Terra, The Path Weaver [Champion Concept]

EATARI·12/29/2019, 6:24:20 PM·4 votes·3,130 views

#Gameplay Description Terra is a juggernaut jungler, excelling at starting fights around terrain and creating and blocking pathways around the jungle creatively. She is great at locking down champions who rely on dashes to escape with her passive and at taking down camps quickly.

#Bio Terra is a protestant of Nagakabouros, laying the path to divinity with every forceful step she takes. She hails from Bilgewater and is a close friend of Illaoi’s. Her fighting style relies almost entirely on kicks. “Follow in my footsteps and you will achieve divinity.”

##Stats Health:570+85 per level HP5:7+0.5 per level Mana:280+38 per level MP5:6.8+0.4 per level Armor:39+4 per level Magic Resistance:33+1.25 per level Attack Damage:64+3 per level Attack Speed:0.625+1% per level Range:175 (Melee) Movement Speed:345

#Abilities Passive - Tremble Size:300(+3 per 10 bonus health) _Terrain hit by Terra’s spells will tremble for 5 seconds, grounding enemies and dealing 5-41(based on level) physical damage every 0.25 seconds. The area of effect is increased by Terra’s bonus health. _

Q - Leaping Divekick Cooldown:11/10/9/8/7 Mana:50/55/60/65/70 Range:500 Size:250 Terra leaps forward into the air before slamming down, dealing 100/125/150/175/200(+80% bonus AD) physical damage around her landing location. Deals 130% damage to monsters. Terrain around the landing location will Tremble.

W - Nagakabouros’ Blessing Cooldown:10/9.5/9/8.5/8 Mana:25/30/35/40/45 Terra’s next 2 basic attacks gain 10/20/30/40/50% attack speed and deal (4/4.5/5/5.5/6%(+4% per 100 bonus AD) of the targets maximum health) as physical damage. Resets basic attack. Maximum 300 damage to Large and Epic Monsters. Minimum 30 damage to minions and monsters.

E - Kinetic Blast Kick Cooldown:24/22/20/18/16 Mana:80 Range:300-1200 Size:300 First cast: Target a piece of terrain (Excluding outside walls, towers, inhibitors, and nexuses) and begin channeling for up to 4.5 seconds.

Second cast: Terra roundhouse kicks the piece of terrain at a target location. Enemies around it’s landing location take 50/100/150/200/250(+100% bonus AD) physical damage and are knocked up for 0.5-1.25 seconds. The knockup duration and range increase with length of the channel. The damage is also increased by up to 100% based on channel length. The launched terrain will Tremble after reaching its destination.

R - Arisen Sanctuary Cooldown:150/135/120 Mana:100 Range:600 Size:300 _Terra creates a stone statue of Nagakabouros at the target location, dealing 250/300/350(+150% bonus AD) physical damage and knocking up for 0.5 seconds. For the next 5 seconds, Tremble’s size is doubled and allies in Tremble’s area gain 15/30/45% movement speed. The stone statue will Tremble when created. _

#Design Notes Terra was created with the gimmick of Terrain manipulation in mind. Naturally, a jungler would be around terrain most often and thus that was the role chosen. If any abilities are confusing in how they operate, feel free to ask.

3 Comments

StormBladeMaster12/30/2019, 2:11:28 PM2 votes

Hello, i really like your concept. A champ that can move the terrain is original.

But i think her ratios are a little bit high.

For her Q, you say the dmg is doubled to jungle monsters. But i think it's too high. 125/150/175/200/225(+80% bonus AD) and on monsters it's : 250 (at lvl 1)/300/350/400/450 + 160% bonus AD.

I'm sure you can oneshoot wolfs and raptors with this spell + you have the tremble who will deal dmg to them. She will have a very very fast waveclear. I mean Udyr and Shyvana are ridiculous compared to your champ xD.

Her W is god like to kill Blue or Red.

Her E is strange. Moving terrains i understand but some of them are very big. For example the terrain around the dragon pit on the red side and the one at top on blue side. You have 2 gigantics blocks of walls and they are not outside walls. Will she be able to move those walls? Because she would be able to fill the top or bot lane with this gigantic block of wall, preventing any champs or minions to move.

https://i.ytimg.com/vi/VvjSdZz8xLg/maxresdefault.jpg

This is the only picture i found. I'm talking about this big block of wall. This thing with a "U" shape.

Otherwise i really like your concept. ^^