Edgar Damien, Lord Of Death
Name: Edgar Damien, The Lord Of Death
Intended Role: AP Assassin, Jungler
Secondary Role: Fighter/Bruiser, Mid
Summary:
>An AP Assassin that relies on damage and mobility to attack and escape when necessary.
Appearance:
General Appearance >A tall slender person hunched under a ragged cape. His caped is torn. He has edged and well defined features. He carries a long sword on his waist.
Walking >He stands up tall and walks swiftly with black blood dripping from his sword behind him (blood stops while in battle)
Standing >Hunches over and stares at the sky
Basic Attacks >Uses his sword to attack, kind of like Yi and Ekko
Recalling >He spins his cape around him and enters it, turning into a ghost before he reanimates at the fountain.
Dying >The ghosts in his cape enter his eyes and mouths, and he explodes, leaving a lone ghost in the wake.
Joke >He stabs himself with his blade and says the joke.
Taunt >Throws his cape on the floor on calls out the taunt
Passive >Just normal animations but with increasing dark mist around him
Q >His cape and blade glow dark (if that makes sense) and he dashes like vayne (so kinda like a tumble)
W >Small wisps form around the blade and it starts dripping black blood
E >He kinda like jumps from out the ground (he doesn’t but that’s how it seems) and attacks like Zed’s spin
R >Ghosts surround him (pretty much like ravens surround Swain)
Phrases:
On Choosing >To the battle field, my friend is waiting...
>Here we go again...
>Mortals ... such fools
Walking >To and fro, which way do we go
>My blade eagers for death
Basic Attacks >Your screams are music to my ears
>Flesh, flesh, oh! bone, flesh
Recalling >Finally, I'm leaving
Dying >My friend is here
Joke >You know, the problem with immortality is, ..., nothing
>Dying hurts, but I would never know
Taunt >My friend Death called, he said he's meeting you soon
>I would tell you the time of your death, but it would be easier for me to show you
Passive >Oh, another corpse
>One dead, and ninety nine to go
Q >Thanks, time to do some unaliving (deadpool reference)
W >Do you smell that ... it smells of death
E >TADA! And now you die..
R >This one is your mother, this one is your father, the next one is you...
Lore:
>Death. What is it? What makes some fear it? What makes some long for it? Death, what is it?
>I’ve been here for eons, wondering these vast isles. The Shadow Isles they call them. A mortal king beckoned me here with the aid of his best magicians. He wanted power. He managed to trap me here, to bring me to this other side but he couldn’t control the power, the power he wanted, my power. They now lie inside my cape, their souls screaming to be saved from the torment. Oh my cape, it used to be a beautiful thing, fit only for me but now an eternity spent as worn it to tears. Only death will fix this, only Death.
>He finally came, my good friend Death. He told me that mortals are not only foolish but brave too. That some would rather die for justice than for power. I didn’t believe him. I asked him if he could take me back to the other side. He told me the barrier was too fragile. We both knew what that meant.
>Now I spend another eternity, waiting. Longing for the bridge to be fixed, for me to return to my crown with souls tormented under my foot. One can only ask for the simple things in life. Now, I think I’m going mad. I question whether my immortality is a blessing, or a curse. How ironic, to think that I, the Lord of Death would actually want to die.
>Death, who is he? What makes me long for him? What makes me fear him? Death, where is he?
Abilities:
Innate Passive - [Death Count]:
>Description: The more he kills, the more his power returns making him even stronger. But when his friend Death returns, he hides.
>Ability: Killing a large monster gives Edgar 0.5 stack, an assist gives him 1 stack and a kill gives him 2 stacks. Edgar has a max of 10 stacks and on death he loses all stacks. For each full stack he has, Edgar gains 2% MS and 2% AS. Also, when he respawns, Edgar can walk through units while out of combat until he receives his next count of death.
>TL:DR; Ignores unit collision until he kills someone. Kinda like Hecarim.
Q - [Reaper Hunt]:
>Cost: 50 mana
>Cooldown: 10
>Description: Edgar borrows his good friend Death's scythe & cloak and starts hunting prey.
>Active: Edgar dashes forward 500 units and his next basic attack deals 20/40/60/80/100 (+100%AD) bonus magic damage.
>Duration: 5 seconds
W - [Deathblade]:
>Cost: None
>Cooldown: 10 seconds
>Description: Edgar wields a blade made of obsidian, giving him extra damage. It looks terrifying and oozes out black blood. (Really sticky and smelly, do not recommend).
