Kai, Sorcerer of the Fist

EternalThat1Guy··2 votes·629 views

Passive - Unstable Magic : Has increased Mana regen. Every 60/50/40/30 seconds(static),~~ 20%~~ 10% of Kai's current mana is "released", dealing Flat(+10% AP + mana cost) magic damage in a radius around him. The cooldown of this release is reduced by 1 second for every hit(basic attack or ability) he sustains(will not proc redution for the first five seconds after a release). This ability lvl increases at lvl 1/6/11/16 Edit: This ability will pause on CD after 3 seconds Out Of Combat, retaining the seconds left on it's timer, and increasing said seconds left by one for every 3 more seconds O.O.C., up to the max CD.

Q - Missile Fist : Kai winds up his next basic attack, gaining in strength and innate splash over 1.5 seconds. On second cast, launches a magic missile fist at target location, losing damage and innate slash the further it travels. dealing up to Flat x 3(+60% AD x 3, and 60% AP x 3) physical damage at pointblank after 1.5 seconds of wind up, and down to Flat x 1/2(+60% AD x 1/2, and 60% AP x 1/2) physical damage at max range with a wind up of less than .5 seconds. (basically, add a multiplier of one for each .5 seconds of wind up, and deal half damage and radius at max range. Also counts as a BA, applying on hits, but spell blade and hydra effects are only applied once, prioritizing a champion inside the radius of the attack, but does not apply any on spells.) Cost 60/70/80/90/100 mana /// CD 10/9/8/7/6 (after second cast) /// Range is 300 (natural radius is 50, gaining multipliers and reductions as the damage does stated above).

W - Mystic Fist : Empowers your next BA, or Missile Fist to deal Flat(+50% AP) bonus magic damage (is not effected by the time/range based scalings of Missile Fist). Cost 50/55/60/65/70 mana /// CD 10 seconds (after the "buff" is consumed, like a spell blade might)

E - Leap Slam : Leap to a location nearest to your cursor and punch the ground with your magic infused fist dealing Flat(60% AP) magic damage, slightly knocking away enemies from the center of the slam. Cost 70/75/80/85/90 mana /// CD 20 seconds /// Range is 250 /// Radius of melee range(will change if melee range increases)

R - Arcane Palm : Passive ; Kai hits with an open palm, granting +10/20/30 melee range(as a little magic pulse fires from the center of his palm attacks), as well as gaing 5/10/15(+5/10/15% AP) bonus magic damage per hit. Active ; Kai dashes to a target Champion, dealing Flat(+50% AD, and 50% AP) Magic damage, knocking them back 200 units and slowing them by 30/50/70% for .5 seconds. If the target was knocked into a wall, they are instead stunned for .5 seconds, and take 8/12/16% of their current health as physical damage. Passive (cannot be turned off) Costs 3% current mana per hit /// Cost 30/40/50% current mana (min of 80/120/160) /// Range melee(naturally 125) + 55

Flat refers to, "To Be Determined" values.

What do y'all think. I like the idea of a melee mage of sorts, and I'd love to see at least his passive get used on some bruiser/kinda assassin champ at some point down the road.

Side Note

Lee Sin is Senpai to Kai.

8 Comments

Magikae2 votes

This is an interesting concept! I like it :D

TurquoiseYoshi2 votes

I like the ability ideas, but the passive is kinda terrible. Just randomly losing 20% of your mana pool for an occasional extra bit of damage can be really obnoxious, especially early when you don't have much mana and have to use the little you have to waveclear.

EternalThat1Guy1 votes

I did create this ability with the bias of a jungler. Sure, it means you lose some mana, but his jungle clear will accelerate for it. Besides, Blu buff bruhdah, the cure to all jungle sustain problems. Furthermore, part of his passive is that he has naturally high mana regain, not like ninja regain, but certainly closer to it than other mana champs. Also, He's very mana hungry in general(a problem i want him to have) so people will have to build mana items on him to get the most out of him. Finally, If he is a jungler, he can wait to gank right when his passive is about to proc, which would really add to this ever increasing pool of "Window of Power" champs that riot has been making. They seemed to have left the jungle alone in that regard. ;3

TurquoiseYoshi2 votes

It could make windows of power more common, but it could also just be a nuisance. You're warding Baron, your passive pops. You're sieging and the wave is pushed into their tower, your passive pops. The window of power idea is good, but it's mostly aimed at long-term power, measured in minutes, rather than short-term power, measured in seconds.

EternalThat1Guy1 votes

Those are true, but if those were such big issues, then how was gnar ever taken to the competitive scene? Player's learned gnar "schedule" and played "around" it. That's also intentional. But, it could very well be a bad idea for bronze elo. Or at least to someone who isn't paying attention to his passive's CD. Is still see your point. Maybe I'd change it to give a small shield too, but with a nuke that can scale off of mana and AP... you know people would find a way to abuse it as is right? Not that it has high flat damages, as it won't being a passive skill, but a mana cost scaling + an AP scaling could make the passive quite the nuke.

TurquoiseYoshi2 votes

True, Gnar's schedule was able to be worked around, but Gnar is generally really good. He also has a ton of control on his passive, as he can stay back if need be, or run in and charge it up insanely quickly. Your champion is just on timer that is very tough to change or influence.

EternalThat1Guy1 votes

This edit seem to fix things? Maybe? or did i just break it more?

TurquoiseYoshi1 votes

The edit is good. Then it would only go off in some sort of combat.

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