[Champion Concept] [Xiodias, the Lights shadow]

Tyddies·6/7/2015, 2:10:39 AM·1 votes·697 views

Lore: [-Ze-Oh-Die-Ass-] Deep in the Shadow Isle's twisted caverns, Xiodias lay. He found toying with Light fascinating. Often the Light would try to escape. However Xiodias was too fast for the Light - as he would catch it. One time, Light had almost escaped his caverns, it had all its other friends with it navigating desperately. But the cavern proved too much for the Light, thus it remained shrouded. It remained to Xiodias.

Not many know what horrid things Xiodias did to the sailors. He -... She-... It would simply drag the sailors, one by one into the caverns. Many stay away, as they know their light, is being shadowed.

Primary Role: Assassin Secondary Role: Fighter

Abilities:

Passive: The Lights shadow When the enemy team lose sight of Xiodias for 3 seconds, his passive will trigger.

The next attack or damaging ability will do 3% (+2% per level) extra damage (much like Kha'Zix)

Q: Thirst for death Xiodias' thirst for death allows his next attack to place a death mark on the target, which will deal 60 (+40 per level)(+100% AD) over 3 seconds.

Shrouded Mist effect: The next 3 attacks apply an AOE effect version of the original.

W: Passive: Dark passage Xiodias gains 2% (+2% per level)(+1% of bonus movement speed) extra movement speed when unseen by the enemy. This buff is disabled in combat.

Active: Shattered Rays On the points of a pentagon, 5 ray's of light appear around Xiodias. Enemies that walk through the rays gain +10% movement speed, which decays over 2 seconds - to then be slowed afterwards for 10%/15%/20%/25%/30% and damaging them for the movement speed gained as magic damage +80% AP

Shrouded Mist effect: Instead of 5, there are 9 points in a much larger area (375 -> 600) and the effect is doubled.

E: Ruin Xiodias dashes to an enemy, slowing them by 30/34/38/42/46% for the next 1/1.25/1.5/1.75/2 seconds.

Shrouded Mist effect: Stuns for 0.5/0.75/1/1.25/2 seconds if the enemy if dashed to inside the Shrouded Mist, slow still applies normally.

R: Shrouded Mist Xiodias creates an area covered in a Mist of darkness. Whilst inside the mist, Xiodias gains: • 20% (+5% per level) attack speed • 5% (+5 % per level) attack damage • More powerful version of current abilities / Abilities are enhanced Enemies are slowed by 1% (+1% per second)(Max slow from R = 50%)

Recommended Items: For Jungler: item 3710 item 3250 item 3022 item 3071 item 3031 item 3153 For Laner: item 3153 item 3031 item 3035 item 3250 item 3074 item 3143

Other details: Inspirations by: Yorick Khazix Ekko

I made this purely out of fun, it would be EPIC to see Xiodias in LoL, especially as he is kind of OP. ( I think at least) I am happy to listen to feed back and what you would change (Which isn't the whole champion) from Xiodias kit. Feel free to add me on EUW, summoner name is MildMild.

BUFFS / DEBUFFS:

Q:

Xiodias' Q was decent, but he needed more hard CC while in his Shrouded Mist.

**+ on the 3rd attack, all enemies or monsters caught inside the AoE effect are stunned for 0.2/0.4/0.6/0.8/1 seconds.

R:

His ultimate seemed weak most of the game neither did it scale well into the late game, however the attack damage is a potent buff.

+50/100/150 Attack range 5%/10%/15% attack speed -> 10%/20%/30% attack speed

2 Comments

Ekillo6/8/2015, 11:44:11 AM1 votes

Seems like a champion with high damage and mobility. I like that, but i think he's more auto attacker rather than caster, am I right? I only find hard to understand his ultimate ability. What do you mean by "Xiodias creates an area covered in a Mist of darkness"? Is this area circular? If yes then how large it is? I'm asking because i feel that it would be hard for him to fight in certain area. Whole ultimate is just buffing him on this terrain and that's just it. If he gets knocked out of the circle then you have to rely on your abilities without buffs. I think it is hard to fight in such specified area. We have a lot of AoE abilities in League which Summoners just avoid and even if those abilities don't make a lot of dmg still you don't step on those circles. I think when you would cast your ultimate everybody just would stand back and don't get close to the circle. Therefore, I want to suggest few changes for his ultimate which can improve his gameplay (assuming he's meele champion):

  1. When he casts Ultimate he triggers his 'Passive: The Lights shadows' and while in Shrouded Mist he trigger's his passive every 1.5/2 seconds.
  2. More powerful version of current abilities / Abilities are enhanced Enemies are slowed by 1% (+1% per secon(Max slow from R = 50% d) / When cast enemies in the area are slowed by ~80% for about 2 seconds; slow is decrasing over time.
  3. (Because of the fact that his abilities don't gain much when in Shrouded Mist) • 5% (+5 % per level) attack speed , he gains 20% (+10 % per level) and also he gains about 100 attack range (range seems like not large amount, but i can assure that for meele champion it's huge buff

That's all. Let me know if you like my feedback and whether or not you decide to change something :)