Cassiopeia deserved a better rework, not just a number change.

Blumpkin Nation·9/18/2014, 5:50:48 AM·2 votes·1,536 views

Passive: Deadly Cadence -Every time Cassopeia casts a spell her next spell gains bonus magic damage based on the enemy targets missing health. -6 second cool down.

Q: Noxious Miasma -Cassiopeia spews a virulent poison at the cursor's location dealing magic damage over 3 seconds after a brief delay. The miasma dwindles for a few seconds after the initial blast dealing damage every .5 seconds while targets stay in the miasma. The poison fades after leaving the area. Miasma lasts 2 seconds and gains increased AoE every .5 seconds. (The AoE Miasma no longer gives vision) -Initial blast damage 80/100/120/140/160 (.8) AP -Miasma damage 20/30/40/50/60 (.2) AP -Cool down: 6 seconds

W: Poisonous Bite -Cassiopeia lunges at the selected target (only affects enemy targets) and bites them while injecting them with a paralyzing poison dealing magic damage and slowing or rooting the target based on which way they were facing. Targets facing away from Cassiopeia are slowed, while targets facing her are rooted. After the bite, Cassiopeia can choose which direction to lunge off. The distance gained is the same as her basic attack range. -Bite damage 75/110/145/180/215 (.5) -Slow duration 20/25/30/35/40% for 2 seconds -Root duration 1/1.25/1.5/1.75/2 seconds -Cool down: 16/14/12/10/8

E: Aspect of the Serpent -Passive: Cassiopeia gains bonuses based on how many poisons a target is inflicted with. -Active: Cassiopeia spits a non-damaging toxin at selected target, revealing them for a duration. -Passive Buffs -1 poison active: Cassiopeia gains 12/14/16/18/20% movement speed -2 poisons active: Cassiopeia gains an additional 10/20/30/40/50 ability power -3 poisons active: Cassiopeia gains 5/10/15/20/25 additional flat magical penetration

-Active: Target is revealed for 2/3/4/5/6 seconds -Cool down 10/9/8/7/6

R: Poison Bomb -Cassiopeia lobs a collective spray of poison at a target dealing magic damage. Based on how many poisons the target is inflicted with, Poison Bomb's cool down is reduced.

-Damage 175/250/325 (.5) -Cool down reduced by... -1 poison inflicted: 5 seconds -2 poisons inflicted: 10 seconds -3 poisons inflicted: 15 seconds

-Cool down 36 seconds

I haven't decided on mana costs, but I thought the idea behind this would focus more on her poisons rather than twin fang. She becomes more of a duelist this way with only her Q as a means to wave clear properly.

3 Comments

Blumpkin Nation9/18/2014, 6:10:35 AM1 votes

???

Blumpkin Nation9/18/2014, 11:20:58 AM1 votes

Haha, everyone hates change, but they'd rather have this current Cass instead of something new and exciting. You're all very boring players if you wouldn't enjoy testing out new ideas.

Sneak Dog9/18/2014, 11:28:30 AM1 votes

Could you start with why the current one isn't good?

Your rework changes her entire playstyle. No longer does she have consistent medium range damage. She just lobs two or three spells and waits. A lot of mages do this, but better.