LiNet - the Storm of Ionia

Rocket Panda·4/15/2018, 8:56:01 PM·3 votes·2,327 views

Lore is WIP




Abilities: > Negative Lightning (Passive) -Effect Range: 600 When LiNet damages enemy champions he marks them for 3 seconds and steals negative energy from them while gaining one charge of negative energy per champion hit and stores it. Once LiNet gets to 3 charges of negative energy a negative lightning bolt strikes each nearby marked enemy champion dealing (10 x level) true damage and grounding them for 1 second while consuming the mark.


> Lightning Thrust (Q)

  • Cooldown: 13/12/11/10/9 - Cost: 50/65/80/95/110 - Thrust Range: 400 - Thrust Width: 125 LiNet briefly channels lightning into his blade before thrusting it forward dealing 70/130/170/210/250 (+60% bonus AD) and slowing enemy champions hit for 30%/35%/40%/45%/50% for 1 second. Target area is indicated during channel

> Lightning Pulse (W)

  • Cooldown: 16/14/12/10/8 - Cost: 50/65/75/90/105 Effect Range: 250 LiNet releases a pulse of lightning in an area around him dealing 50/70/90/110/130 (+65% bonus AD) physical damage all nearby enemies. Can be casted during channels

> Lightning Rush (E)

  • Cooldown: 20/18/16/14/12 - Cost: 60/70/80/90/100 - Target Range: 500 - Effect Range: 200 After a brief channel LiNet dashes foward to a target location and slams his shield into the ground dealing 60/85/110/135/160 (+8%/8.5%/9%/9.5%/10% bonus health) physical damage in an area around him. Target area is indicated during channel

> Lightning Arena (R)

  • Cooldown: 150/125/100 - Cost: 100/125/150 - Effect Range: 600 After a brief channel LiNet negatively charges the ground around him for 5 seconds. While in the arena, LiNet gains bonus 15/35/55 armor and magic resist. Marked enemy champions take 100/200/300 (+50% bonus AD) physical damage and are stunned for 1/1.5/2 seconds while consuming the mark. Enemy champions can only trigger Lightning Arena once



Lore: Journal Entry - Day 1 Today was the day LiNet, my teacher, said we were going to begin my training in becoming a lightning knight however that's not what happened. Instead Net lectured. Here's the short version: The ruins we are going to train in use to belong to a long forgotten order of knights who wielded lightning magic. Net has no idea why they're gone but he's trying to rebuild the order anyway. Currently I am Net's first student and his first assignment for me is this very journal. I am not sure how this relates to learning lightning magic but I have to do it anyway.


Journal Entry - Day 13 Last night I woke up to violent shaking and what sound like hundreds of Luonn Kons walking by. I looked out the window of my room to see stone rolling down the side of the mountain into the clouds below. I cannot say I recall hearing the stone hit the bottom. The following morning I entered the main hall to find the back wall had been what collapsed. At the time of my writing this, LiNet is helping me move my stuff into a room deeper in the temple as he no longer trust the cantilever's stability.


Journal Entry - Day 57

2 Comments

Fine Ionian Silk4/15/2018, 9:47:05 PM2 votes

Hello, I thought I would take a look at LiNet, the Storm of Ionia!

**Lore ** Not much to say in regards to the lore, as you mention you are going to be making a full story later (possibly, at least). However, something about the short lore given is that it does not particularly stand-out. By this, I mean, what does LiNet have over other people in Ionia in terms of personality? Is he narcissistic? Chivalrous? Just some things to look at to help the reader get a better understanding of them.

Additionally, what about the knights? How do they act, what are their ideals, etc.? This would help flesh out LiNet's character more, and it can help establish a major factor -- what does LiNet do to make himself a champion in League of Legends? Right now, I feel as if the study of ancient runes doesn't really put enough in terms of what really happened to give LiNet a spot to be defined as a champion.

Kit Passive I can't say that I'm particularly a fan of this passive. By this, I mean the fact how the passive will constantly flux how much armor/mr he has. Rather than using a unique resource, I feel as if it would be better to have some other standard. At least, not use the amount of the resource he consumes with other effects that would constantly flux the amount. Additionally, having autoattacks cost something is not really recommended. While there are cases of autoattacks using ammo, those autoattacks have some defining features about them to make them cost ammo. Right now, it doesn't feel like there is a clearly defined reason for the autoattacks costing.

Q Having this based off of an autoattack feels kind of boring. It doesn't really seem to give the player must real interaction with the ability, which is kind of simple in what it does but still nice (I don't really focus on numbers or play AD, so I can't give you an accurate measurement for the damage). Something that might seem refreshing is perhaps change it into a double slash that does the effect in a small AoE? That's an idea off the top of my head, but the point is that just buffing the next autoattack doesn't really feel like it involves the player much in it.

W This ability is just a passive buff in itself. I can't particularly say that I am a fan of passive buffs for abilities, since they don't really involve much of the player in their usage and the like. Right now, what this ability provides is bonus movement speed based on charge used? If so, in a fight would there be ever a time where this buff wouldn't be active? It doesn't involve the player much in decision making or anything like that. I would recommend developing out an ability further for this, and try to give some more player-involvement in this ability.

E Not much to say about this ability, 'tis a blink that does damage and grounds the last enemy to be damaged by it (I presume here that it means the champion closest to the ending point of the blink?). The major thing about this ability is to consider what it says about the playstyle for the champion with the other abilities, and does it fit the playstyle aimed for? (More on this later).

R Okay Pikachu down B.... jokes aside, this ability is a powerful ability that costs LiNet nothing more than a cooldown in the end. It has large playmaking potential, but it doesn't really feel like the cost is equivalent to the payout of this ability. Stun is a heavy kind of CC, but perhaps grounding instead (maybe with a slow attached onto that)? That way, the ability having no cost could better match the factor of the ability having no cost (and even giving LiNet power). Additionally, it would also keep the playmaking potential of the ult. It having a 100% AP feels a bit more on the random side, but it doesn't really give or take anything away from the kit.

Overall I kind of like the thematic of a lightning knight, but I feel as if the kit needs more focus outside of the passive. What would it be like playing LiNet? What would it be like playing against? For myself, I thought a cool direction to go in would be the furthering of the grounding CC in the kit. Perhaps make it one of his key aspects, where he is the kind of fighter that focuses on locking his target down if he is able to outplay them with his abilities, or something along those lines. That's just my idea off the top of my head though.

That's all in terms of what I thought of LiNet the Storm of Ionia. I wish you the best of luck in furthering LiNet and other Champion Concept creations!

P.S. This review is sponsored by being an outreach for the April CCOS! It is an extremely helpful competition where you get detailed feedback (in both terms of lore and kit) for Champion Concepts! I would definitely recommend it if you are interested in making concepts and the like!