Omes - The Sheppard of Nightmares

Zaphrose·8/22/2018, 4:45:15 AM·1 votes·1,165 views

Omes - The Sheppard of Nightmares

Pronoucned: "Ah-meh-es"

Omes is a Crowd Control Tank that takes the form of a Sheep that dual-wields a Bong-drum/Hammer.

Passive - Nightmare These values are used to show the stacking effect of skill. Omes is a champion that farms nightmares, and his passive's effects are supposed to reflect nightmares he inflicts on his enemies as he grows stronger. at 30 Nightmares:(Soft Figment)His Character model begins to fade to enemies that are cced for the duration of cc and 1 seconds after. 60 Nightmares:(Sand Form)His Character model begins to fade faster to invisible to enemies that are cced for the duration of cc and 1 second after the cc. Spawns a Doppleganger is his place that chases the enemy. 100 Nightmares:(Nightmare Hell Form)His Character model becomes completely invisible to nearby enemies that are cced for the duration of cc and 2 seconds after the cc, spawns a Doppleganger that chases the enemy and spawns a floor of fire in the radius that damages cced enemies over time while cced. as grey health. After they return from cc, they heal the grey health over 5 seconds.

Q- Tuck in/ Nightmare Cull [Rework I]

Omes connects a pole to the Drum changing is walking animation. He taps an enemy with the drum hammer putting them to sleep, transforming the enemy into a dream clone as the model of the enemy remains still. While in this state, the enemy moves as the dream clone, and the enemy cannot be damaged by Omes, nor can they see him, but if they move father than the radius that this skill creates they leave experience of the nightmare. Allies cannot see the dream clone, but can see the sleeping body.

**Meanwhile, Omes' character model stays put and is put into nightmare mode where his character model will be still while a dream clone of himself moves around on the same plane as the target enemy. If an enemy hit Omes, Omes crashes back to his original position. ** While in the nightmare the enemy is considered to be sleeping. If an ally attacks them they immediately wake up and both bodies mesh together at the location of the dream clone. After they remerge the enemy gains a stack of nightmare

W-Stolen Dreams Tether - Sleep- Nightmare Pop. Omes tethers his enemy. If this enemy has a nightmare it is culled after being tethered for 1 second, putting the enemy to sleep for 1 second and afterward when the nightmare is culled they take magic damage.

E-Premonition

Omes sounds his drum and targets an nearby enemy. He is then able to see its next clicks on the map for 5 seconds. If they contain a stack of nightmare, a clone of Omes spawns at the location of the click and swings an axe dealing magic damage to all enemies around it. This skill last 3 seconds.

R-Night Night

Omes begins to Play his drum and nearby enemies who are caught in his array are slowed. If Premonition is active, clones of Omes will also be playing the drum. Each second they are effected by Night Night, they gain stacks of Nightmare.

2 Comments

NotAPurpleFrog8/22/2018, 7:17:05 PM1 votes

This seems sick, a lot of combos but mostly point and click?