void·2/12/2018, 6:23:27 PM·4 votes·254 views

Goal: Protect your factory and capture the enemy's.

Nexus: Nexus is remade into a Factory that champions and minions come from, as well as items. Factories have a node for each champion where they can buy upgrades for the Factory. There can be no more than 2 similar upgrades.

Nexus Upgrades: Warden: Siege Constructs become immune to corruption while near other constructs. If a second upgrade exists, ranged constructs gain increased range enough to outrange the Legendary Monster's Corruption. Nanites: Construction goes slightly faster. Titanium Alloy: Armor is increased largely for constructs. Crystalline Chassis: Magic Resist is increased largely for Constructs. Support Cannon: A long-range cannon fires at enemies that come into vision of a building or range of buildings that can defend themselves. Priorities: Enemies closer to the factory, Enemies attacking support buildings, Champions attacking defense buildings, minions spawned by champions, Corrupt Constructs, Large Constructs, Constructs.

Minions: Minions are remade to Constructs. Constructs are robotic units that (mostly) serve the same function as minions. Each wave spawns with an additional 2 "Builder Constructs" that will focus on building and repairing defensive and supporting structures in their lane. Examples include: Turrets, Barricades (Terrain that absorbs damage from abilities), Bunker (Rare/Timed upgrade to outermost turret that can target multiple units and has higher health and resists), Scanners (True Sight in a large area), and Mini Factory (Spawns one additional Construct each wave.) If all buildings are completed and the Builder reaches the end of a lane, it goes into safe parts of the jungle to construct a lab and defensive structures around them. Labs will upgrade and unlock buildings and constructs over time. If that lane's lab is built and it's defenses are built, Builders will focus on repairing instead.

Map Size: Somewhat larger than Summoner's Rift, or same size.

Map Details: If the map is larger than SR, then jungle monsters will be present. Otherwise, jungle would have to be reshaped and no jungle monsters would be present. Each team starts with ONLY a factory on their side.

Jungle Monsters: Jungle monsters, if present, would try to attack each team's buildings and constructs. Jungle monster attacks come in intervals and get harder each interval, up until an "Epic Monster" spawns from each camp, resetting the difficulty to the 2nd lowest level. Camps do not respawn if killed, but are heavily defended. If 3 waves of epic monsters spawn, a Legendary Monster spawns and begins to attacks and corrupt both team's building and constructs. Multiple Legendary Monsters exist, however only one will spawn per map. Legendary Monsters will likely require the work of both teams to defeat them, but should the LM corrupt both Factories, it wins and players present will get a small, stacking debuff in dealing damage to monsters. Corruption spreads from the LM to nearby constructs and then corrupt buildings when they would normally destroy them. The LM will switch lanes semi-randomly while not in combat.

Might be better suited as a new game entirely, but eh.

1 Comments

IMAGIRAFFE2/12/2018, 8:33:25 PM1 votes

Sounds cool, I would defiantly play it! Good idea!