[Champion Concept] Zirra, The Beast Tamer

Tannk795·6/22/2016, 8:58:41 PM·3 votes·1,307 views
http://static.zerochan.net/Female.Dwarf.(Class.Of.Heroes).full.1056917.jpg

(I do not take credit for this image, I simply found it on google images. If you are curious about where i found the image, a user on this site uploaded it website http://www.zerochan.net/user/arnef)

Lore: Zirra, The Beast Tamer

Allies: Gnar Lulu Tristana Enemies: Rengar Nidalee Khazix

Zirra was a small Yordle who lived in a small village on Runterra. She had always lived here and was raised by her father Kenrra, a famous beast tamer. Learning the trade from her father, she began to create bonds with many wild and fantastical creatures.

One day, Zirra was traveling in the woods with her faithful, wolf pup, companion named Tiny. She often took these adventures to find new creatures and wildlife to explore and study. This, however, was not going to be one of her average days. As she was walking through the forest, she began to hear loud crashing and roaring in the distance. She looked at her pup and said, "Let's go" They dashed through the brush, the sounds becoming increasingly louder as they ran. Zirra's heart began to beat loudly and her eyes seemed to focus harder. The wolf pup began to growl as the loud crashing became intense. Suddenly, a huge boulder came flying through the trees. Zirra grabbed the pup and hopped over the large rock. And then they saw it. A beast unseen before. Blood red fur. Glowing eyes. Huge fangs. And was even bigger than the trees around it.

Zirra's eyes widened as she gazed at her new challenge. She grabbed her blunted ax and hopped high to the creatures face. The creature looked at her and roared "GNAAAAAAR!!!!" Without fear she grabbed his fur and held on tight. The creature became even more enraged as Zirra road on the back of the beast. The pup howled and several wolves began to ambush the creatures legs. It tried to get free but there were too many. Zirra whistled and the ground began to shake furiously.

Bursting through the ground came a huge worm-like creature. It was the real Baron Nashor. The blood red creature showed fear in his eyes, but that only seemed to enrage him further. He jumped and tackled Baron with all his might, but he didn't have the strength. The giant worm wrapped his body around the creature. It could no longer move.

Zirra jumped down to the ground and starred at the creatures face. Something wasn't quite right. This creature wasn't evil or intently wild. It looked as though something had taken over him. An inner instinct or a different personality. Zirra reached her had towards the creature and it began to struggle.

"Shh shh shh shh," Zirra said calmly, "No one is going to hurt you" as she placed her hand on the creatures face.

The creatures eyes lit up. He was happy. Baron eased his muscles to allow the creature to move freely. The creature began to change. The fur on his body began to turn orange. His fangs receded, and his size began to shrink. It slowly became a Yordle. Zirra smiled, knowing all along that this creature had been more than a mere animal. She held out her hand and the young Yordle Gnar took it.

Passive While Krug's Fortress is active, Zirra's auto attacks will slow targets by 25%

[Q] Gromp's Feast Cost: 45/50/55/60/65 Mana Cooldown: 13/12/11/10/9 Calls Forth Gromp To Devour an enemy target.

First Cast: Summons Gromp at target location slowing surrounding enemies by 25% for 1 second Dealing 50/60/70/80/90 (+r35% Ability Power)(+ 10% Health) Cast Range Range: 700 Slow Range: 175 Gromp Burrows underground after Two seconds after dealing damage

Second Cast: Shoots out a tungue and devourers the enemy for one second dealing 1/2/3/4/5% (+1% per 100 Ability Power) (+1% 500 Health) of the enemies Max Health. For this Second, they enemy is untargetable and immune too all other sources of damage. After the duration, the enemy is spit out right in front of the Gromp in the direction it was facing. Skillshot Range: 500 Eats first minion, monster, or champion it comes in contact with (Excluding Red Buff, Blue Buff, Baron Nashor, and Dragon) Gromp Burrows underground after missing or After spitting out the enemy

[W] Krug's Fortress Cost 70 Mana Cooldown 20/17/15/13/11 Cast Range: 500/700/900 (Scales with Ult Level) Gromps Gather around to form a wall

First Cast: 3/4/5/6/7 Krugs form next to each other in a straight line to form a wall. The wall lasts for 3 seconds then the Krugs on the outside burrow under ground each second for till all remainder Krugs are gone.

