[Champion Concept] Ayrel, the Fae Regent

ModEchoing··8 votes·975 views

Jokingly, to a friend, I suggested that I could play any champion, so long as it was a carry.

So what if it was a support...?

The idea of calling back to the fae with their horrific creature of mythology roots is too strong to pass up. I think it creates an interesting opportunity to introduce something alien into the game. Not like the Void kind of alien, but something that looks almost too good to be true.

Appearance

Ayrel is intimidatingly tall, at least 6 feet. Not that you'd be able to tell given she hovers about a foot off the ground with her emerald dragonfly wings. She's clad in a brilliant green breastplate, with ornate patterns carved into every square inch. Silver gloves and leggings adorn her arms and legs. In her hands, a thin, curved sword with a faint purple glow. Her face is as fair and beautiful as you would imagine a fae to be...once you get past the horribly creepy all-black eyes. Two small fae spirits, much like Pix, orbit around her.

Her autoattacks launch purple sword beams as she swings her blade. Her critical hits involve a two-handed swing with a more brilliantly-shining sword beam.

Stats

Health: 512 (+83) Health Regen: 5.6 (+0.52) Mana: 300 (+38) Mana Regen: 7.2 (+0.43) Attack Damage: 52.81 (+2.22) Attack Speed: 0.658 (+3.33%) Armor: 20 (+3.3) Magic Resistance: 30 (+0) Range: 525 Movement Speed: 325

Abilities

Passive: Noble Command - Ayrel attracts fae spirits to her every 20/17/14/11 seconds (affected by CDR, numbers at 1/6/11/16). When she has at least one fae spirit with her, her next ability expends one fae spirit to apply fae spirits to all targets hit, revealing them for 4 seconds. The next allied, non-Ayrel basic attack to hit the target restores 10 (+3 per level) (+0.1 AP) health and consumes the debuff. Ayrel can stock up to three fae spirits.

Ayrel's critical hits, instead of dealing increased damage, apply a debuff for 4 seconds that increases all incoming damage by 10% (15% with Infinity Edge). This debuff refreshes and stacks with repeated crits.

Q: Fae Circle - Creates a circle on the ground that drains health from enemies. Allies inside the circle are healed for a portion of the damage dealt to enemies. Healing value drops by 20% of its current value for each tick of healing that ally has received. (See Galio's Bulwark if you're confused)

Duration: 3 seconds Total Magic Damage: 60/100/140/180/220 (+0.6 AP) Heal on Champion Damage: 50% Heal on Minion Damage: 25% Range: 600 Radius: 225 Mana Cost: 70/75/80/85/90 Cooldown: 12/11.5/11/10.5/10 seconds

W: Regal Glare - Deals damage in a cone and applies a stack on all targets hit. On three stacks, deals doubled damage and stuns for one second.

Magic Damage: 20/50/80/110/140 (+0.2 AP) Stack Duration: 4 seconds Cone Length: 400 Cone Arc: 80 degrees Mana Cost: 30 Cooldown: 2.5 seconds

E: Come Forth - Creates a wall of impassible terrain at target area that slowly moves toward Ayrel, pushing anyone in the way with it.

Wall Speed: 250 Wall Length: 300/325/350/375/400 Range: 850 Mana Cost: 50 Cooldown: 20/19/18/17/16 seconds

R: Regent's Wrath - Causes a furious storm to erupt around Ayrel for 6 seconds, slowly increasing her attack damage over the time and dealing increasing damage to all enemies within.

Attack Damage: 2.5/3.5/4.5 per .25 seconds, persists for 3 seconds after the ult ends. Magic Damage: 30/45/60 (+0.1 AP) per second, increased by 20% each second. Radius: 300 Mana Cost: 100/125/150 Cooldown: 90/80/70 seconds

Lore

Long before any of the modern nations were formed, Ayrel was a wandering girl seeking refuge from her dismal life in her town. Stumbling onto the Glade and meeting the fae inside changed her. She took up residence in the Glade, having found something to make her life cheery and wonderful again. Time passed outside, and Ayrel continued to enjoy herself, oblivious to the change in herself.

