Sariel - The Guardian of Harmony

Lord Poison·10/29/2018, 1:28:56 PM·3 votes·1,956 views

Passive - A Gift from Above - Adds bonus Armor or Magic resistance for herself depending on what type of damage her last opponent deals she used her offensive ability on. Scales with level only.

Q - Divine Vision - Has two parts, passively deals bonus magic damage on her auto attacks to enemies above 50% health, scales with level and ability power. Active - Skillshot that deals magic damage and slows the target. Interacts directly with her Passive. Semi-high base damage, high scaling and low cooldown.

W - Clairvoyance - Removes any cc from a single target, but cannot be cast on herself. Low range, long cooldown.

E - Bond of Life - Links herself to a teammate and heals them over a few seconds for a percentage of their missing health while also giving them and herself increased movement speed while connected. If the line is broken before the heal duration is complete, the heal stops and movement speed is removed for them, she gets to keep the bonus ms for the remaining duration.

R - A chance of Remourse - Revives a fallen ally. This ability can only be activated under a specific time after the ally has died otherwise it won't work on them.

As for lore, I don't really have any idea, I literally just wrote this all down. :-D Maybe she's connected to Mount Targon, or mwybe she could would tie in with Kayle and Morgana's new lore when their respective updates come out. Any ideas, guys?

3 Comments

Qiyana Hime10/29/2018, 5:48:25 PM2 votes

Why don't you make the passive portion of her Q (magic damage on-hit) her innate passive, and make it so her Q grants her bonus resistances depending on who she last used it on? Seems to me like it would make more sense that way. In any case, you have two really offensive passive abilities (akin to Jarvan IV's and Camille's respective passives) on what is clearly a dedicated support champion, which seems a bit weird. Is she supposed to be an enchanter or a vanguard? I think these abilties could work in the latter case, but they appear out of place if it's the former. On the other hand, if she's an vanguard, then having a high damage ranged skillshot seems out of place.

What's the condition to breaking her E bond? Is it leaving the tether radius? or can it be interrupted by crowd control?

The problem with her R is that there's little counterplay. This is why Zilean, Kayle, Aatrox, etc., have to activate their ultimates before dying: the counterplay is to wait it out, then finish them off. One way I can think of to try and balance this is to make it so she has to channel for a while (at least 3 seconds, like Karthus's R)—possibly having to stand within melee range of the target—, and if she's not interrupted, she'll revive that ally.

By the way, names of Hebrew origin that end in "el" are typically for males.