Passive: Ember Trail
??? gains bonus MS when out of combat, 20-60%, and leaves behind a trail of embers, lasting (5-10)s. Allies that walk on it gain bonus MS equal to half of ??? bonus MS. If ??? is damaged while Ember Trail is active, the trail briefly flares, slowing enemy units, 15-30%, and doubling the MS boost, on allies, for 3s. After flaring, the trail fades away, and cannot be renewed until ??? is out of combat.
Q: Fervent Flame CD: 12/11/10/9/8 Mana Cost: 50/55/60/65/70
??? lobs a ball of fire in a targeted direction. The ball stops at the first enemy struck, dealing 50/70/90/110/130 +(70% AP) + (5% Missing Health), healing ??? for _10/15/20/25/30 + (10% AP), and stunning the unit for .75/.75/1/1/1.25s.
W: Sanctified Fire CD: 24/22/20/18/16 Mana Cost: 100
??? selects an ally, cleansing them of CC. Costs 10% of ??? current health to use.
E: Radiant Chime CD: 14s Mana Cost: 80
??? pulses briefly, sounding the bells on his/her back, and creating a zone, lasting (3/3/4/4/5)s. Inside the zone, allies heal for 5/6/7/8/9 + (10% AP), every half-second.
R: Holy Beads : 120/100/80
??? channels for 1.5s, infusing his/her beads with energy, sending them out in an AOE. When going out, the beads deal 150/200/250 + (40% AP) + (8% missing health), to each enemy unit struck. Enemies struck by multiple beads take 50% less damage per bead, first bead deals 100%, second deals 50%, third deals 25%, etc. After reaching max range, the beads return to ??? and heal ally units struck, for 80/100/120 + (60% AP). Allies may only be healed once.
Here's a little go at it. Great art btw, looks pretty cool.