>Passive: Edgar deals 5% AP as bonus true damage to targets for every 10% health above 50% on basic attacks. Is not in place while Active is in use.
>Active: Edgar swings his blade in a circle (like Akali) dealing 20/30/40/50/60 magic damage to enemies. If it kills a target, it has 4 second reduced cooldown and he gains 25%AP as bonus magic damage for 5 seconds.
E - [Hallow]:
>Cost: 80/70/60/50/40 mana
>Cooldown: 20/17.5/15/12.5/10
>Range: 900
>Description: Edgar focuses his powers on a specific point, transporting there and dealing damage.
>Active: Edgar teleports to a certain distance (range of Tristana's jump) and deals 80/120/160/200/240 (+50% AP) as damage to enemies in the zone (attacks like Zed's spin when he arrives).
R - [Spirit Call]:
>Cooldown: 100/80/60 seconds
>Cost: 100/120/140 mana
>Description: Edgar calls on the spirits of the dead, bring him strength, life and power.
>Passive: Killing a champion gives Edgar 20% Health and Mana Regen. Champion assists give 10%.
>Active: After channeling for 5 seconds, Edgar spirits to any visible point on the map (by an ally, turret, minion or ward), dealing 100/150/200 (+80% AP) on impact (range around 450) to all enemies in the area. For 10 seconds after this, Edgar gains 15/20/25% Movement speed and 15/20/25% life steal (life steal applies to all damage dealt to enemies). Edgar is visible both teams for the duration of the channel, his target location is also visible 2 seconds before the end of the channel.
Discussion:
About Me >I am new to this: I only started league like 2 months ago. I like assassins because I main Yi and they are really cool. I am idea guy so I don’t know specific details so sorry about that.
About Champion >Edgar is one of the more mobile champions in the game. Although he has a low base mobility, his passive and abilities enable him to out maneuver most of his opponents, except champions like Yi. His back story is not a typical one, it tell about his life after he gets his revenge. He is basically the King of Death (think Hades) but more humane in a sense. He is split on his views on immortality; at times he views it as a blessing and at times he views it as a curse. However, he bears no grudges against his friend Death who seems to not be able to transport him back to his dimension. He is perfect for an assassin as he has high mobility, low cooldowns and high damage but low health. I view him as a mainly a jungler because of his passive. However, he is not meant to stay a jungler as due to his passive he quickly gains Movement and Attack Speed while he is alive.
About Abilities
>Innate Passive
>Edgar's passive is to help him snowball, hard. It is intended so that he can quickly jungle (if he is a jungler) and then get into a fight. If he is not a jungle, Edgar can quickly wait and then attack a low health enemy (what an assassin is supposed to do). If he dies, the second part of the passive is there so he can quickly get back into the fight without worrying about minions instead of going back to jungling (unless he is a jungler).
>Q
>Edgar's Q is meant to be a copy of Ekko's E. It deals no damage while dashing but gives him 100AD damage on his next auto-attack. However, since Edgar is an AP champion, this value will not be high (unless he wants to go AD but that won't work with his other abilities). Since his Q also travels a great distance, it will be useful if Edgar needs to run away/escape after a confrontation.
>W
>This has had many changes done on it since the original. The passive is quite simple; for every 10% health a target is above 50% Health, Edgar deals additional 5% AP as true damage. i.e if an enemy is at 100% health, edgar deals 25% AP as true damage (I know its a lot but it reduces), then he deals 20% if at 90%, 15% at 80, 10% at 70, 5% at 60 and 0% at 50 or less. If an enemy is below 10% e.g at 95%, it is counted as the next level (deals 20% not 25% AP).
>The active for this is just to make playing him more interesting. If Edgar is in a team battle, he can quickly kill a minion with the active to gain bonus damage (the passive is not in place during this).
>E
>Edgar's E is has the rage of Tristana but attacks like Zed. That means, he can 'jump' anywhere within 900 units and then attack at that destination within a circle of around 300. The purpose of this is so that Edgar can quickly finish off a target that is trying to escape from a teamfight or a confrontation. Another potential escape tool but it now has a relatively high cooldown compared with the rest of his abilities.
