LOL Champion Concept: Ambrose, The Varied Crusader

EbonyBladeJ88··4 votes·1,704 views

Name:Ambrose, The Varied Crusader Role: Fighter Secondary: N/A

Kit: His kit is inspired by various aspects of the "Knight" units from the PC strategy game series, "Heroes of Might and Magic".

Concept Image


[(http://showmeyourmoves.deviantart.com/art/Tekun-261001852

The image used does NOT belong to me, find the original at the link below: [(http://showmeyourmoves.deviantart.com/ Male, Human

Residence: Does not remember or care to remember where he originally was from.

Friends: None Rivals: None

Health: 567 (+78) Attack Damage: 56(+2.4) Health Regen: 7.160 (+0.65) Attack Speed: 0.670 (+2.1%) Mana: None (+0) Armor: 32 (+3.50) Mana Regen: None (+0) Magic Resist: 34 (+1.15) Range: Melee Movement Speed: 340

Ambrose's abilities are only restricted by cool-downs, he has no secondary resource.

Abilities


Passive: Ranger's Versatility Ambrose's weapon, "Ranger", has a multitude of forms that can change to fit his current situation. Using an ability causes Ambrose to change the weapon to the form best fitting the skill in question. This also changes how Ambrose will execute his basic attacks. Pike-man's Thrust: Ambrose's Halberd attacks become a long, half-circle, giving a "splash" effect, affecting units around the main target. (Targets hit by the splash only take 33% damage.) Swordsman's Slash: Ambrose's Sword attacks only strike one unit, but deal 10% extra damage. Cavalry’s Charge: Ambrose's Lance attacks become a long, thin, hit-box that strikes units behind in addition to the main target. (Units behind the main target only take 50% damage.) Might of the Crusader: Ambrose's Claymore attacks strike twice, with the second attack only dealing 25% damage, but applying all on-hit effects.

Q: Pike-man’s Thrust Active: Ambrose changes "Ranger" into a Halberd and performs a cone-shaped stab in a "1-2-3" fashion in the target direction. Units struck are slowed. Physical Damage: 50/70/90/110/130 (+40% AD) Slow: 35% for 3 seconds, weakens over the duration

W: Swordsman's Slash Active: Ambrose changes "Ranger" into a sword and performs a somersault strike, striking units in a radius in front and behind him. Physical Damage: 60/80/100/120/140 (+50% AD)

E: Cavalry’s Charge Active: Ambrose changes "Ranger" into a Lance, and performs a long, straight stab in the direction of the cursor, damaging units struck. Physical Damage: 70/90/110/130/150 (+65% AD)

R: Might of the Crusader Active: Ambrose starts a running charge, imbuing "Ranger" with powerful energy as he does. After 7 seconds, (Or a second pressing of R) Ambrose lets loose a powerful, double-handed swing. The swing is a wide, half-circle shaped blade of light that hits all units in its radius and deals massive damage. The attack deals 5% more damage for each second the player waits before using the swing. Physical Damage: 150/275/400 (+45% AD)

Lore


Ambrose is a member of the organization known as the "Crusaders", a group of mercenary knights located all throughout Valoran. They offer their services to all the nations of Runeterra, for a price. His mastery of all forms of combat they teach makes him the undisputed exemplar of their order. His weapon "Ranger", is a rare artifact-weapon with various forms that can change to fit Ambrose's current situation, allowing him the great versatility that makes him capable of taking any challenge. He gained the right to wield it upon being named the champion of the Crusader order, and no other member has ever been able to contest him for it since.

Quotes


Selection They demand the presence of the Crusader!

Movement Versatility can get you through anything. Ranger's not a singular weapon. A Crusader's services aren't cheap. Jack-of-all-trades, yes, but I've mastered them too. I'm ready for anything. We offer our services to all. Ranger surprises me sometimes still. Time to change things up. You can't stop a Crusader. To the next job. A Crusader's Cause is cash.

