Terraon: The Gem Ronin
Terraon, The Gem Ronin. is a (short) ranged, tanky fighter, he is suited for the jungle and top lane.
HEALTH: 620 (+85) HEALTH REGEN: 8 (+0.75) ATTACK DAMAGE: 50 (+4.5) ATTACK SPEED: 0.600 (+2.6%) MANA: 270 (+40) MANA REGEN: 7 (+0.4) ARMOR: 32.5 (+4.2) MAGIC RES: 32.5 (+1.5) RANGE: 250 MOV. SPEED: 340
Passive:** Earthen Siphon** : Whenever Terraon deals damage to enemy champions, minions or monsters (Through Direct Means no items or summoners) he reduces their maximum health by 1% for 10 seconds (Max 100 vs minions and monsters) (this should be calculated before the damage dealt by the attack) stacks up to 99 times. Terraon receives a sheild equal to half the amount of health reduced this shield last 15 seconds. Note: this only amounts to a reduction of approx 40 to 20 health per stack and a shield of 20 to 10 late game
Q: Crystalline Thrust: Range:450 Cost: 40/45/50/55/60 Mana Cooldown: 16/14.5/13/11.5/10 Terraon dashes a short distance towards cursor location (450 units) if a enemy champion is within 1000 units then within a 45 degree arc (that's 90 degrees total) then_ the maximum dash range is increased to 900 units._ the dash knocks minions and monsters aside dealing 20/40/80/150/250 + (0.33AP)magic damage, If Terraon Collides with an enemy champion during his dash they are knocked back slightly (20 units) and take 60/90/120/160/220 + (0.5 BonusAD) physical damage and are de-buffed
( Crystal Wounding:Upon being hit by a basic attack this unit has its armor reduced by 7/14/21/28/35 + (0.05 Terraon's Armor) and take 5/7.5/10/12.5/15 + (0.02 Terraon's Armor) each second for 5 seconds as physical damage.
W: Growth of Jet: Range: 500 **Cost **72/74/76/78/80 **Cooldown **10/9.5/9/8.5/8 Terraon wills a crystal to grow at target location. if a Unit is within (80 units) of the crystal it will shatter, a cloud of mist will follow the unit that broke the crystal with 350 + 0/5/10/15/20 movement speed for 6 seconds all units within the cloud loose 5/10/15/20/25 + (0.05 armor) health per half second and are slowed by 1/2/3/4/5% stacking up to 5 times. this movement is recovered at 1 stack per second when outside the cloud. Terraon gains sight of units within the cloud.
E: Fractured Flurry: Cost: 40/42.5/45/47.5/50 **Cooldown **10/9/8/7/6 Terraon's next two basic attacks (or until 5 seconds are up) gain 50 range and 20/30/40/50/60 + (0.2AD) bonus physical damage and appies a stack of
Crystal Wounding:Upon being hit by a basic attack this unit has its armor reduced by 7/14/21/28/35 + (0.05 TerraonsArmor) and take 5/7.5/10/12.5/15 + (0.02 Terraons Armor) each second for 5 seconds as physical damage. this ability can be reactivated to to deal 40/80/120/160/200 +(0.4AP) Physical damage to all units within 1000 units that have a stack of Crystal Wounding if the unit has 2 stacks they take a bonus 20/40/60/80/100 +(0.4AP) Physical damage and they are Flinged towards Terraon 250 units. at 3 stacks the unit takes 40/80/120/160/200 +(0.4AP) bonus Physical damage and are flinged 400 units.
R: Fractal Uprising: Range: 900 **Cost **150 all ranks **Cooldown **160/140/120 Terraon Punches the ground Causing a line of crystals to rush forward to target location where a large crystal (300 units in diameter) knocks up all units dealing 120/180/240 + (0.05 armor) + (0.4bonusAD) + (0.5AP) in Hybrid Damage (AP scaling is magic the rest is physical) the crystal persists for 3 second, or until the ability is reactivated to shatter it while near the crystal (100 units) units take 5/15/45 magic damage per second.
His basic kit is to enter the melee and act as a resilient meat shield sticking to enemy champions and initiating team fights, however Terraon isn't Nautilus and can be quickly dealt with with some good damage, Terraon players will have to pick the right moment to engage for their team quickly working up a shield with his passive then disengaging once his shield breaks. Terraon thrives in 1 v 1 engages or when grouping up against a single target, Terraon doesn't have the raw damage to burst down a target rather dealing significant damage over time and establishing a solid shield.
Audio Upon Champion Select Ahhh, Such lovely Stones. to grow. Jet, a flawless Gem.
Arriving in Summoners Rift This ruined land, lets get to work. magic has taken this land.
Arriving at the Crystal Scar Gems. oh is that... no, couldn't be
_Arriving at the howling abyss _ Oooh, Chilly I could really use a shirt.
on moving A quiet Jaunt (only when not in combat) Lets go Summoner, Lets go, "We" Go huh, strange Stone, For permanence.
on attacking Lets Siphon Hah! Strike! Break them.
On Q or E cast Shatter. Gems, heh Bleed for me Just try and run
on W cast Fix the land Grow This might help Jet
meeting friendly Taric (only occurs once per game) ah, Taric... n-nice to see you T-taric, your.. shield looks nice
receiving a heal or shield when below 5% hp Nice save Good save that hurt, that hurt Taric, thanks (heal from taric) Hot hot hot (when also ignited)
on Recalling -animation is Terraon spinning his long (spear/axe) done already? I was tired anyway oooh that was close (when below 25%health) sigh Ha ha (after getting a kill or assist within 30 seconds) hmm hmm hmm