Kex, The Astral Magus

Hippy0730·11/12/2015, 8:40:45 PM·2 votes·481 views

So I am here to propose something a little different, I have a list of abilities for a champion. I also have some visual concept ideas and a lore tie-in but i want to get thoughts on this before i complete the champion concept completely. Here we go

Passive: Dual-Affinity- Abilities used in solar form reveal all enemies hit for 5 seconds Abilities used in lunar form mark all enemies hit for 5 seconds

Q: Flare/Eclipse- If used in solar form blinds all marked targets hit for 1/1.25/1.5/1.75/2 seconds and deals 20/40/60/80/100(+ .5 ap) to all targets in a cone If used in lunar form slows an area by 10/20/30/40/50 % for 3 seconds and marks all enemies in area

W: Combust/Moonjump- If used in solar form deal damage equal to 10/20/30/40/50 % of health missing to self and restore 10/20/30/40/50% of mana missing If used in lunar form leap to target and snare them for .5/1/1.5/2/2.5 seconds and mark enemy

E: Sunblock/Moonburn- If used in solar form give target ally a barrier for 50/100/150/200/250 (+ .25 ap) for 3 seconds or until depleted

R: Hail the moon/Praise the sun- If used in solar form transform to lunar form If used in Lunar form transform to Solar form ( transforming has an optional channel time, Reactivate the ability to cancel the channel and transform imeediately. This ability channels for up to five seconds and reduces all other cooldowns by 1 second for each second spent channeling)

Let me know what you think. Comment if you would like me to put more information into this champion or if you have any ideas for me to implement. I want this to be a fun champ the whole community would enjoy so it makes sense for the community to have a say.

                                                                                                                                                                              Love, Hippy

1 Comments

Hippy073011/15/2015, 4:30:59 PM1 votes

Please leave comments for feedback