Attacking _How will I attack next? Sword, Lance, Halberd or Claymore? Payment's due. It's nothing personal. What'll I go with next? Crusaders don't retreat. I'm not one to back down from a challenge. Versatile and Deadly. Variations on a dead man, coming up! Hope the payment's worth the trouble... They won't know what hit them. Keep them guessing. _ Using Pikeman's Thrust Yah! Once, Twice, Thrice! (Grunts)

Using Swordman's Slash Slash! Ho! Here goes!

Using Calvary's Charge Forward! Charge! Strike!

Using Might of the Crusader Ready.... (Initial Active) Now! (Second Active or reached end of path)

Joke Ambrose holds "Ranger" forward, and it takes the form of a box, which then opens and lets out a firework that explodes, raining down confetti on Ambrose.

Taunt Ambrose holds "Ranger" out in front of him, and strikes various poses with its varied forms while saying one of the following at random: I don't think you're worth my time. Think you can keep up with my skills? The Cavalry’s arrived, you can leave now. It is not wise to cross a Crusader.

Taunting near an enemy GarenGaren Hmm, a little too gung-ho for the Crusader ranks.

Taunting near an enemy Jarvan IVJarvanIV _Justice can be bought, Prince. If you're willing. _ Taunting near an enemy GangplankGangplank You turned down the Crusader services, and look what it got you.

Taunting near an enemy Miss FortuneMissFortune I offer my services still, "Queen of Bilgewater".

Taunting near an enemy FioraFiora Care for a duel with a Crusader?

Taunting near an enemy JhinJhin I believe I've witnessed some of your "performances" during my travels.

Taunting near an enemy SwainSwain Perhaps the Crusaders could help bolster Noxus' strength, if you've got the cash.

Taunting near an enemy SivirSivir You may call me a mercenary, but I prefer the term "Soldier of Fortune". Watch and learn how to stop backstabbers, girlie.

Taunting near an enemy AzirAzir The Crusaders could aid in Shurima's return, Sand-Emperor.

Taunting near an enemy KatarinaKatarina Still looking for your dear father? Say the word, and I can aid in your causes, Katarina.

Dance Ambrose sets down his sword and starts doing the Crash Bandicoot victory dance from the Crash Bandicoot game series.

Laugh Ambrose laughs.

Recall Animation Ambrose stretches his arms while "Ranger" twirls around him. He then grabs it and extends his hand to the sky.

Death Ambrose kneels, watches "Ranger" float above him and then explode. He then falls over flat on his face, stomach facing-downward. A Crusader never dies... (Heavy breathing, then silence) Ridiculous... (Various groans of pain)

15 Comments

ModEchoing2 votes

Oh my, a champion that fights like Bellona!

Unfortunately, your dude here isn't going to be much of a competitor in his current state. All you do is damage and a slow, but you don't do nearly enough damage due to both horrible bases and truly horrible ratios. Part of the problem here is that you haven't checked out other champions' AD ratios (find Riven), part of it is that your passive only gives you varying forms of splash damage, which honestly isn't as much help.

Take a page from Bellona. Her Q gives her a shield, which means every 3 hits she gets a stack that can negate an autoattack. Her W gives her a giant hammer to hit everything in front of her. Her E gives her a scourge that has extra range and heals her on every third hit. Don't COPY that, but note how each thing gives her autoattacks a different functionality. You should be trying for the same.

Your kit is also criminally lacking in the way of anything. No CC, no steroids, no ways to stay alive when you charge into their team. I can't help out with specifics there, but you'd generally want attack speed somewhere on the kit at least. Defense might be a good idea - you decide if you want some sort of damage mitigation or healing or shield or whatnot.

Whatever you do, ditch the ult. It is literally Riven's Wind Slash but worse in every practical way.

Also, you're in the CCOS, so put a little more effort into the lore.

EbonyBladeJ881 votes

{quoted}

Oh my, a champion that fights like Bellona!

