AATROX REWORK IDEAS (NOTICE ME RITO #FamPls)

Leafic·4/20/2017, 2:48:55 AM·1 votes·323 views

I just wanted to send some ideas out to any riot folks about the eventual Aatrox rework (jk, guys probs just gonna remove him T_T)

But I'm just gonna throw out my ideas. i just want to maybe inspire something. idk i thought maybe you could solidify his identity as like a "demon of the battle field/ last of a great race/ random appears to turn the tides of battle" PS: forgive the names I'm just making them up off the top of my head PPS: I'm putting XX in for the numbers. balancing damage and stuff tisn't my thang PPPS: parenthesis inside of parenthesis is the same as " Note: "

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PASSIVE- "Last of a Kind" --- while alone, Aatrox's attacks heal him for (XX AMOUNT) Effect is increased by (XX Amount) for each nearby enemy

                                                      (personal opinion, i don't really think the revive is really central to his identity. As well as the fact that when he's behind all 
                                                       it does is delay your death and when you're super far ahead its not useful because you shouldn't be dying. and if the 
                                                       player is just breaking even and he would mostly die to a gank when at least one enemy survives to burst you. That is,
                                                       assuming you were  alive for long enough to charge your Blood Well.)

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Q --- INSERT DANK DAMAGE ABILITY (just don't overload his kit T.T)

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W --- "Guttural Grasp" - Aatrox next attack marks a target and the longer he attacks the marked target the mark grows for (XX SECONDS MAXIMUM) in strength healing Aatrox for (XX AMOUNT) or he can recast to terminate mark early healing for (XX% REDUCED AMOUNT)

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E --- "Thirst for Conflict" Aatrox Spreads his wings and takes to the sky landing (XX units away (slightly smaller than current "Dark Flight") upon landing Aatrox sweeps his wings displacing enemies and adding a brief decaying micro slow. (DISTANCE IS DOUBLED WHILE OUT OF COMBAT) I recommend this, as to punish Aatrox when he tries to run
And to reward him when he joins / starts a fight

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R --- "Hero's Hell" --- A large area around Aatrox becomes a Battle Field (field remains for XX seconds) while in the field ok here is where my idea splits into two concepts ( labeled as A & B )

A: the Battle field around him continuously burns enemies for (XX Damage ( should probs be %hp damage so it can't destroy squishies)) The closer the the enemy is to Aatrox, damage is increased by (XX Amount)

B: While Aatrox is inside of the Battle Field he takes ( XX% reduced damage ( probs shouldn't be more then like 10%, i feel like it could get pretty cheesy if it was much more)) and the amount of damage negated by the reduction is dealt as bonus damage on his Auto attack

 NOTE: I feel like the concept of "B" would be much healthier given that its not just "free damage" as well as giving him the ability to play more 
           successfully from a deficit, which i feel like is one of his biggest current problems, and  also giving him a more viable late game
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              These are just some ideas I had. But Aatrox was the first champ i ever played and I've loved him ever since . like his concept makes my feel like a 
               teenage girl that is boy crazy. Unfortunately in his state he is so bad my friends don't even let me play him when we are together. Don't let my dreams be memes fam

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