Axel Maxx, The Fleet Footed
#Axel Maxx, The Fleet Footed
##Role: Fighter, Bruiser
##Lane: Top, Jungle
###Summary:
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Axel is a highly mobile fighter who relies on his basic abilities and movement speed to deal damage and escape.
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Axel is extremely speed based especially with movement speed.
###Lore:
WIP
###Abilities:
####Innate Passive - Quick Feet
>Axel permanently gains bonus movement speed
>Axel reduces the effectiveness of slows
>Special: While in Speed Zone, Axel increases his movement speed bonus and slow reduction.
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Axel reduces the effectiveness of slows by reducing how much they slow by i.e if Axel receives a 50% slow, he is instead slowed by 37.5/35/32.5/30%.
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Axel does not reduce the slow duration. Both passives scale at levels 1/6/11/16.
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Bonus movement speed is multiplicative.
>#####Specifications - Quick Feet
>>Mana Cost: None
>>Cooldown: None
>>Ability Type: Innate Passive
>>Movement Speed Bonus: 10/15/20/25%
>>Slow Reduction: 25/30/35/40%
>>Special Movement Speed Bonus: 15/22.5/30/37.5%
>>Special Slow Reduction: 37.5/45/52.5/60%
####Q - Swift Action
>First Active: Axel dashes a short distance dealing physical damage to all targets.
>Second Active: Axel knock ups a target enemy dealing physical damage, targets hit by previous cast are knocked up for longer.
>Third Active: Axel knocks an enemy down slowing them, targets hit by previous cast are rooted and targets hit by all casts are stunned.
>Special: While inside Speed Zone, Axel's knockups and knockdowns apply in an AoE.
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This is a Riven like Q (not as much spam though).
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The aim is to hit your target with all three casts to get the bonus effects.
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If a target is hit by a Dash+Slow combo or Knockup+Slow, they are rooted. If they are hit by all three casts, they are instead stunned.
>#####Specifications - Swift Action
>>Mana Cost: 30 mana per cast (30 mana for each q)
>>Cooldown: 30/27.75/25.5/23.25/21 seconds after first cast
>>Ability Type: Multiple cast
>>Range For All Casts: 350 units
>>Damage For All Casts: 40/50/60/70/80 (+0.6 AD) physical
>>Dash Distance: 425 units
>>Knock Up Time: 0.2/0.4/0.6/0.8/1.0 seconds
>>Bonus Knock Up Time: 0.2/0.4/0.6/0.8/1.0 seconds
>>Slow Amount: 10/20/30/40/50%
>>Slow Duration: 2 seconds
>>Root Duration: 1.0/1.2/1.4/1.6/1.8 seconds
>>Stun Duration: 0.6/0.8/1.0/1.2/1.4 seconds
>>AoE Radius: 100 units
####W - Hefty Leap
>Passive: Dealing damage to an enemy champion or large monster grants Axel increased movement speed and attack speed.
>Active: Axel jumps into the air becoming untargetable and lands dealing damage.
>Special: While inside Speed Zone, Axel can jump one more time for half the duration.
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This is very good gap closer tool.
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Axel uses it to sustain (by dodging damage instead of tanking it).
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Axel can leave untargetability by recasting the spell.
>#####Specifications - Hefty Leap
>>Mana Cost: 70 Mana
>>Cooldown: 20 seconds
>>Ability Type: Untargetability + AoE
>>Range: 500 units
>>Damage Radius: 400 unit range
>>Damage Dealt: 95/120/145/170/195 (+0.8/1.0/1.2/1.4/1.6 bonus AD) physical damage
>>Duration Of Untargetability: 0.5/1.0/1.5/2.0/2.5 seconds
####E - Roundhouse
>Active: Axel unleashes a roundhouse kick knocking enemies back. If an enemy champion is hit, Axel can do another kick deal reduced damage and knock back radius
>Special: While inside Speed Zone, the second knockback has the same damage and knockback as the first.
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This is helps Axel isolate targets or set up targets for fights as well as protect him from being killed by the enemy team coming close to him.
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This can be very good for avoiding burst damage from assassins (like Akali, Yi or Zed).
>#####Specifications - Roundhouse
>>Mana Cost: 40 for first cast, 80 for second
>>Cooldown: 15/22/29/36/43 seconds
>>Ability Type: Knock back
>>Range: 300 units
>>Primary Knock back distance: 100 units
>>Secondary Knock back distance: 50 units
>>Initial Damage: 50/100/150/200/250
>>Reduced Damage: 40/80/120/160/200
####R - Speed Zone
>Active: Axel casts a large zone in a an area slowing enemies attack speed and movement speed. While inside the zone, Axel gets movement speed equal to a percentage of all enemies movement speed inside the zone and unlocks bonus effects on these abilites.
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This is a global ult.
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Axel only gets the benefits while inside the zone.
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Enemies are only slowed once for 3 seconds over the 10/15/20 second period (the first time they enter the zone).
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Axel still keeps the benefits even if enemies have left the zone.
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Axel's movement speed decays slowly over 3 seconds after leaving the zone.
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Axel's movement speed buff applies like Nasus' damage buff, it increases per second.
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The movement speed bonus is applied as a flat amount. i.e if the total movement speed of enemies in the zone comes out to be 1000, Axel gains 150/300/450 bonus movement speed per second for 5 seconds.
>#####Specifications - Speed Zone
>>Mana Cost: 100/120/140
>>Cooldown: 240/220/200 seconds
>>Ability Type: Ground Targeted AoE Steroid
>>Duration: 5 seconds
>>Slow: 10/30/50% increasing to 30/50/70% over 3 seconds
>>Slow Duration: 3 seconds
>>Movement Speed Bonus: 15/30/45% of all enemies.
>>Range: Global
>>AoE Radius: 1000/1250/1500 units
###Base Attributes:
| Attributes Name | Base Value | Default Increase |
|---|---|---|
| Health | 500 | 80 |
| Health Regen | 10.0 | 0.6 |
| Mana | 200 | 48 |
| Mana Regen | 5 | 0.6 |
| Ability Power | 0 | 0 |
| Attack Damage | 65 | 3 |
| Attack Speed | 0.700 | 25% |
| Movement Speed | 355 | 0 |
| Armour | 25 | 3 |
| Magic Resist | 30 | 1.25 |
| Range | 140 Melee | 0 |
Axel's scalings are based off Master Yi's. Nothing too important here.
###Discussion
####General
>WIP
#####Playstyle
WIP
####Abilities
#####Innate Passive - Quick Feet
WIP
#####Q - Swift Action
WIP
#####W - Hefty Leap
WIP
#####E - Roundhouse
WIP
#####R - Speed Zone
WIP
#####General Combo
WIP
####Jungle
WIP
####Top Lane
WIP
###Tips
####Counter Play
WIP
####Strategy
WIP
###Change Log
>####V0.1 - Humble Beginnings
>>General
>>>Posted The Champion