My Patch Suggestion atleast after the Volibear Relaunch

Dchronicles·1/4/2020, 1:52:46 PM·1 votes·1,826 views

Patch Suggestion by Summoner Dchronicles (hcreiG)

Udyr Visual Update with Volibear Relaunch


Aatrox Relaunch; Rework #2 Passive: Darkin Awe - Aatrox has Bloodwell as his Resource bar, it has 2 layers and 25% Damage taken reduces it.

  • Bloodlust - 50% Damage taken also fills his Bloodwell. Once the first layer of his Bloodwell is filled, Aatrox heals for 50% of the Damage he dealt.

  • Blood Price - 50% Damage dealt also fills his Bloodwell further from half. It grants Aatrox an access to his further Abilities as its cost.

Q: Darkin Blade [6% Health-cost] - Aatrox cast a Blood silhouette that Grounds an Enemy champion in contact while he can move before a brief delay he would slam his Great Sword. He can perform his cleave in a straight line, a sweep in a cone and a descend in a circle, each strikes dealing increased Physical damage. Enemies hit within the edge of his blade were knocked-up airborne and would take bonus damage critically.

W: Leashing Edge [75% Bloodprice] - Aatrox vigors with an ominous Purple aura, allowing his Darkin Blade to bind himself from those who were hit. Enemy champion or an Epic monster hit by the Darkin Blade would be inflicted with Grievious Wounds as both their Attack and Movement speed were reduced to 50% for a short duration. Binded Enemies who cannot evade free from being shackled would be dragged towards Aatrox's Basic Attack Range inflicting another Grievious Wounds.

E: Grievious Edge Tread [25% Bloodprice] - Enemy champion hit reccently by Aatrox leaves a blood trail that also grants Aatrox bonus movement speed towards them. When Active, Aatrox vigors with an ominous Red aura, allowing his Darkin Blade to near sight enemies who were hit

Ult: Darkin Aether [100% Bloodprice] - Aatrox vigors, emoting his Taunt dramatically as he ascended to his greater menacing form, growing in Size and increasing his Darkin Blade’s range as he terrify Minions and Silencing Enemy champions for a brief delay. Knocking back Allied champions far aside as he locked nearby Enemy champions with him in a crater as an Arena to challenge them alone for 7 seconds. Throughout the duration, Aatrox allowed his Darkin Blade to automatically activate Edge Leash and Complex and his Basic Attack also inflict a shock wave dealing bonus physical damage base on the target’s missing health. no Allied champion can directly aid him and his Bloodwell at Bloodlust replaces 75% of his maximum missing health. At the end of its duration, 50% remaining Bloodlust replenishes him as he descend to his default with the other half of his Bloodlust fills his Bloodwell. Takedowns resets its duration.

“PROVE ME OUR WORTH!”

Mordekaiser

• Exiting Mordekaiser’s Death Realm silences nearby Ally or Enemy champion equals to the Death Realm’s zone. • Death Grasp – Passively inflicts Grievious rather than it grants a total of 15% Magic Penetration. • Obliterate – Mordekaiser smashes the ground with his mace, dealing damage to each enemies struck, grounding them.

• Tryndamere - W: Mocking Shout [75% Fury] - Tryndamere silences Enemies around him for 2 seconds. • Atreus, the Mortal Smite (Pantheon the Unbreakable Spear) - E: Aegis Assault - Pantheon braces his Shield, and engages enemies in a chosen direction, becoming immune to damage from that direction and dealing physical damage over the duration as he also intercepts projectiles. The Last hit slams with Pantheon’s Shield dealing bonus damage based on the damage he mitigated. • Sylas - E: Abscond/Abduct – Abscond Sylas dashes as he become ghosted ignoring unit collision with burst dedcaying movement speed.

Mage Update – Mages’ basic attack prioritizes on dealing Magic Damage so they won't relly on spamming those Abilities and at least Free hit like a Marksman.

  • Xerath Rework – Be able to Melee

  • Azir Rework – Let us summoners feel playing as Azir much more a Mage than a Marksman relying on Sand Spear-Soldiers.

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