Help me flesh this guy out

RefinedTableSalt·4/6/2017, 6:03:11 PM·9 votes·1,048 views
http://m.imgur.com/PNEEF5q

Hey it's salt here, I have this champ idea in my head but I can't think of any abilities or a name for that matter. I'd love it if anyone could help come up with stuff. I see him as a wandering being whose role is a mage support with like a tank aspect to him.

P.s. I had this one idea about an ability that involved the beads. And for the crude drawing.

21 Comments

FloRaider424/6/2017, 8:03:58 PM2 votes

Passive: Either Blade of Justic's idea or Chant of the Dark Stranger ??? gains a stack of X AR/MR when he had abilities active for X seconds continuously (Q recast, E, W and R full durations) up to a maximum of X.

Q: Dancing Bonfire ??? shoots out a orb of fire in the target direction that explodes upon contacting an enemy unit. This skillshot travels slowly at the beginning and end of it's max distance. ??? can cast this ability again to redirect the orb in a new direction refreshing it's duration and increasing the damage by X% AP.

W: Remnants of the Past ??? projects a big circle filled with circling Beads around him that upon contact mark (stacks) any champion. After X seconds the remaining beads travel back to ??? and mark him. After all beads are consumed, each marked enemy champion takes X damage and each marked allied champion gets healed for X health over X seconds, increased by X% for every additional mark.

E: Miasmic Cloud ??? roots and inhales (channels) for X seconds (increasing size and range). After X seconds or upon recasting he exhales a cloud that travels X units and deals X damage every 0.5 seconds to enemy inside. Passive: Cloud Wanderer ??? can enter the cloud upon rightclick and is in stasis (no abilities, no damage) while doing so.

R: Unearthly Ritual ??? generates an aura that slows ANY champion (even???) inside and damages all enemy champions for X seconds or until recast. The slow can stack from X-99% and starts decaying rapdily after being unaffected for X seconds.

Hope something among this seems interesting to you.

Goddess Kaiśa4/6/2017, 7:32:16 PM1 votes

looks pretty mint perhaps he could have some sort of magic hit a enemy or heal an ally from the circle part of the ornamental piece on his back?

THE RlVER KlNG4/6/2017, 8:09:29 PM1 votes

Let me see what I can do. Do I have your permission to use the picture in the post and credit you?

Arakadia4/6/2017, 9:54:13 PM1 votes

Looks like you already gotta few ideas but I'll add on:

P: Feeding Demons: Concepts' abilities cost a percentage of his maximum health. After casting a spell that, Concept's next auto empowered in damage and heals him a flat amount. The spell and auto must be against enemy champions.

Q: Calligraphy Cards: Concept fires forward three scrolls with Runes painted upon them in a cone that mark the first enemy hit. An enemy can only be damaged by one card. Enemies hit by a card are marked, slowing and damaging the enemy every second. Enemies hit by another spell from concept will have the remaining damage done, the mark consumed, and bonus damage dealt.

TheHappyReaperz4/6/2017, 10:15:45 PM1 votes

Passive: Ember Trail

??? gains bonus MS when out of combat, 20-60%, and leaves behind a trail of embers, lasting (5-10)s. Allies that walk on it gain bonus MS equal to half of ??? bonus MS. If ??? is damaged while Ember Trail is active, the trail briefly flares, slowing enemy units, 15-30%, and doubling the MS boost, on allies, for 3s. After flaring, the trail fades away, and cannot be renewed until ??? is out of combat.

Q: Fervent Flame CD: 12/11/10/9/8 Mana Cost: 50/55/60/65/70 ??? lobs a ball of fire in a targeted direction. The ball stops at the first enemy struck, dealing 50/70/90/110/130 +(70% AP) + (5% Missing Health), healing ??? for _10/15/20/25/30 + (10% AP), and stunning the unit for .75/.75/1/1/1.25s.

W: Sanctified Fire CD: 24/22/20/18/16 Mana Cost: 100 ??? selects an ally, cleansing them of CC. Costs 10% of ??? current health to use.

E: Radiant Chime CD: 14s Mana Cost: 80 ??? pulses briefly, sounding the bells on his/her back, and creating a zone, lasting (3/3/4/4/5)s. Inside the zone, allies heal for 5/6/7/8/9 + (10% AP), every half-second.

R: Holy Beads : 120/100/80 ??? channels for 1.5s, infusing his/her beads with energy, sending them out in an AOE. When going out, the beads deal 150/200/250 + (40% AP) + (8% missing health), to each enemy unit struck. Enemies struck by multiple beads take 50% less damage per bead, first bead deals 100%, second deals 50%, third deals 25%, etc. After reaching max range, the beads return to ??? and heal ally units struck, for 80/100/120 + (60% AP). Allies may only be healed once.

Here's a little go at it. Great art btw, looks pretty cool.

Khadaver4/6/2017, 10:24:45 PM1 votes

Nice sketch

THE RlVER KlNG4/7/2017, 12:35:11 AM1 votes

Update: I have come up with a really great kit outline. I've bumped him (Wan'no, the Eternal Traveller) above my recent concept. Really excited with what I have so far!

Blade of Justic4/6/2017, 6:08:46 PM1 votes

I'll give it a shot.

Passive: Whenever ??? kills or assists in a kill against an enemy champion, a bead is left where the champion died. If an ally champion picks up the bead, they are healed for an amount equal to 10% of the killed enemy champion's max health. (What they had upon death) Beads only stay on the field for 30 seconds.