Kindred rework and discussion

Wordson1x·6/6/2019, 5:42:49 PM·1 votes·465 views

I've seen a lot of people talk about a Kindred rework before and a lot of them have a similar if not same ideas. The whole reason people want a rework for Kindred is because Wolf is more of a side character in their kit and that their ultimate doesn't fit the character. And the reaction on most of these post is usually negative from most Kindred mains.

While I agree with that Kindred's ult doesn't fit the character I still love their kit and wouldn't want it to change, but wanted to give my own idea for a mini gameplay rework that would still be similar yet refreshing.

Kindred

Passive: "Mark of the Kindred" Most of the Passive stays the same besides a few changes.

Scuttle crab cannot be marked after 2 marks. Meaning you can only get 2 marks at the start of the game.

The cool down for Wolf marking camps is increased from 40 seconds to 50 seconds.

At 4 marks Kindred gets 75 bonus attack range and every 2 marks after that gives them 20 more attack range. After 12 marks it is 25 attack range every 4 marks.

Q: "Dance of Arrows"

Dance of Arrows stays the same except the bonus attack speed starts at 20%.

W: "Wolf's Frenzy" A lot will change with this one so I'm going to list everything that stays the same.

What stays % missing HP stays, Bonus damage to monsters stays, and the healing Passive remains the same, Wolf still deals magic damage and scales with Lambs attack speed, and the last change that should never be removed which is the cooldown reduction on Q when in Wolf's Frenzy

New changes "Wolf's Frenzy" has it's range deceased by 100 units but has a shorter cooldown at all ranks by 1 second. Wolf's AD scaling is high increased from 20% to 40% Wolf now slows enemy's by 30% when inside. Wolf's Frenzy does not scale with marks on % HP anymore. Wolf's model has it's size increased by x2 to make it more noticeably. Wolf will deal bonus damage to anyone who has their back turned towards Lamb as if they're running away. Also improve Wolf's AI since Wolf sometimes attacks the wrong the thing and not who ever you're attacking.

E: "Mounting Dread" Same thing here are the things that will stay and new changes.

What stays AD scaling stays the same, the 3 hits and wolf attacks the target stays the same, damage and the scaling on AD and marks remains the same.

New changes When someone is targeted with they will get a increasing slow that gets stronger the further away they get from Lamb. The slow starts at 35% and increases up to 60%. The slows gets stronger as you level up Mounting Dread. 35% - 60% / 40% - 60% / 40% - 65% / 45% - 65% / 45% - 70% Wolf will crit the enemy champion if they are above 50% HP and have their back turned towards Lamb. The crit does not scale with IE and scales with 40% AD. If an enemy is 15% HP it will always crit this is a change that stays the same but I wanted to put it here anyway

R: Eternal Hunters As much as I love Lamb's Respite it doesn't fit the character since Kindred doesn't choose who dies, I don't want to get to much into the lore so here we go with their new ult.

Active: There is a 3 second delay, during which everyone hears a Wolf howl, after the 3 second delay Kindred gets a 20% stat increase expect armor and MR, and everyone on the map becomes Marked. The ult last for 8 seconds and for every enemy they kill they get a mark. Wolf's Frenzy is also actived during the ultimate and instead of Wolf claiming area he follows Lamb and slows enemy's inside.
Kindred can get a max of 3 marks per ult and if they kill their passive marked target they will only get 1 mark from them but deal bonus damage towards them. If Kindred dies during there ult everyone becomes unmarked. Meaning if you die during you're ult you won't get any marks. At rank 1 the ult takes 3 seconds to activates. Rank 2 it takes 2 seconds and all rank 3 does is lower the CD and not change the active timer.

CD per rank: 180 / 130 / 90

Mana cost: 100

The point of this mini rework/changes is to allow Kindred it get marks easier, and even open them up to bot lane since so many people like to play them on bot lane.

Thank you for taking the time to read this. Let me know what you think.

0 Comments