[Rework] Nunu the Yeti Rider
Lets be honest, the current state of Nunu is a bit of a mess. I'm hoping that riot will implement some of my ideas for changes to his kit to make the champion a bit more viable, and fun to play at the very least.
Passive: Visionary (Unchanged) Nunu's basic attack grants 1 stack of Visionary. At 5 Visionary stacks, Nunu's next ability has no mana cost and is improved by 1 rank. Nunu starts the game with 5 Visionary stacks, also granted upon Recall recalling or upon respawning
Q: Consume (Unchanged) ACTIVE: Nunu commands Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Consuming a large or epic monster grants Nunu a stack of Well Fed for a duration, which cannot happen again from the same type of monster for 60 seconds. WELL FED: Nunu gains 2% maximum health, bonus magic damage on his basic attacks, and increased size, as well as 10 bonus movement speed while out-of-combat, stacking up to 「 5 times 」. Stacks fall off one at a time every 55 - 140 (based on level) seconds.
W: Blood Boil (Edited) ACTIVE: Nunu and Willump's blood temperature increases dramatically granting them massively increased movement speed (15 > 17.5 > 20 > 22.5 > 25%) toward enemy champions for 5 seconds. PASSIVE: While Blood Boiled, Willlump's first three basic attacks will gain 100% increased attack speed and deal bonus damage equivalent to 4 > 4.25 > 4.5 > 4.75 > 5% of the targets maximum health as physical damage.
E: Snow Barrage (Changed from Ice Blast) ACTIVE: Nunu pelts a snowball in a line dealing 30 > 45 > 60 > 75 > 90 (+30% AP) magic damage to the first target struck, slowing them by 20 > 25 > 30 > 35 > 40% for 3 seconds. If this skill lands successfully the target will be marked and Willump will hurl a much larger snow ball at the target dealing 90 > 135 > 180 > 225 > 270 (+60% AP).
If this second snowball collides with a champion it shatters and will deal splash damage stunning and slightly knocking back the first target it collided with for 2 seconds. All other enemies hit by the splash damage will be slowed by 30 > 35 > 40 > 45 > 50% for 2 seconds.
The missile speed of the first snowball will be much faster than that of the second larger snowball.
R: Absolute Zero (Unchanged) ACTIVE: Nunu channels for 3 seconds, Slow icon slowing by 50% - 95% (based on channel time) and Cripple icon crippling by 25% all nearby enemies. Moving ends Absolute Zero's effects immediately.
When the channel is completed or interrupted, Nunu deals magic damage to all enemies in the area, reduced to 12.5% - 87.5% (based on channel time) if interrupted.
These are just some of my ideas and I'm sure riot will definitely balance these if implemented, all numbers used are purely speculation on my part.