New Aram Map ( Runeterra ) (take few minutes to read this , and give me a feedback please ;)
Hello, I am having an ARAM map in mind. It is basicly a 5 vs 5 map with 5 lanes but the most intresting which might make you zest to know more about my map is that all lanes except mid lane are destroyed on a speicific time ex : top and bot lanes are destroyed when it is minute 10. There is a turret on each lane except the mid ( which has 3 turrets on each side as the mid lane is where the 5 vs 5 match will be when all lanes are destroyed) The target of the 4 lanes is not to try to destroy an inhibitor(as there is no inhibitor except on mid lane)but to try to get the turret before the lane is destroyed(turrets destroyed from lanes do not give gold at all) as this would give an advance for your team as every player would gain gold upon enemy turrets being destroyed (200 gold on turret in the 1st and last lanes , 100 gold for 2nd and 4th lane turrets and 50 gold for mid turrets, each) Furthermore, to try to avoid trolling as much as possible every character is locked with his lane ( that he can see in champion selection when the champion is randomly picked for him ). Now by saying locked with his lane i mean he cant change his lane with a different teammate except in the champion selection ( because a person when trading his champion he trades his lane as well), because the moment your champion was picked for you, you can see the enemies champions as well as lanes but to make it fair the division of lanes is the following : (first lane : fighters , second lane : tanks , third lane : mages/assasins, forth lane : adc's and last but not least the fifth lane is for : supports )However, a person can leave his lane only when his lane is succesfully distinguished ex : when the first lane is destroyed both of champions are allowed to go to the second lane only , when the last lane is destroyed the champions of that lane move to the 4th so obviously when the second and forth lanes are destroyed all champions are fighting across the third (mid) lane. Moreover, dieing from a lane disaster is not a good idea as this would give the enemy team 50 gold each.As for the graphics of the map i was thinking of making it linked to Runeterra which i have in mind as the following :
1-First lane is graphics of Mount Targon (when destroyed an earthquake hits mount targon (lane) causing it to collapse from the middle of the lane moving towards the start of it)
2-Second lane is a scene of bilgwater(which can be butcher's bridge). Upon self-destroying, immensive waves will hit both endings of the lane destroying it little by little and when the time comes a gigantic wave attackes the middle of the lane sending it to the bottom of the ocean.
3-Third (mid) lane (the only lane which wont be destroyed): is the shadowisle (haunted trees at edges , creepy thorns across the lane , and souls floating above)
4- forth lane would be Piltover: (mechanics all over the lane , piltover buildings covering the edges of the lane ) and when it comes to it's desolation, shocking waves of overloaded electricity shocks the lane after 20 second warning killing and destroying everyone in.
5- the fifth lane : last but not least ionia :a wonderful lane having flower petals flying over the lane all time, bright green grass floor on the lane being beautified with the unimaginable waterfalls at edges as some houses live on it source,but when it comes to it fading , well I kept that idea for you guys to use your imagination.
Let me know about your idea when it come to ionia lane to fade I would love to read your feedback so do not hesitate and tell me everything that comes to your mind.
Your fellow Summoner, Ramzi