Unfortunately, your dude here isn't going to be much of a competitor in his current state. All you do is damage and a slow, but you don't do nearly enough damage due to both horrible bases and truly horrible ratios. Part of the problem here is that you haven't checked out other champions' AD ratios (find Riven), part of it is that your passive only gives you varying forms of splash damage, which honestly isn't as much help.

Take a page from Bellona. Her Q gives her a shield, which means every 3 hits she gets a stack that can negate an autoattack. Her W gives her a giant hammer to hit everything in front of her. Her E gives her a scourge that has extra range and heals her on every third hit. Don't COPY that, but note how each thing gives her autoattacks a different functionality. You should be trying for the same.

Your kit is also criminally lacking in the way of anything. No CC, no steroids, no ways to stay alive when you charge into their team. I can't help out with specifics there, but you'd generally want attack speed somewhere on the kit at least. Defense might be a good idea - you decide if you want some sort of damage mitigation or healing or shield or whatnot.

Whatever you do, ditch the ult. It is literally Riven's Wind Slash but worse in every practical way.

Also, you're in the CCOS, so put a little more effort into the lore.

OK. I'm open to making changes, hopefully I'll be able to brainstorm something up in time for the contest. I normally don't put damage ratios/amounts in my concepts since, they are just concepts and not official content. But as I said, I'll do some brainstorming, and see what I can come up with.

EbonyBladeJ881 votes

{quoted}

Oh my, a champion that fights like Bellona!

Unfortunately, your dude here isn't going to be much of a competitor in his current state. All you do is damage and a slow, but you don't do nearly enough damage due to both horrible bases and truly horrible ratios. Part of the problem here is that you haven't checked out other champions' AD ratios (find Riven), part of it is that your passive only gives you varying forms of splash damage, which honestly isn't as much help.

Take a page from Bellona. Her Q gives her a shield, which means every 3 hits she gets a stack that can negate an autoattack. Her W gives her a giant hammer to hit everything in front of her. Her E gives her a scourge that has extra range and heals her on every third hit. Don't COPY that, but note how each thing gives her autoattacks a different functionality. You should be trying for the same.

Your kit is also criminally lacking in the way of anything. No CC, no steroids, no ways to stay alive when you charge into their team. I can't help out with specifics there, but you'd generally want attack speed somewhere on the kit at least. Defense might be a good idea - you decide if you want some sort of damage mitigation or healing or shield or whatnot.

Whatever you do, ditch the ult. It is literally Riven's Wind Slash but worse in every practical way.

Also, you're in the CCOS, so put a little more effort into the lore.

On second thought, can I actually take this guy back as my entry? I've been reworking one of my older, (But I think much better and would work a lot better in the contest) concepts and have been getting ready to post it on the board. If not, I understand, and I'll brainstorm some things to change this guy. But if I can, I'd much rather do that, as just how you have shown, this guy is gonna need a LOT of work to be worthy of the CCOS entry.

ModEchoing1 votes

You're allowed to change your entrant so long as you do so before the 12th. Don't worry about that, at least.

EbonyBladeJ881 votes

{quoted}

You're allowed to change your entrant so long as you do so before the 12th. Don't worry about that, at least.

OK, Thank you. Because I think the reworked version of this older concept of mine would be a bit more polished and ready for the contest, as long as I get it to the board in time.

Big Schlong 1 votes

wow you took time to make this. seems kinda cool. but the ult seems a lot like riven ult.

EbonyBladeJ881 votes

[{quoted}](name=Renamed User 420,realm=NA,application-id=A8FQeEA8,discussion-id=lO2HiwJK,comment-id=0000,timestamp=2016-07-01T01:47:59.140+0000)

wow you took time to make this. seems kinda cool. but the ult seems a lot like riven ult.

