Kogmaw Suggested Rework
Hey guys! This is my proposed rework for
- The Mouth of the Abyss. I feel as if Kog'maw needs to keep his artillery like onslaught on enemy ADC's and supports. However, I feel like in a hyper mobility meta, Kog'maw should at least feel that he is able to keep up or even get away from roaming assassins or hyper mobile junglers. I don't believe warding is enough for a champion with zero escape,
not included. Kog'maw also should not have a reanimation death passive that deals little to no damage. An artillery ADC should be nowhere near an enemy champion to be able to run up on them and explode. I do agree that AP Kog'maw is amusing to watch one shot an unsuspecting champion, but his passive needed some love. Turn him into an acid monster of some sort. Also, I feel as if he needs to stay a hyper shred ADC that deals loads of hybrid damage if he positions properly. I believe this kit will make him a first choice to pick off, (If you can get to him) in a team fight before you find yourself being melted into the ground. Let me know what you think and get back to me!
Corrosive Nature Passive: Kog'maw's attacks will apply Corrosion to enemy champions._ Corrosion_ will slow enemy champions movement speed by 5% for 1 second, for each stack, stacking upto 4 times. Upon 4 stacks of Corrosion; Kog'maw reduces their armor by 4% for 6 seconds, stacking upto 3.
**Corrosive Artillery ** Very low cool down Q: Activate: Upon activation, Kog'maw switches into artillery mode, greatly increasing his auto attack range and vision. Kog'maw becomes stationary during this time and may only use Bloated Escape to rapidly remove himself from artillery mode without having to switch back via animation. Right-click an area to artillery siege it with acid belching. Enemy units take physical damage and magical damage over time.
Hitting enemy champions reduces this abilities cool down by 2 seconds for each hit.
Insatiable Ooze W: Passive: As Kog'maw is damaged, he will spurt out an acid pool in the incoming damage direction. Acid pools will deal physical damage upon impact and magic damage over time to enemy units which pass through these pools.
Activate: Kog'maw may consume these acid pools when inside of them to restore a large portion of his missing health and increasing his AD for a short period of time. _ Acid pools are created with every 15% max health lost._
Bloated Escape E: Activate: Upon activation, Kog'maw swells up, increasing in size and knocking back nearby enemy champions. Kog'maw then rolls towards a target location, dealing physical damage to all enemy units hit. Kogmaw will leave behind an acid trail that will deal magic damage over time if enemy units are within it.
If an enemy champion is already affected with Corrosive Nature, Bloated Escape will stun a target for .5 seconds if Kog'maw hits them. You may use Bloated Escape to remove yourself quickly from Corrosive Artillery, enabling normal movement after Bloated Escape has ended.
Death Concoction R: Activate: Kog'maw gains 60% attack speed for 8 seconds and Corrosive Artillery's attacks splash and spread to nearby enemy units.