>R
>While I understand that Edgar's R can be OP, it is still easy to counter in some ways. Edgar is visible both teams for the duration of the channel, his target location is also visible 2 seconds before the end of the channel. Also, Edgar can only land where his team has vision of, so if an enemy is not visible, there is no damage incurred. While he has a 'steroid' boost after his attack, the boost duration and effects are relatively low compared to most ultimates (mostly because the active does a lot already). The actual intent of the ultimate is to do a lot of damage and then escape/chase if required. (Particularly good if an enemy team is trying to take on dragon/baron).
About Laning >I intend for him to be a jungler. Using his abilites to quickly do damage and then jump into the battle.
>Mid lane - Don’t know much about this
About Utilising >Honestly, if Edgar is fed and is used properly, he is simply OP. Let's take a fed Edgar at lvl 18. He has full Death counts so he has 20% MS and 20% AS. He is now almost indestructible and can kill anyone if he follows the following steps:
>Step 1: Recall
>Step 2: Use R on target location.
>Step 3: Use E to attack fleeing persons.
>Step 4: Use W to finish them off and gain steroid.
>Step 5: Use Q to finish any other fleeing people and your done.
>This method is especially useful for attacking enemy teams going against dragon or baron as it enables you to destroy many people in a short amount of time (i.e ASSASSINATE).
>Edgar is supposed to be a 'Cleaner' i.e eliminate low health enemies. He has to stay behind teammates until the coast is clear and this can be a disadvantage to him. However, if surprise attacking or well positioned, he can do heavy amounts of damage in a short time.
About Counter-Playing >Edgar is just a faster and less durable Yi. His kit is set up in such a way that he is extremely mobile, however, he has low health and resistance stats. While he can Pentakill a team is fed, he can easily be locked down and shut down by crowd control champions like Morgana, Lux, Trundle or Nunu. Not only that, but he relies on his mobility to clean out and attack. If he misses an ability, he is screwed as his abilities have a relatively high cooldown for an assasin.
About Building >I would advise an Ekko build but with Ghostblade and Bloodthirster.
Champion Statistics:
Base Abilities:
| Ability Name | Base Value | Default Increase |
|---|---|---|
| Health | 300 | 100 |
| Health Regen | 1.00 | 0.5 |
| Mana | 260 | 40 |
| Mana Regen | 5 | 0.1 |
| Ability Power | 0 | 5% |
| Attack Damage | 80 | 5 |
| Attack Speed | 0.700 | 0.017 |
| Movement Speed | 360 | 0 |
| Armor | 30 | 0 |
| Magic Resist | 30 | 0 |
| Range | 125 Melee | 0 |
Change Log:
>Reduced passive from 5% to 2%
>Increased Q from 50/60/70/80/90 to 60/80/100/120/140
>Increased Q AP and AD scaling from 10% to 20%
>Changed passive to movement speed from attack damage
>Changed active on Q.
>Changed passive on W.
>Changed everything on R.
>Changed passive.
>Changed passive and removed stealth.
>Changed Q from AD to AP.
>Changed abilities to AP and increased scaling.
>Changed R from "Edgar's basic attacks and abilities deal 30% AP as bonus Magic Damage for 20 seconds and gains 10% Life Steal. Edgar also gets 10% Movement speed and can move through units after the active is over" to "After channeling for 3 seconds, Edgar spirits to any another point on the map, dealing 200/250/300 (+80% AP) on impact (range around 900) to all enemies in the area. For 10 seconds after this, Edgar gains 15/20/25% Movement speed and 15/20/25% life steal (life steal applies to all damage dealt to enemies)."
>Changed Q active from gaining MS and AP to "Edgar dashes forward 500 units and his next basic attack deals 20/40/60/80/100 (+25%AP) bonus magic damage"
>Changed scalings on R and mana cost
>Changed cooldown and scalings on Q
>Changed passive on W from "Edgar deals 15% AP as bonus true damage to targets below 10% health on basic attacks. Is not in place while Active is in use."
>Changed cooldown on Q to 10 all levels from 12/10/8/6/4.
>Changed W from "Edgar deals 30/35/40/45/50 (+25%AP) as bonus magic damage for 5 seconds. Cooldown starts when active is released (not after completion)" to "Edgar swings his blade in a circle (like Akali) dealing 20/30/40/50/60 magic damage to enemies. If it kills a target, it has 4 second reduced cooldown and he gains 25%AP as bonus magic damage for 5 seconds".
>Changed cooldown on E from 10 to 20/17.5/15/12.5/10
>Added counter-play section.