Well, to be honest, the thing I had in mind was similar to Sion's ult, actually. In the idea that, the longer Ambrose waited before releasing the second swing, the longer and larger the blade of light would be. There'd be a limit to how large it could grow, that was what was originally intended. But thanks for the input, and if you've got any other suggestions or ideas, let me know!

pixelclerk1 votes

I know this sounds kinda stupid but if hes ult would be marcsmans hunt or some thing like that and an eny champion can pay the crusader gold. To kill an opponent or team mate or maybe drake and if u sucseed u gain the money and like 25% from the champion kill and u gain the kil and the payer gains assist and if u fail the killer gain the gold from the kill even if is your team mate just thinking :D

EbonyBladeJ881 votes

{quoted}

I know this sounds kinda stupid but if hes ult would be marcsmans hunt or some thing like that and an eny champion can pay the crusader gold. To kill an opponent or team mate or maybe drake and if u sucseed u gain the money and like 25% from the champion kill and u gain the kil and the payer gains assist and if u fail the killer gain the gold from the kill even if is your team mate just thinking :D

I see what you mean, trying to work in the "Hire the Crusader" part of his kit/concept. The only problems I see with that is some people might compare it to Draven's passive, or think it's a money-based copy of Kindred's passive. Your idea's not bad, don't get me wrong. I wouldn't be opposed to adding/altering his abilities to incorporate that, I'm just unsure how to do it so that it would seem new/unique. Thanks for the input, and if you've got other ideas/suggestions, let me know! [slayer-jinx-wink]

pixelclerk1 votes

I think he should be this passive champion hired to helt both teams

EbonyBladeJ881 votes

{quoted}

I think he should be this passive champion hired to helt both teams

I see your point, keeping with the "only loyalty is the highest bidder". But at the same time, it would render adding him meaningless, as any player who chooses him would surely be reported by both teams for "aiding the enemy team" due to his turncoat actions throughout the games.

So I suppose the idea of him being a mercenary would have to be reduced to flavour-text and not have any bearing on his actions in-game, somewhat similar to how Sivir is also supposed to be a blade-for-hire, and yet has no actual money/gold boosting effects in her kit.

The idea's not bad, once again, but I think that might work better for an alternate game mode, rather than a permanent champion. Thanks for the comments, and if you have any other ideas, let me know! [slayer-pantheon-thumbs]

GrReaper961 votes

I like his passive but i feel like giving his ulti a weapon kind of makes it weird, considering his ulti weapon is the best. Makes people even mroe reluctant to cast his ulti in case they need to use another skill later

EbonyBladeJ881 votes

{quoted}

I like his passive but i feel like giving his ulti a weapon kind of makes it weird, considering his ulti weapon is the best. Makes people even mroe reluctant to cast his ulti in case they need to use another skill later

The idea of the Ult weapon was a bit of an afterthought once I'd finished most the rest of the concept. I just looked at it and realized, "Oh shoot! I didn't give his Ult a weapon-form like the other skills!" So I rushed that part in, and it isn't really thought through very well. I'll probably be making some changes to this guy, so if you have any ideas/suggestions for said changes, let me know!

OrionTheHunter1 votes

Hmmm... I kind of like this guy. But he seems a bit too immobile. Perhaps you could add a dash to his E to make it more of a 'charge'. Also, his ult feels disturbingly similar to Sion's, except without any of the cc. Maybe add some kind of buff after he completes it, e.g. + 15% MS.

EbonyBladeJ881 votes

{quoted}

Hmmm... I kind of like this guy. But he seems a bit too immobile. Perhaps you could add a dash to his E to make it more of a 'charge'. Also, his ult feels disturbingly similar to Sion's, except without any of the cc. Maybe add some kind of buff after he completes it, e.g. + 15% MS.

I've started work on a complete overhaul of this guy's abilities, actually. As well as a rewrite of his rather lackluster lore. It'll take me a bit, but I hope to work out a more solid niche for Ambrose here. Thanks for the input, and if you have any other ideas, let me know!

More from Concepts & Creations

More by EbonyBladeJ88