Out of curiosity, Ayrel left the Glade to see how her old town had fared, and was utterly surprised - both that her town no longer existed, and that people reacted with shock and fear to her. A quick look in the mirror revealed her new physical appearance, her pitch black eyes in particular. Saddened by this fate, she happened upon a girl much like herself on her way back to the Glade. Being reminded of her original life from before the Glade, Ayrel led the girl back to the Glade, where she knew she could enjoy herself amongst the fae.

As time passed and the new girl changed as well, Ayrel came to the conclusion that the outside world only contained suffering that could be averted if they would abandon time entirely and join her within the Glade. Crafting her own sword and set of armor, she crowned herself the Fae Regent. With several loyal retainers, Ayrel set out to liberate the miserable children of Runeterra from strife, stress, and time itself.

While her progress has been slowed by these awful rumors of a horrible monster shaped like a winged woman that lures children away from their homes with purple lights, Ayrel continues undaunted. No child should have to suffer like she did.

Playstyle

Ayrel is a supporting marksman able to provide both helpful healing and zoning while still being able to pose a threat with her autoattacks. With an absolutely silly synergy with Zeke's Harbinger and strong area-of-effect tools, Ayrel can keep a melee bot laner very safe, opening up new opportunities in team composition.

Early game is a matter of managing her range carefully. Ayrel can't self-heal from her passive, and her only hard CC requires three hits from her shortest-ranged spell. She can keep an enemy zoned with the threat of being stunned by Regal Glare, but an all-in before she can apply stacks would quickly stop that plan before she can get the stun off. Once the fight goes her way, however, she can easily cut off the enemy's escape with Come Forth, ensuring a Flash or a kill.

In team fights, Ayrel's Draining Circle can provide impressive increases to her front line's lasting power, especially if her passive is up, and Come Forth can break up a team and impair retreat. By the time team fights start, Ayrel should have at least some crit, allowing her to lead her team in dismantling targets. With no escape, and an ult that requires time to build up, Ayrel needs to be careful at all times to avoid being quickly killed.


Comments of any sort are welcome.

21 Comments

Ph0neS2 votes

seems pretty Rammus

ModEchoing1 votes

Thanks. Was a bit worried I overdid it on the AoE.

SH4DOW HUNTER762 votes

I LIKE ET

I am confused on whether she is AP or AD? Maybe she is hybrid.... DOes dhe deal magic damage on attacks?

ModEchoing1 votes

Thank you!

Her autoattacks are based on AD and do physical damage. She's got multiple build paths depending on if you're playing her as a marksman, a support, or something in between, so you decide what you need most from her. You could call her a hybrid, in the sense that her autoattacks and her spells do entirely different things.

Luckyghost912 votes

Okay first tings first... Absolutely love her E. Kit is very nice for a mage i just have trouble seeing her doing ad. but hey it's champion you make her do the type of damage you want. just keep it balanced and it doesn't even matter. Great champion. The lore is cool but i'd squeeze in someway she is a kinfolk of Lulu's since lulu is a fairy trainer. and Fae is just a another word for fairy. all together great champion love reading this.

Now you can pick from my list of concepts. (there is actually 26 champions in 25 concepts.) http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yxteXZEO-24-different-champion-concepts-wanting-feed-back-for-or-the-hopeful-riot-comment-on

ModEchoing1 votes

Thank you. I'll hit up one of your concepts soon.

She'd logically be friends with Lulu, but not actually related - they shouldn't even be from the same time period. She's an entirely different person from Lulu, with her own agenda.

The lack of AD ratios might seem confusing, but we were able to work with old!Tristana just fine with her AP-only ratios. It's entirely possible to have AP ratios on a marksman and still have them be successful. The ratios let her fulfill a more supportive role if necessary, and even if she went with the standard marksman loadout, her crits still let her complement her allies' attacks.

Luckyghost911 votes

{quoted}

Thank you. I'll hit up one of your concepts soon.

She'd logically be friends with Lulu, but not actually related - they shouldn't even be from the same time period. She's an entirely different person from Lulu, with her own agenda.

The lack of AD ratios might seem confusing, but we were able to work with old!Tristana just fine with her AP-only ratios. It's entirely possible to have AP ratios on a marksman and still have them be successful. The ratios let her fulfill a more supportive role if necessary, and even if she went with the standard marksman loadout, her crits still let her complement her allies' attacks.

hey i totally get just getting the idea down before you forget something. and i was talking about maybe making her like lulu's ancestor.

maxaroni1181 votes

Can we make her have a dash too? So she can InSec? She feels like an Azir to me, not lore wise, but just playstyle. i would build attack speed and crit chance and remove all ability power scaling on her bcuz thats very hard to do right now.

