Twisted Fate Update
Considering the move to more skill-shot based champions (and UberDanger's new video), I started thinking on Twisted Fate. I really like him, and he's the only rank 7 I have right now. But that on click stun can be a bit much. His passive ain't so great either. So here's my idea.
Passive: Wild Cards Cards have a chance to explode in a small radius when hitting enemies. This includes cards from Q, E, and auto attacks. % Chance scales with AP. Damage scales with level
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Q: Pick A Card Twisted fate cycles through 3 cards. Blue, Red or Yellow. Each one is a single projectile skill shot. Travels faster than the current Wild Cards. Blue - Hits first enemy unit, restores mana, splits into more cards that target enemies in a cone behind the target. Number of additional cards scale with Attack Speed. Red - Passes through units, damaging them, and exploding at target location, for increased damage and slowing enemies. Yellow - Stuns and damages first unit hit. Scales with AD and AP. Upon first activation cycles the card, and upon second it throws out the >card in target direction.
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W: Loaded Dice Twisted fate throws dice at the ground in a target direction, damaging and reducing enemy's vision for 1-2 seconds, while hopping in the opposite direction. Scales with AP. Very Short range and hop. Radius of vision slightly larger than Grave's >smokescreen.
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E: Royal Flush Attack speed stays the same. Upon activation, resets auto attack, and Twisted Fate Next auto attack throws out an additional 4 >cards that hit target near the primary. Auto attack and additional cards deal the same amount of >magic damage, but additional cards do not deal Twisted Fate's Physical Damage. If target is >isolated, all 5 cards hit them for double the regular magic damage. scales with AP
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R: Destiny Stays the same