Example: Ability at rank 3 Krugs: - Second 1: - - - - - Second 2: - - - - - Second 3: - - - - - Second 4: - - - Second 5: - Second 6:

Second Cast (After 3 second): The remainder Crugs burrow underground and the wall collapses.

[E] Wolf's Ambush Cost 25 Mana Cooldown: 15/13/11/9/7 Cast Range: 500 Max traps held at once: 3 Max traps placed at once: 2 A wolf is left to guard an area.

Acts as a small visible, target-able ward (wards area slightly larger than Teemo shorom). If an enemy steps inside of the wards visible area, 3 small untargetable wolves spawn and ambush the enemy, slowing them for 1.5 seconds while being attacked, dealing 200 (+20% ability power) damage over the duration. (Wolves cannot attack until 2 seconds after activation)

Side Note: The wolves move at the speed of jungle wolves, so dashes and gap closers can create distance from the wolves, allowing an enemy to avoid the slow and damage all together.

[R] Baron's Scorn Cost: 120/100/80 Cooldown: 120/100/80 Range: 1500 An enraged Baron comes from underground and attacks the enemy

Baron is used as a line skillshot in a target direction. If Baron comes in contact with terrain (Including Krug's Fortress), he will turn based on the angle and go along the wall. If Baron collides with a wall at angles between 85 and 95 degrees, he will go over it (This includes the outer edges of the map where instead he will burrow through the wall and disappear). Enemies he hits are displaced to the left and right of baron, and slowed for 1 second, dealing 150/200/300 (+35% Ability Power) If enemies are hit head-on, the are knocked up but are not slowed. Enemies hit head on are dealt 2 times damage.

[Role]Support/Top

Support With relatively high base damage and scaling with cheaper health items, support is probably the most viable option. You can spend money on wards support items and still have an impact with damage output. Zirra has a lot of outplay potential, however she lacks the combos of most midlaners. However, she does have the utility of having several wards available to her throughout the game, even though they do have more weaknesses when compared to classic wards. She has high cc but no stuns (other than Gromp's Devour which is more of a temporary removal of the game, like fizz but you take damage). Her wall is probably her best form of cc which allows her to both engage and disengage at later levels, but at a high cost. She lacks mobility and dive potential as she has no gap closer but as long as she stays with her carry, she will have no problem pealing for them.

Top Again with high base damage and health scaling she has great potential in the top lane. Top laners do not need to be as bursty as mid laners. And she has high damage output with lots of health items built on her. Becoming a high damage, high defense train wreck for the opposing team. However, she does lack the dive potential of most meta top laners. She does not have a gap closer to put her in the middle of the fight so she has to either use gromp to bring the fight to her, or flat out walk into thier team taking a ton of damage before she can even get close as she is very easily kited when her wall is not available.

[Theorized Playstyles]

One v One me Bro!?: Split pushing would be a breeze with this champion. She is very strong in a one v one. She has the potential to outright kill squishy targets and also has Gromp and wall to escape if she gets in a bad situation. With only three damaging abilities and lack of auto attack damage, bruisers and juggernauts will wreck her in a one v one if she is not super carefull.

Control Mage: What she lacks in engage and dive potential, she gains in zoning. Gromp and Krugs give her so much area to cover. And her wolves can help avoid a bad situation all together. If things get hairy, Baron's Scorn makes a great disengage as well as a way to separate the enemy team.

Let me know what you guys think down below, I'm sure if this blows up i will have to tweak nearly the entire page lol! And if nothing else I hope you at least enjoyed reading the lore.

9 Comments

WhiteMage7716/22/2016, 11:28:54 PM2 votes

It sounds pretty interesting to me. Would be very unique though I would bet really hard to code. League needs more yordles :]

Rozair6/22/2016, 9:11:43 PM1 votes

i upvoted to the title then i read your abilities and they are horrible. sorry bro

Embertine6/23/2016, 12:43:21 AM1 votes

Name is too close to Zyra. You might want to change it to prevent some clarity issues.