Reworking Revive Passives: Zac
This is the first post of a series regarding the revive passives
To be honest, I think revive passives are unhealthy. It is not good gameplay to be rewarded or forgiven for dying. It is even worse gameplay to be able to revive but possibly dying before you can do so. Zac, Anivia, and Aatrox all have this kind of gameplay, which either does not fit them thematically, nor contribute to their kits or roles.
Zac
**Thematically: **Zac's current passive only fits him slightly when it comes to theme/motif. The regenerative part of his kit and lore might tie into this, but Zac has no reason to die, be split into an arbitrary four blobs (each with one eye for whatever reason, good job counting Riot) and then have a low chance of coming back to life unless he dies under his own tower.
**Gameplay: **It adds nothing to his gameplay when it can only be activated when he dies. The only benefit it has is when someone dives you under tower, and expects to get a "worth" trade, but you split up into blobs. Any player with half a brain knows not to dive a Zac with passive up. It becomes useless if you begin losing structures or die in the jungle.
Replacement Concept: Zac is widley known for his AoE magic damage, and CC, and I think his passive should help bring out these features even more, either increasing the damage or adding more CC. This concept passive would make him much more effecting at ganking or teamfighting, making his already strong initiation even stronger and allowing him to peel for his team much more easily. There are two options for this passive (or potentially a combination of both options)
Sticky Goo or Corrosive Goo: When Zac uses an ability, he creates a puddle of goo that lasts (1.5s - 5.5s) scaling with level, and
Sticky: enemy champions or monsters that enter the puddle are slowed by (5% - 15%) scaling with level
Corrosive: enemy champions or monsters that enter the puddle lose (6 - 28) MR and Armor scaling with level
_ (underneath Zac for his Q and W, at his landing point for his E, and 4 separate puddles for each bounce of his R)_ (the approx. size of a puddle would be between the size of a Nocturne Q Trail blob and Taliyah's Worked ground. Somewhere around the size of Ziggs' Hexplosive Minefield?)