Elementalist:Nature vs Nurture

SurrealJC·11/13/2015, 3:00:19 AM·1 votes·675 views

Intro: Dear Riot, associates, players, and other fans. Welcome to my proposal for my ultimate fantasy champion!
Please review and add your input to allow our community to create this beautiful champion.
Grammar, spelling mistakes, simplification, repeated sentences and criticisms are all welcome contributions to glorify this post.

I don't actually have to write too much here because you can all use your imaginations to summon up the vast possibilities of nature! It should naturally flow out of my mind though.

Story: This is a champion called Nature. It is not a human or any species. It is made of magic and was summoned by ??? long ago. It has been roaming the planet in many forms, across deserts and oceans. Through the earth's crust and the molten core. Through space and the stars, only to return to the battlefields of Summoner's Rift!

Concept: There are four main elements; Earth, Air, Water, Fire. Some may argue for others such as moon(Gravity), light(and/or shade), life(psychic/spirit), plant(wood), metal, aether(void). But I want to focus on the main four here. The idea is for a very difficult champion who combines elements to make up to 10 different possible spells (4 main spells and 6 combinations)! A good mix of physical and magic damage, defense and life that make the most versatile champion to ever cross the rift. Nature plays many roles.

Here we go with the ideas now! Concepts of each element:
This would be a great opportunity for a hybrid champion. Someone who can play support mid jungle or anything! Its rare to see physical damage from an AP champ (excluding attack based AP's like Diana Teemo Ekko Akali )

Give all the elements a passive stat and active stat and persistent/temporary aura stat. Have fun balancing that!!!

Active 1(Auto attack modifier, temporary): Perhaps there is a persistent effect on the auto attacks after, Like a personal Sona Aura. Wind knocks back 25-100 units, Fire burns for 25-150 dmg, water slows 5-15%, and earth just does 10-50 more base dmg. It might be best if, like udyr, the passive persisted for 3 seconds If you were playing ADC you would max earth/fire first right. If jungle, maybe wind or fire depending on AP vs AD.

Active 2(Stance modifier, last spell cast):
Perhaps have the last spell modify your state, earth=melee, fire=ranged(cancels melee), Wind=movement speed, Water=cleansing tenacity(Cancels movement speed) 2 active at once unless you can come up with an idea for wind and water that involves altering from physical to magic auto attack damage

Active 2(Spell effect): Option 1:(my fav) Mage like projectiles/AOE's, Status effect buff/debuffers SImple damage from level 1 spells, but a variety of status effects from the combined elements. Earth would be physical damage. Fire: magic or physical? Perhaps combining something like fire and water could make a little AOE healing spring. mmm Sauna... All 4 cast together would be like ultima from final fantasy lol. This would allow you to chain 2 double spells in so many varieties, just like how Brand has to lead off with a choice of spells. Option 2: Or perhaps if you followed the path of long lasting/destructible terrain altering environment summons: vast diverse terrains could be created with smooth transitions from desert to jungle to volcano to ocean to make your lane into a paradise of your own imagination. How beautiful this could be!? (We've got enough heimerdingers though with this new tentacle champ.) And maybe each spell has a very high cooldown but creates long lasting artifacts or environmental effects, zones and barriers. (I'd rather see 10 second cooldowns though) Maybe by casting all 4 together you summon a rapture... and whatnot.

Ultimates?: "If there are 4 elements, how will the ultimate work?" Ultimate options: Combine all 4 spells (+passive off CD), Merge spells to chose 4 final ultimate spells in total out of the possible 6 altered combinations, Evolve spells to be more powerful, ~~Chose new Element to replace old ~~ (Not a good idea to include the nontraditional elements)

Perhaps the ult can modify each of your spells to become a higher power of element.

Or maybe the ult levelups (6/11/16) can merge two spells permanently since you already have the 4 elements (like an Udyr ). Making way for a stronger element to fill one of the old slots Wind + Water makes a thunderstorm... It could be involuntary, eg at level 6 Earth(q) and wind(w) combine to make sandstorm. Lvl 11 Wind(w) and Fire(e) combine to make Fire bomb(w), lvl 16 Fire(e) and water(r) combine to make healing sauna(E), Then maybe the R acts like karmas R as a Q W E modifier for these new evolved spells just as a balancing feature. You see the basic idea?

Passive: Perhaps the passive will be a timer that counts down until your next spell will be a double spell(combo spell) as you cast it. Double spell/Ultimate Cooldown, Weather (changes): 1 Spell randomly casts in your area every 20 seconds free of cost and cooldown.

Roles: ANY ROLE Depending on which skill you max first! Build: Tank(Earth), AD(Fire) AP(Wind) Support(Water), Hybrid, On hit(sheen/Nashor/etc), Life(WaterHealsTaric ), Defense(EartharmorLeona), Mobility/cdr for supportJanna.

Think of all the amazing skins the artists could create with this champion! Ive given you so many options to pick and chose from. I know you can make this amazing unique champion just like you made yorik the necromancer a pretty cool champ. I think you could make a better necromancer too to be honest. Someone that travels with a hoard of zombies, not just temporary zombies.

This is a very complicated idea. And there are so many possible outcomes. Its also educational in many ways. Riot I know you listen to me and value my intelligence and creative input. I've seen it in so many game enhancements you've made over the last six months. Please make this hyper unique champion so that we may all enjoy league of legends SO MUCH MORE! Even though I know you already have enough fan champion models to keep you busy for a decade. This is my dream champion. Make it so!

(Some extra ideas right here for any new champ) Support Project Support Buff! I'd really like to see a champ with the ability to remove status ailment from an ally or self. Oh and, just sayin... there are no supports or ADC's that use energy as a casting resource. (Or Katarina like adc/sups with absolutely no casting limits aside from cooldown and cast order) Just saying. Make my dreams come true bro. Give me the quadra cast elemental combination spell mage!

Thank you so much for reading. I sincerely hope to see a champion like this very soon. "Is every champion an ice warrior?" me:"No there's brand and annie... nami and janna... and all the void champions too!"

0 Comments