Ke-Nu-Ah (Champion Concept.) Honest thoughts?

SorryForYourLoss··2 votes·353 views

Ke-Nu-Ah is a concept I've toyed with for a while. And here is the outline. Jungle Role AD+AP

Visually I was thinking a verticle standing very skinny demon, dark color palate, scales, horns, red eyes, the works. Just a stereotypical demon.

For the kit, he would be melee, with semi ranged abilities. Nothing longer than a gangplank barrel can be placed.

{PASSIVE} Ke-Nu-Ah gains stacks for every enemy champion killed under the effect of her Q. Granting her 10 AD and 10 AP per stack.

{Q} Hollowed Spirit Ke-Nu-Ah casts a lessor demon in a line, fearing and slowing the target hit for (1, 1.25, 1.5, 1.75, 2.0) seconds. Increases damage dealt TO this target by (5%, 6%, 7%, 8%, 9%) for the duration. Slow is static valued at 20%. Range: 600 Cost: 50, 60, 70, 80 90 Mana

{W} Captivate Creates a zone lasting 4 seconds that reduces damage dealt BY those inside it by 15%, Deals (25, 50, 75, 100, 150) damage per second.(+40% AP scaling) Range: 800 AOE: 300 Cost: 35, 40, 45, 50, 55 Mana

{E} Playful Deceit Allows you to pass through terrain for 3 seconds and grants (10, 15, 20, 25, 30%) movement speed. PASSIVE: Increases attack speed based on critical strike chance. Range: Self Cast Cost: 80 Mana at all levels

**{R} Empowering Seance ** Ke-Nu-Ah creates a large warp around herself lasting 8 seconds, lessor demons swarm, slowing all enemies inside the area by 35%. Enemies that stay inside are dealt 15, 20, 25(+5 damage increase per second they remain inside) damage ticks by half second.(+75% AD & AP Scaling) Range: Self Cast Cost: 100, 125, 150 Mana (If this confuses you, think of it like how swains ult costs. the costs scales with time, the damage with this ult would as well.)

Base Stats: Health - 550 Mana - 355 AD - 20 AtkSpeed: 0.70 AP - 26 Armor - 32 Magic Resist - 32

Let me know what you think, I plan to post more of these as i think of new ideas. Let me know why you do, or don't like the idea of this champion and provide feedback! I'm very interested in what you have to say. The intent was to make a champion you could build many different ways without one really overshining the other. Maybe we will see Ke-Nu-Ah in a game soon?

8 Comments

Friendly Ram2 votes

I'd like if he had an actual passive and you moved the current passive to the q. P: needs to be enemy champions to not be broken. Q:fears have an inbuilt slow(not sure the % though. The damage amp could work but riots been unable to balance it. Since it's a skillshot i think it's fine as is though. W:self targeted aoe? Might need some scaling if you want to make an infinty stacking champ. My preference is it only affects damage to champs so it's not a farm screwer. E: like the ganking mechanic. R: scaling again.

I like the concept you have but it seems to have too much going on without alot of cohesion. Q and e work well together but w and ult might need tweaking.

SorryForYourLoss1 votes

the passive edit was what i meant thank you for pointing that out haha. The W is able to be casted within 800 units of yourself.

The combo I had envisioned would be something like,

E, Q, W, R.

The W is more for team fight utility, while the E and Q is for gank initiation. The R is for crowd control as well as damage output. I feel he would scale well with the passive, and the passive on the E could work on the Q, however I believed it may make early clear too easy given the damage increase from the Q already.

Friendly Ram1 votes

ok you have the cast range for your w but what is the radius of the zone? also your damaging spells(W+R) don't have any ad or ap scaling although i'm not sure on good %.

SorryForYourLoss1 votes

I added a couple AP scalings and an AD scaling on the ult. I was feeling like her damage should be hybrid between autos and abilities, like a CC mage that gives the team buffs, and debuffs the enemy team yet still auto reliant much like Evelynn or Shyvana. Wanted to create her so she wasn't entirely dependent on either, but still deadly either way provided the team worked with her. Not so much a 1v1 champ.

