Zar'Dom - the Chaos of the Void
Role: Caster Support Character summary: Zar'Dom is a void creature a bit smaller than your average yordle who hungers for one thing: chaos. Ironically, Zar'Dom would lose a fist fight with a toddler. Instead Zar'Dom strike his targets, often villages, physically and mentally from a distance.
Note, the abilities are likely going to change some in the coming days (mostly W)
> Passive: Pyrophobia While on fire enemy champions lose sanity, causing them to become feared for 1.1/1.2/1.3/1.4 seconds if on fire for 3 consecutive seconds. Feared enemy champions will run from the nearest fire source or Zar'Dom and are vulnerable to Insanity for the duration. 15/13/11/9 second cooldown per target.
> Bombardment (Q): Charges: 3 - Recharge: 20/18/16/14/12 - Cooldown: 1 - Cost: 50/55/60/65/70 - Max Target Range: 900 - Min Target Range: 400 - Effect Range: 160 Zar'Dom throws a void fire bomb at a target location dealing 25/55/85/115/145 (+50% AP) magic damage on impact and sets the area on fire for 2 seconds. Enemies who stand in the fire take 20/40/60/80/100 (+30% AP) magic damage each second and are slowed for 20%/25%/30%/35%/40% -Has a minimum distance the bomb can be thrown
> Whose the enemy (W): Cooldown: 30/27/24/21/19 - Target Range: 800 - Effect Range: 300 - Cost: 60/70/80/90/100 After a 1.25 second delay Zar'Dom summons a void manifestation of a soldier at a target location that taunts nearby enemy champions for 1.25 seconds. At the end of the duration, the void manifestation erupts, setting nearby enemies on fire for 1 second dealing a total of 20/40/60/80/100 (+50%) magic damage.
> Bushfire (E): Cooldown: 25/23/21/19/17 - Target Range: 700 - Cost: 70/80/90/100/110 Zar'Dom sets a target bush on fire for 5 seconds dealing 60/90/120/150/180 (+35%) magic damage each second to all enemies in the bush and reveals them.
> Insanity (R): Cooldown: 180/150/120 - Target Range: 900 - Cost: 100/150/200 Zar'Dom targets an enemy champion vulnerable to Insanity and Enrages them for 2/2.5/3 seconds deals 50/75/100 (+50% AP) per second and gives them 50%/60%/70% bonus movement speed, 10/20/30 bonus attack damage, and 30%/40%/50% bonus attack speed for the duration. Enraged champions will target the nearest allied champion (Enemy to Zar'Dom) and relentlessly auto attack them. -Enraged champions can be crowd controlled by allied champions
Strengths: -Good sustained damage -Powerful zoning tools -Extremely powerful unique CC Weakness: -Lowest Defenses in the game -Nothing more than a glorified caster minion at melee range
Lore: (Coming Soon)
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