{Champion Concept} Akan: The Mercenary Samurai

Flamewind11·2/13/2015, 7:47:48 PM·3 votes·884 views

Passive: Hired Hand: Akan sells his services to the summoner, upgrading any of his spells up to 3 times.

Q: Quick Slash: Akan slices through an enemy unit, dealing damage and appearing behind them. Cooldown: 8/10/12/14/16 Mana Cost: 30/40/50/60/70 Damage: 80/135/190/245/300 (+0.4 AD)

Ability Upgrades: #1: Cost 500 Gold: Adds a small boost of movement speed for 3 seconds #2: Cost 1000 Gold: Adds Passive Effect: Permanently Gain 20/30/40/50/60 AD #3: Cost 1500 Gold: Adds If Quick Slash is successful, then you can recast within 8 seconds at half mana costs

W: Hilt: Akan unsheathes his sword half way, hitting an enemy with the hilt of his katana, damaging and knocking them back. Cooldown: 18/17/16/15/14 Mana Cost: 45/50/65/80/95 Damage: 50/100/150/200/250 (+0.6 AD) Knockback Radius: 500

Ability Upgrades: #1: Cost 250 Gold: Adds a 25% slow to target for 1.5 seconds #2: Cost 500 Gold: Adds Passive Effect: Permanently Gain 100/225/350/475/600 Health #3: Cost 750 Gold: Adds 100 to the Knockback Radius

E: Inner Spirit: Akan summons a protective spiritual armor around him, giving him and all allied champions inside bonus armor and magic resist. Cooldown: 30 seconds at all ranks, cooldown starts when the ability ends/Akan dies. Mana Cost: 135 Bonus Armor: 10/20/30/40/50 Bonus Magic Resist: 10/20/30/40/50 Duration: 8 seconds

Ability Upgrades: #1: Cost 200 Gold: Adds Passive Effect: Grants +1 Golds per enemy unit kill, double against enemy champions. #2: Cost 400 Gold: Adds Effect: Grants 15% Tenacity to Akan for the duration #3: Cost 800 Gold: Adds True Sight to everything in the radius to Akan and his allied champions

R: Pillaging Strikes: Akan switches to the jagged mercenary blade on his back, each consecutive auto attack against an enemy champion steals a small portion of their Gold, this ability can only effect the same enemy champion 3 times, Akan cannot steal more gold than the amount his enemy has. Cooldown: 200/170/140 Mana Cost: 200 Gold Stolen 1st AA: 10/30/50 Gold Stolen 2nd AA: 30/90/150 Gold Stolen 3rd AA: 60/180/300

Abilty Upgrades: #1: Cost 1000 Gold: Adds Effect: Grants Bonus AD during duration, 20/40/60/80/100 #2: Cost 2000 Gold: Adds Passive Effect: Permanently Gain 20% Life Steal #3: Cost 3000 Gold Adds Passive Effect: Permanently Gain 30% Attack Speed

Lore: Once honored samurai betrayed and struck down by loved one, now he lives off the streets getting money any way he can. Living every day off the money he has stolen, not out of greed, but out of survival, until he can reclaim his honor.

Gameplay: Akan is an all in fighter/assassin that needs to find opportunity to dive in kill his opponent, if not careful he can get CC'd or bursted down in bad trades. Akan is a mercenary that make players want to make good decisions on what to invest their money in, items or ability upgrades.

I am open to feedback and criticisms, and I will answer any questions and update this if needed with said question. As for how you pay Akan to upgrade his abilities i was thinking, have a square above the ability at all times just as if you were to upgrade through you levels, instead of a + in the square it would be something like a $ or something to represent money. Also if you can't pay for that upgrade at the time the option will be grayed out. This is my first attempt at a Champion Concept, so if the format doesn't look that professional it's because I barely know how to edit, lol.

Also I was thinking he would be designed in like Traditional Japanese, but not in like full armor, have some of it withered away.

2 Comments

LilStacey872/13/2015, 9:49:06 PM1 votes

That Hired Hand passive is TIGHT (good)! Upvote...

Yandere Carry2/14/2015, 9:48:20 AM1 votes

dude, this is so obnoxiously overpowered it's unreal....

...like.. the choice is "just buy his abilities because they're all like 180% gold efficient"