A manaless AD carry idea

robotmaster··13 votes·1,246 views

I understand that we may never get an ad carry in lol just because of how out of hand it can get. But my idea may get some ideas rolling on the table so here goes nothing.

The idea is that when he/she autos they gain a stack. Then they can refund that stack for an ability. Like their Q would take up 60 stacks so they would need to auto 60 times. The idea is to build attack speed so you can use more of your abilities. And who knows this maybe the marksmen udyr that gypsylord wanted to do with jinx. So yeah just an idea to chew on.

19 Comments

R186 votes

Crit should give 2x stacks. But don't make runnans stack. I don't want Cait 2.0

robotmaster1 votes

{quoted}

Crit should give 2x stacks. But don't make runnans stack. I don't want coat 2.0

Yeah is a really good idea.

Chamuel853 votes

Kennen can ADC decently well.

robotmaster1 votes

{quoted}

Kennen can ADC decently well.

Yes. It's just that he was never might to be an adc the mata just put him there. I would like to think that my idea is for a champ that was meant to be an adc, like Jhin or Twitch.

Chamuel851 votes

Kennen is listed as a Mage/Marksman in the client. I'm pretty sure he was meant to be potential marksman.

robotmaster1 votes

{quoted}

Kennen is listed as a Mage/Marksman in the client. I'm pretty sure he was meant to be potential marksman.

Maybe but teemo is listed as a marksman too but his not that great as an adc.

Chamuel851 votes

True, but I've been playing and watching LCS and such for a couple years. Never seen Teemo played by the pros. I have seen Kennen as an ADC in the pro scene though.

robotmaster1 votes

{quoted}

True, but I've been playing and watching LCS and such for a couple years. Never seen Teemo played by the pros. I have seen Kennen as an ADC in the pro scene though.

Hey man, if like playing kennen as an adc no one is going to stop you. My idea can be used for any champion I just want a manaless adc :p

Mimy1 votes

{quoted}

Kennen can ADC decently well.

I am guilty of taking Gnar ADC, he never fails lane with a Nautilus. x3 Quite fun

robotmaster1 votes

{quoted}

I am guilty of taking Gnar ADC, he never fails lane with a Nautilus. x3 Quite fun

0.0 oh god they're spreading. Soon it will be like the teemos back in season 5. Gnars, Gnars, everywhere.

Mimy1 votes

{quoted}

0.0 oh god they're spreading. Soon it will be like the teemos back in season 5. Gnars, Gnars, everywhere.

Idk about jungle.. Im horrible at jungle im sure someone took him jungle, but he really isn't the best jungle.. Clears wise..

Mid also hurts him because like poppy he kinda needs walls...

I almost got him to work as an AP support.. but honestly.. it's not the best... xD


Taking him adc is just fun in normals.

50000000000000001 votes

I feel like W max would help him clear very well. %HP damage is good against jungle monsters.

AngelFrost002 votes

Riot is already trying this out, Check out jermy 'Gaming curious' on youtube he talked about it!

robotmaster1 votes

{quoted}

Riot is already trying this out, Check out jermy 'Gaming curious' on youtube he talked about it!

From my understanding rito ice boxed the idea just because of how broken that can be. Just spam skill shot after skill shot. My idea makes sure that doesn't happen.

Evewynn2 votes

Honestly manaless ADC is something that could easily be done. Just make sure there isn't too much mobility or laning power in the kit. Most of the power is in the autos anyways, so the abilities wouldn't have to be that strong to be effective.

Treyhova2 votes

I mean, I did build a kit around the concept already.

Elq1 votes

I like it, However the example number of 60 is pretty high for a standard q ability. Maybe a little tweaking to the numbers would be good but I love the idea.

robotmaster1 votes

[{quoted}](name=Chris Confluence,realm=NA,application-id=A8FQeEA8,discussion-id=hRreMPPZ,comment-id=0002,timestamp=2016-10-18T14:06:36.034+0000)

I like it, However the example number of 60 is pretty high for a standard q ability. Maybe a little tweaking to the numbers would be good but I love the idea.

Thank you. It was just a number I used to get my point across.

Treyhova1 votes

Hey, this is a part of my Urgot Rework Idea I posted yesterday, the idea of an adc that works off a charge system for abilites. No joke, you should check it out if you want to see how I explored the concept. #ShamelessPlug

"Passive: Terror Core- Urgot builds charges as he lands basic attacks, with 4 basics a charge and a max of 5 charges. With each charge, he gains 2/3/4/5% more Total AP & AD. However, Urgot also loses 4/3/2/1% attack speed and 10 attack range. Upgrades every 6 levels. (This is what I based this entire kit around, an ADC that doesn't have to worry about mana, and works on a charge system, kinda like Fulgore or Hakumen. However, he does need each of these charges to use an ability, which provides clear counter-play and weaknesses that can be played around. He also works better if he has something to build stacks off of, so he actually works well when there are minions.)"

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