[CHAMPION CONCEPT] Herdamisc, the Solo Blade

Tyddies·6/29/2015, 9:31:34 AM·1 votes·493 views

[HERDAMISC] the Solo Blade

{General Stats}

Primary Role: Fighter Secondary Role: Assassin

Base Health - 469 +80 per level Base Attack Damage - 54 +3 per level Base Attack Speed - 0.61 +0.04 per level Base Movement Speed - 355 Base Armor - 26 +3 per level Base Magic Resist - 23 +1.1 per level

{LORE}

Originally from Ionia - but was exiled due to a constant interest in breaking the rules. After being exiled Herdamisc wondered around Runeterra learning and learning, slowing becoming more powerful. He found a spot on the edge of Damacian Territory to start building a home, this is what he proceeded to do. After constructing a small house Herdamisc went in search for raw materials. From sun rise - to sun set nothing.

Until... On his way home he stumbled upon an ancient blade, half stuck into a tree which had withered away and died. Slowly he pried the sword out from the tree. As his grip got firm on the hilt he gave it a few swings. He came to the conclusion that he liked the new Sword he found. However it needed a name... "What should I call it?..."

"I know, I'll call it Rideamisc."

{ABILITIES}

PASSIVE Rideamisc's Power

Basic Attacks apply a stack of Rideamisc's Power. Rideamisc gains superiority over the target, basic attacks increasing the damage from you to the target by 1%, increasing when his Ultimate is upgraded by 1%. This affect can stack up to 10 times.

If the target has 10 stacks applied to them, the next basic attacks will steal 3/6/9 movement speed which can stack up to 3/5/7 times.

Q Heavy Strike Your next attack deals 130%/140%/150%/160%/170% of you attack damage to the target and it applies a stack of Rideamisc's Power. It also reset's your basic attack.

If the target has 10 stacks of Rideamisc's Power applied, you deal an extra 15/30/45/60/75 bonus damage, and also extra damage based on 10%/15%/20%/25%/30% of your AP.

W Rideamisc's discs

Rideamisc shoots out a disc which goes to a maximum of 400/420/440/460/480 range, all enemies or monsters hit will take 40/70/100/130/160 magic damage. This disc then splits into 3, having 1 mini-disc moving forward a distance of 300, to then return to Herdamisc's Sword. If an enemy is hit by the middle disc he takes 50%/60%/70%/80%/90% of Herdamisc's AD. The damage is halved if hit twice. The two other mini-discs circle around Herdamisc, dealing 30%/40%/50%/60%/70% of Herdamisc's bonus Attack damage. They two circling mini-discs only circle 3 times before returning.

If the target has 10 stacks applied to it, Rideamisc's discs will heal Herdamisc if it hits any targets who have 10 stacks for 40/50/60/70/80 also 30%/32%/34%/36%/38% of the damage dealt.

E Herdamisc's Agility Passive Herdamisc gains 10% tenancy.

Active Herdamisc loses his 10% tenancy from the passive, but gains 20%/24%/28%/32%/36% tenancy for 2/3/4/5/6 seconds.

R Ancient Power Passive Upgrades the effects of Herdamisc's passive each time Ancient Power is upgraded.

Active

Rideamisc's draws in power from the all matter around it (range of 400), increasing stats dramatically and giving a shield which all lasts 8 seconds

Shield Grants Herdamisc a shield which span's to a maximum range of 300/350/400 in a circle around him. Which blocks projectiles, but can be entered by enemies .

Stat buffs Attack Damage gained: 40%/60%/80% of the attack damage of all enemies around you. Ability Power gained: 40%/60%/80% of the ability power of all enemies around you. Bonus Armor equal to 10% of your AD. Bonus Magic Resist equal to 10% of your AP.

Any comments? Feel free to say it, I read almost all of them.

summoner 4 Out!

0 Comments