Champion Concept: Trumossis, The Awoken Bones
Trumossis the awoken bones. Is a Melee tanky Juggernaut. with a heavy focus on Engaging in interesting ways to lock down priority targets before scuttling away due to receiving the brunt of the enemy team's attack.
Physical attributes, Trumossis is a scuttling Centipede of bone, understanding his unusual body type will be pivotal.
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Passive: _Bone Beast: _ Trumossis gains additional bone segments as it's maximum health grows. 200 Health per body segment. each segment further from the head takes 2 / 2.75 / 3.5 / 5 % less damage capping at 10 / 15 / 20 / 25% (levels at 1,6,11,16) When Trumossis loses 200 health (1 segment worth), Trumossis drops the furthest body segment, leaving it behind After dropping a body segment Trumossis gains a quick 25% movement speed boost for 1.5 seconds. (notes) Trumossis body (and hit box) is defined by the body segments, when entering a bush the body segments (if standing still) will tuck into the brush like a coil, Trumossis body can attack at any point within melee range along the body (by attacking with his sword like legs) However Vision is comes solely from the head. if Trumossis's body segments are being attacked vision is granted in the form of a red character silhouette. Ablities that can hit multiple units (aoe) cannot trigger on Trumossis more than once. (for damage reduction via the passive take the closest segment to the Skull) If Trumossis's health recovers a body segment regrows
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Q: Voracious charge: Cost: 60/65/70/75/80 mana. Cooldown: 25/25/25/25/25 Trumossis charges towards cursor location gaining 25/30/35/40/45 % movement speed for 2/2.25/2.5/2.75/3 seconds, targets nearby take 10/15/20/25/30 + 0.1 AD physical damage. per segment that hits an opponent, each segment can only trigger once. While charging Trumossis can clamber over terrain taking a 25% move speed penitaly if the charge ends while on top of terrain the Trumossis moves to the edge closest to his head.
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W: Razor Binding: Cost: 50/55/60/55/50 mana Cooldown: 18/16/14/12/10 Range: 600 Trumossis Leaps a short distance collapsing It's entire body dealing 80/100/120/140/160 + 0.5 Ad + 5/10/15/20/25 (Per body segment) physical damage and snaring units hit. If Trumossis hits a champion Trumossis gains a 5/10/15/20/25 % move speed and 2/4/6/8/10 %max health Regen buff for 3 seconds.
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E: Deafening Howl: Passive: When body segments are discarded after 1 second they flail around dealing 10/20/30/40/50 + 1% Trumossis max health as physical damage. Body segments remain on the map for 15 seconds or until they are attacked by a champion (each segment has 2 hit points (1 for melee) If Trumossis Dies It's head may attack an enemy champion within melee range marking them for 5 seconds. if the Marked champion takes 20% of their current health as damage the mark will trigger dealing 20/40/60/80/100 + 2% Trumossis max health as physical damage.
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Active: Cost: 50/52/54/56/55 mana. Cooldown: 16/14/12/11/10 Range :500 (60 Degree arc) Trumossis lets out a Sharp howl Knocking minions back and dealing 60/80/100/120/150 + 0.33' AD Physical damage in a cone. this howl ressonates after a breif delay 1.75 seconds causing the rest of Trumossis body and any fallen segments to Emit the same howl dealing 80/100/140/180/200 + 0.5 AD damage. to all units nearby. Champions hit are marked, if they loose 10% of their max health in the next 3 seconds Trumossis gains a 10% max health + 50 health per body segment (currently attached) sheild for 3 seconds, this effect cannot stack, however it can be refreshed by activating another mark.
