Diana Rework
I feel like Diana has a lot of the same problems that champions like
and
do. She's this assassin, sword mage who performs like a fighter and can be built like a tank? I feel like sometimes you can nuke champions as well and be nuked, very easily and at weird moments. I'm proposing a kit update, to turn her into a better rounded champion, such as this:
'Lunar Mark' Passive: Diana moves faster towards enemy champions marked by 'Moonlight'. Additionally, every 3rd strike on an enemy champion (unique) grants
an AP shield, which explodes after X amount of seconds for X amount of damage based off of Diana's current health.
Q: Diana launches out a crescent strike, dealing damage to all enemies it passes through and creating an AOE, lunar zone at the end of its range. Enemy champions inside of this lunar zone are marked by 'Moonlight'.
"Dark Side of the Moon" W: Passive: When Diana enters a lunar zone, she is cloaked by midnight, turning invisible until she attacks or is heavily damaged/CC'd. Nearby targets within melee range can see her. Active: Diana draws power from the Blood Moon; Whenever an ability that
controls hits an enemy champion, they will take a small bleed debuff over time for x amount of damage and time. While this is active, enemy champions affected by 'Moonlight' and are hit by her empowered blood moon abilities, will be affected by Grievous Wounds for x amount of time.
'Full Moon' E: Passive: Moving or attacking builds up energy stacks for Diana. At 100 stacks, her next basic attack will instead send out a small comet to target enemy, at a small range and dealing X amount of damage.
Active: Diana increases the current range on her Lunar Zone, revealing all units inside of the Lunar Zone. (Including invisible units)
'Lunar Rush' R: Active: Diana may dash to target enemy. The cool down of this is refreshed if
dashes to an enemy champion affected by 'Moonlight' and she may dash a second time.