THE RlVER KlNG1 votes

It's very bland and has no novel ideas or original abilities with unqiue effects. There's little in the way of thematic cohesion within the kit. It just seems like you arbitrarily chose a few basic effects and tacked on a demon aesthetic. You should focus more on trying to find a definite niche and playstyle for your champion other than stand still and hope enemies come near you, which isn't likely since you have a fear. Most of the abilities are lesser versions of existing ones, and they do not synergize with each other.

Honest thoughts.

SorryForYourLoss1 votes

Who in the game has an ability that reduces the targets damage output, and who in the game has an ability that increases their allies damage to the target? I could SOMEWHAT see what you are saying, but this champion hardly would be waiting for people to come to him. Considering the E gives a pretty sizeable movement speed buff, and his kit has an AOE slow.

Also, I don't know of a single champions with a skill shot fear.

Thanks for your opinion, but I don't think you actually even read the description, or truly thought about your reply.

THE RlVER KlNG1 votes

There wasn't much to this champion to read, so it didn't take me long. I am not sure what you are trying to say there.

My main point is that Ke Nu Ah has nothing in terms of cohesion. His abilities are a hodge-podge of different effects with no real theme or fantasy. Nothing in his kit is a new thing we haven't seen before aside from perhaps the terrain movement, but since it lasts a pitiful 3 seconds with a negligible movement steroid (not 'pretty sizeable' at all) it is only useful as a single-instance escape. His W does an unfair amount of damage (600 + 160% AP at max rank over 4 ticks), and his R is literally Swain ult but no healing and only for 8 seconds. You give him free attack speed for building crit when you designed him with dual AP and AD ratios, thus eliminating the need for building crit. The only hybrid champion in the game to build crit is Corki, and even then he's a bona fide ADC who doesn't even build raw AP. It just doesn't seem like you thought this champion out very much at all. There's no lore, no image, nothing for me to even build on or try to give you feedback for. There isn't even a skeleton here, just a rib-bone or two.

Reduces damage output: Urgot, Sona, Exhaust

Increases allies damage: Vladimir, Abyssal Scepter. Several other champions have ways to boost their own damage or apply a damage amp.

Skillshot fear: Hecarim

Please consider the champion pool before you make false statements. (You also mispelled lesser a couple of times).

SorryForYourLoss1 votes
  1. Hecarim's fear is an AOE.
  2. 30% of 400 MS is 120 bonus movement speed. How that isn't sizeable I have no clue. Especially when most champions in League have a base MS of over 400. Early ranks the ability adds more MS than tier one boots.
  3. The point of this champion is to give people something they can build any number of ways, over any stat, and perform competitively with the meta. The basic of Ke-Nu-Ah is that he buffs his ALLIES, and debuffs his enemies, while being able to GANK with his E and Q. Sorry, but there are no junglers that have that play style.

The points you've made about my abilities, saying they resemble other champions too much? Ryze's ult is just a buffed TF ult. Bard's ult is an AOE zhonya's. Annie summons Tibbers, Yorick summons that big purple thing, Ivern summons Daisy. ChoGath has an AOE knock up, so does VelKoz. Bottom line, you will find similarities in MOST things in league because it's been around for so long. Let's not pretend that much will be released in the way of groundbreaking never before seen abilities.

As for the art? I don't draw. Or do well with paint/photoshop, etcc. I'd rather let someone else design the champion.

As for the lore? I have read the lore of maybe 15% of the champions on League. I don't find much importance to it. I don't play champions for lore, I play them for their play style.

The cohesion in the kit shows more in teamfights when you realize that her AOE damage is oriented to changing the tide of the fight by increasing the damage her TEAM deals to effected targets, and decreasing the damage dealt by the enemy team.

Also if you think 600 damage in an AOE of 300 units over 4 seconds is "unfair" you've never had a Riven or Fiora do 700+ damage in 2 seconds to you. Especially considering MR items.

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