Champion Concept: Elegaunt, The Giantess

Primaquarius··1 votes·1,071 views

This is my idea for an AD Offtank half-giant champion based off of one of my OCs, so there isnt any direct name issue. Elegaunt is a working name and doesnt have to be final.

[Q] "Bull Punch" - Elegaunt surges forward up to 250D, striking the first enemy unit with a savage punch that inflicts 20/45/70/95/120 (+100% AD) physical damage and knocking the target back 200 - 500D based on their missing HP. This damage value can critically strike, but does not apply Sheen effects. [Mana] 75 [CD] 14

[W] "Intimidation" - Elegaunt picks up an enemy minion or small creature on initial cast and carries it for up to 4s, being unable to use other spells or basic attacks at this time. If recast within 4s, Elegaunt throws the minion to the cursor, inflicting 70/115/160/205/250 (+75% Bonus AD) physical damage on the held minion and all other enemies in a 150D area. If the held minion/creature is slain, all other damaged enemies are Terrified for 1.5s. [Mana] 60/65/70/75/80 [CD] 16

[E] "Mood Swing" - Elegaunt passively receives 0.7/1/1.3/1.6/1.9 bonus Armor and Magic Resist per 5% missing HP for 5s after taking any damage source (in combat). On toggle, Elegaunt instead receives 1.75/2.5/3.25/4/4.75% bonus Attack Speed per 5% missing HP for 5s after applying any damage source (in combat). [CD] 4

[R] "Anger Management" - Elegaunt receives a shield worth 10/12.5/15% Max HP for up to 5s plus 10/13/16% Movement for the duration of the initial shield. If the shield is depleted within 5s by any means, Elegaunt becomes enraged and receives a new shield worth 20/25/30% Max HP for up to 5s plus 20/26/32% Armor Penetration for the duration of the secondary shield. [Mana] 150 [CD] 140/125/110

[Ability] "Giant's Power" - Elegaunt receives additional health equal to 175% of Bonus Attack Damage.

8 Comments

Mister Modesty1 votes

There's nothing really outstanding about this champion concept. The kit is skill after skill, instead of abilities working with each other. It's too simple. You should rework this. Put more time into it. It looks like you threw this together in less than a minute. Get a kit concept. Imagine what makes this champion worthy- and build into that one idea.

There's not even a "ignore unit collision" mechanic, despite it being a giant.

Primaquarius1 votes

Youre supposed to itemize for waveclear, but this is only an idea champion. For all we know the only useful mechanic might be the Ability

Mister Modesty1 votes

For all we know? This is your concept!

Primaquarius1 votes

I dont see where theres "no kit synergy" tho...

Q/W physical damage + CC fits with ult for fights E has direct synergy with either AD items or the Ability

Mister Modesty2 votes

It's one skill after the other. Look at other kits. Rammus- His W reflects damage to attackers, his E forces you to attack him- they work together. Ekko- His zone stuns enemies when he enters it, his Ultimate teleports him to his echo, if echo of Ekko is in the zone then they work together. And more..

TequilaZombie1 votes

You can put each skill into any other kit and they could work. Examples:

Shaolin Guy [receives her Q and E] -

Passive: Displaced enemies (people who were forced to change positions, like Blitz Q or Ori ult) receive a Target stack. Auto attacking Targeted targets (lol) makes Shaolin Guy dash to them from a 500 unit range (kinda like Ivern's Q). On-target CD of 20 seconds. Q- Her Q. Passive: Killing a unit reset's Q duration. W- Her W, without the fear. E- Passive: Shaolin Guy passively has increased on combat mov speed. Active: Shaolin Guy resets the on Target CD of his passive from all enemies into a 2000 range. R- Shaolin Guy's passive range is increased by 500 units and the first auto on the target crits. He's untargetable during his dash.

Shaolin guy just became a squishy Yasuo-esque champion. Almost the complete oposite from your character and used 2 of his abilities because they are a bit too generic. Now they were used as a way for him to move during battle, allowing him to initiate by launching a creep into a team, knock back his target and dash to it. If put into a good comp, he's also able to become a Master Yi/Yasuo mix of total and utter terror for the enemy team.

Sure, it was a bit of an overloaded and team reliant concept, but the kit synergy is there.

You have some cool abilities, specially with Q and E, but the rest is too generic. You have a whole displacement theme going on for her. Use it.

Primaquarius1 votes

Should I rework the ult? I want the E to stay the same for tankiness/DPS

TequilaZombie1 votes

I actually like the ult. It makes people not want to focus you and it's unique. Although it may be a little too much. I'd remove the offensive stats. Make it give 10% health over 4 seconds in the first one and a decaying 30% in the second one.

I'd make a completely new E and maybe make the Q displacement scale with Attack Speed so people feel inclined to go more DPSy than the average jugger build. Or maybe I'd give her some on hit stuff on her E that scales either with AS (nice double scaling: More AS means more procs in a time frame, but more AS also means STRONGER procs).

Make her WANT to build AS. Don't just pack it in her kit for no reason.

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