ModEchoing1 votes

A dash would be interesting. The ult's not exactly the coolest thing on her kit no matter what the visual might be, so it could get swapped out for a dash. Experiment with a Kassadin-style low-cooldown ultimate maybe.

Ditching all the AP scaling would mean I'd have to scale down everything accordingly since it's now all AD, and it'd remove a lot of the potential builds and uses for Ayrel. AD items don't do crap for keeping your allies alive. With the AP scaling, you can avoid feeling bad for getting Frost Queen's Claim or Eye of the Whatever or Ardent Censer. That was the purpose behind the champion, and it'd be self-defeating to drop the AP scalings.

maxaroni1181 votes

oh i see but if thats the case, i would change that passive of the crit chance thing bcuz it can be a bit misleading

ModEchoing1 votes

Not sure what's misleading about it. The criticals do normal damage and apply a stacking debuff that amplifies damage. They still hit for 100% AD like always. It's meant to distinguish Ayrel from other marksmen even further by having her interact with crit in a unique way, and letting support Ayrel still be relevant with autoattacks with only, say, a Statikk Shiv or Rapid Firecannon.

maxaroni1181 votes

but then i dont know bcuz the passive is gr8 if u have crit chance... i dont know any items that have AP + Crit %

but then again... i am only lv 29

ModEchoing2 votes

Also why the crit thing is more of an intrinsic kind of effect, and her passive also allows her to heal allies by hitting people with abilities.

It's just part of the fun - bunches of build paths to explore, all sorts of possibilities. No item gives you AP + Crit, so you have to decide what you want to do with Ayrel and what suits that goal. You're going to fail if you try to do everything, but there's a lot of room to specialize.

maxaroni1181 votes

Ok... ic. Its kinda confusing but she would be a popular support... if there was a clear build path. Hmm... I like this. This champ makes u thi k abt what ur doing

ModEchoing1 votes

Success!

Jason the other1 votes

i see where your going with this but having a support carry doesnt work in order for you to carry you have to do damage and if this girl is a carry she would be taken to the mid lane

ModEchoing1 votes

Caitlyn's got no other damage steroids besides her passive, but people still play her as a carry. Ayrel's other skills all provide useful utility, and her ult is an emergency source of AD no matter what she builds. Unless you went full tank, you're probably building either typical marksman stuff (your AAs are your damage) or AP (your spells are now your main damage). Either way, there's pain.

If she goes mid, that's perfectly fine. It doesn't mean she's not a marksman - we can take Varus mid, and that doesn't make him any less of a marksman. Marksmen are characterized by their reliance on ranged attacks, and with a different effect on her crit, Ayrel's got at least some reason to build up her autoattacks.

Jason the other1 votes

i see what your saying but this champion can not possibaly be brought into the role of support ashes kit is very support like but she never goes sup because adc is just a better option for her same goes for ayrel

ModEchoing1 votes

You just switched from "She can't be a carry" to "She can't be anything BUT a carry". The argument is nonsensical from the get-go.

She's packed with plenty of AoE, two ways of healing, a stun, and a moving wall. Support is definitely on the table here. She doesn't have to do damage with her autos to get crits to apply the damage amp - all she needs is a crit item, like Rapid Firecannon.

Jason the other1 votes

ok lets me restart my claim this girl can carry yes but not as the role of support her scaling wont be high enough and if u increase the base damages and heals then she'll be op she can go into the mid lane and become a support mid like lulu but she cant handle the role of support

ModEchoing1 votes

Well, yes. If you're carrying, you're carrying. If you're supporting, you're supporting. Whatever you're doing is going to influence what you build - you can't do EVERYTHING at once, but the kit allows you to take her quite a few different ways.

The argument that she can't handle support falls flat without any actual examples or counterarguments. Just because you say something doesn't make it true. In this case, like I just said before, she's filled with AoE and healing and can block an enemy's retreat. She'd be a pretty offensive sustain-y support, but she'd still be a support, with tools roughly on par with other common supports.

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