Aatrox Ability Reworks (Champion Rework Concept)

Sir Duke·11/19/2017, 8:51:10 PM·1 votes·1,124 views

I didn't want to make too many changes to the overall kit as it seems very fitting for Aatrox's champion design. So I decided to make some changes that I think would Aatrox a bit more viable as a champion.

The Rework:

Passive: Blood Well: Static Cooldown: 180 / 160 / 140 / 120 Aatrox fills his blood well through usage of his abilities, depleting by (20% maximum) per second while out of combat. Upon filling the well Aatrox becomes Hellbent for 5 seconds as the blood well drains. While Hellbent, dealing or taking damage against enemy champions or neutral monsters refills the well completely. Hellbent: Aatrox gains 25% increased base AD and 30% / 40% / 50% / 60% bonus attack speed. Upon taking fatal damage Aatrox will revive over a .5 second channel in which he crushes the well, consuming all stored blood and recovering 30% of his maximum health. Upon reviving Aatrox gains a burst of 30% / 40% / 50% / 60% bonus movement speed for 1.5 seconds and a fully restored blood well. Aatrox’s revive is then put on cooldown.

Q: Dark Flight: Aatrox takes flight through a target line dealing physical damage to all enemies he passes through and slowing the targets by 30% for 1.25 seconds. Upon reaching the end of this line Aatrox will gain altitude becoming untargetable and hover for up to 2 seconds. While hovering Aatrox channels his darkin energy and this ability can be recast to dash to a target ground area dealing physical damage scaling with time channeled to all enemies in the area and knocking up units in the epicenter for 0.75 - 1.75 seconds based on the duration of the channel. This ability fills Aatrox’s blood well by 40% over the course of its cast.

W: Darkin’s Thirst: Passive: Upon usage of any ability that fills his blood well, Aatrox will gain bonus physical damage on his next basic attack and heals for a portion of the damage dealt. Any source of over-healing from abilities and lifesteal fills Aatrox’s blood well but does not activate this passive. Active: After activating this ability Aatrox gains bonus lifesteal on his basic attacks scaling with his missing health for 5 seconds.

E: Blades of Torment: Aatrox releases three converging energy waves in a crescent at in a target direction, filling 20% of his Blood well dealing hybrid scaling physical damage to all units struck and slowing them for 2 seconds.

R: Massacre: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling 20% of his blood well for each enemy champion hit. Additionally Aatrox gains bonus attack speed and his attack range is increased by 375 units for 12 seconds. While in this state Aatrox mends a portion of damage taken from champions over a short duration after being damaged.

2 Comments

Enderspider11/19/2017, 9:05:50 PM1 votes

I personally like that Q a lot

. for investing in this