Kai, Sorcerer of the Fist

EternalThat1Guy·9/20/2015, 12:33:03 AM·2 votes·629 views

Passive - Unstable Magic : Has increased Mana regen. Every 60/50/40/30 seconds(static),~~ 20%~~ 10% of Kai's current mana is "released", dealing Flat(+10% AP + mana cost) magic damage in a radius around him. The cooldown of this release is reduced by 1 second for every hit(basic attack or ability) he sustains(will not proc redution for the first five seconds after a release). This ability lvl increases at lvl 1/6/11/16 Edit: This ability will pause on CD after 3 seconds Out Of Combat, retaining the seconds left on it's timer, and increasing said seconds left by one for every 3 more seconds O.O.C., up to the max CD.

Q - Missile Fist : Kai winds up his next basic attack, gaining in strength and innate splash over 1.5 seconds. On second cast, launches a magic missile fist at target location, losing damage and innate slash the further it travels. dealing up to Flat x 3(+60% AD x 3, and 60% AP x 3) physical damage at pointblank after 1.5 seconds of wind up, and down to Flat x 1/2(+60% AD x 1/2, and 60% AP x 1/2) physical damage at max range with a wind up of less than .5 seconds. (basically, add a multiplier of one for each .5 seconds of wind up, and deal half damage and radius at max range. Also counts as a BA, applying on hits, but spell blade and hydra effects are only applied once, prioritizing a champion inside the radius of the attack, but does not apply any on spells.) Cost 60/70/80/90/100 mana /// CD 10/9/8/7/6 (after second cast) /// Range is 300 (natural radius is 50, gaining multipliers and reductions as the damage does stated above).

W - Mystic Fist : Empowers your next BA, or Missile Fist to deal Flat(+50% AP) bonus magic damage (is not effected by the time/range based scalings of Missile Fist). Cost 50/55/60/65/70 mana /// CD 10 seconds (after the "buff" is consumed, like a spell blade might)

E - Leap Slam : Leap to a location nearest to your cursor and punch the ground with your magic infused fist dealing Flat(60% AP) magic damage, slightly knocking away enemies from the center of the slam. Cost 70/75/80/85/90 mana /// CD 20 seconds /// Range is 250 /// Radius of melee range(will change if melee range increases)

R - Arcane Palm : Passive ; Kai hits with an open palm, granting +10/20/30 melee range(as a little magic pulse fires from the center of his palm attacks), as well as gaing 5/10/15(+5/10/15% AP) bonus magic damage per hit. Active ; Kai dashes to a target Champion, dealing Flat(+50% AD, and 50% AP) Magic damage, knocking them back 200 units and slowing them by 30/50/70% for .5 seconds. If the target was knocked into a wall, they are instead stunned for .5 seconds, and take 8/12/16% of their current health as physical damage. Passive (cannot be turned off) Costs 3% current mana per hit /// Cost 30/40/50% current mana (min of 80/120/160) /// Range melee(naturally 125) + 55

Flat refers to, "To Be Determined" values.

What do y'all think. I like the idea of a melee mage of sorts, and I'd love to see at least his passive get used on some bruiser/kinda assassin champ at some point down the road.

Side Note

Lee Sin is Senpai to Kai.

8 Comments

Magikae9/20/2015, 1:05:20 AM2 votes

This is an interesting concept! I like it :D

TurquoiseYoshi9/20/2015, 5:18:44 AM2 votes

I like the ability ideas, but the passive is kinda terrible. Just randomly losing 20% of your mana pool for an occasional extra bit of damage can be really obnoxious, especially early when you don't have much mana and have to use the little you have to waveclear.