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R:Passive: Trumossis gains 0.5% of it's max health, as max health for every Large Monster, large minion, or champion killed (assist count for champions)
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R: Unearth: Cost: 100/100/100 Cooldown: 100/90/80 Range: 1800 500 (Attack Diameter) Trumossis begins tunneling towards targeted location knocking up and dealing 180 / 240 / 300 + 0.2 AD Physical damage. to units in his path at the targeted location Trumossis bursts up dealing 200/300/400 +0.4 AD to any units within the area. any champions who are in this area are suspended and can be carried for 2/2.5/3 seconds Stunning Trumossis will drop any Champions that are suspended. During these 3 seconds Trumossis can recast R to throw the carried Champion(s) 500 units in any direction. ** Tactics Playing as Trumossis:** _Recommended Build _ TOP
_Jungle _

TOP: Zoning will not be the best. Use your early damage and cc via Deafening howl and Razor binding to keep your lane opponent on their toes and away from you, using Deafening howl to trigger fallen body segments will dissuade your opponent from chasing you, make use of Voracious charge to escape or engage when your jungler comes to lane.
JUNGLE: you are quite vunrable to counter jungling as Trumossis, your long body reveals your position but doesnt grant you sight try to keep your body mostly in check by coiling yourself in bushes. Take advantage of Voracious charge's utility to escape counter jungle-ing or to gank in unusual ways. remember until you get your ultimate you don't gain max health from large jungle camps so build tanky so that your passive can buy you enough time and movement speed to escape.
By Late game you should be a force to be reckoned with, a large health pool from Unearth's passive, further improved by a sun fire or titanic hydra. but remember you are not safe due to your body type going in for poke will lead your body to follow so when your head is safe with your team your tail is vulnerable try and remember this in team fights you might loose most of your health from having an adc whittle away at your tail before you can build up a Sheild from Deafening Howl. Focus on using your Voracious charge or Unearth to flank and engage a Unearth knock up that steals away a valuable member of the enemy team might just be the window your team needs to win the fight just remember if you get CC'd you will drop your targets and might have to make a hasty get away.
Works Well with
Gnar has an Exelent follow up if Trumossis can knock up the enemy team Mega Gnar can jump in and smash them all against a wall Primeval bros for the win. Soraka makes up for Trumossis lack of sustain, While Trumossis will build up a huge health pool he lacks a good way to recover especialy if the enemy team can continue poking his tail Soraka can Top off this Titan and keep the push going while staying far away healing the very back of his tail. Tahm Kench Represents an excellent choice in Disengage just swallow the Centipede from the safety of his tail and even if you do get caught Two gain walls of Health should allow you to outlast any onslaught by the enemy team.
**Counters **
Vayne, Fiora, and Kindred all of these champions will Stomp the Boney Centipede they all have plenty of mobility to keep up with the scuttling behemoth, all of them deal % max health damage which will cause Trumossis to drop body segments like there's no tomorrow.
LORE
Trumossis Was awoken as
continued to build and restore Surema the titanic Undead had long slumbered beneath the sands from a time well before Shurema was a desert, awoken and hungry Trumossis Raged in the desert hiding underground, Causing earthquakes when he burrowed beneath the Dunes. The Council was called in and found only the shifting sands. they saw nothing of the titanic undead that they had been called to seal... until it was too late Trumossis erupted spraying sand upon the party, Legs of Ivory impaled many of the junior summoners before Trumossis Fled beneath the dunes leaving a wake of red Sand.
Watchdog of Shurima followed the shifting sands until he found the Ravine that the beast Slumbered in a Troupe of Summoners Followed adamant on capturing the Elusive beast. Nasus Descended into the the haven of Stone and Sand met only with bones and the ragged clothes of Trumossis's victims. Unsure for a moment then Nasus Drew to his Full Height Sandstorm Raging in the cavern as Trumossis Burst through the Rocky Craig The Bones All Around Nasus Flinging To life Resonating with the Beasts Roar. The battle was hard Fought Nasus dealing blow after blow upon the undead's visage only to have the broken bones fling towards his throat eager at Revenge. the battle ended both parties Exhausted Trumossis Bound by the one of The senior council summoners. his bones Scaring the Desert around Shurema, the Bones sticking out of the sand like Monoliths of Shimmering Ivory.