Nasus Rework idea

I mini Dwarf I·8/11/2016, 2:15:45 AM·1 votes·466 views

Nasus (rework idea)

Passive-shuriman sentinel

Whenever Nasus causes damage to an enemy that is equal to 30% of their max health, nasus gains a shield equal to 10% of his max health and gains a burst of 10% movement speed 60 second cool down. Whenever he takes damage equal to 40% of his max health he gains a shield that is equal to 35% of his current health 90 second cool down Items with a life-line passive will not trigger on this champion.

Q- Siphoning strike uses 60 mana with a cooldown of 10-3 seconds (does not scale with CDR) Deals physical damage equal to 100% of his AD plus 100% of his Stacks.

Rank dmg for Q 75-150

Killing a small minion or monster with Q grants 1 stack Killing a large minion or monster grants 3 stacks Killing a epic monster or champion grants 6 stacks

When Nasus gains 100 stacks he is granted +5% bonus Armor +5% bonus magic resist And tenacity scaling with his stacks up to 15% (Cap for bonus armor and magic resist 50%)

W-tether of sand 75 mana 16 sec cool down range of 550 Nasus uses a line skill shot to tether him to his opponent. This ablity does no damage but lowers movement speed by 15% and attack speed by 35% and reduces the armor and magic resist by 10% Enemies that are hit with this ablities are marked while tethered and enhances the damaged received by Nasus ablities by 5%-15%. (Triggers one epic and large monsters and champions, can go through lane minions but not canon)

E-shifting sands Nasus marks a area on the ground causing magic damage over time scaling with 10% of armor and MR as well as 50% of AD. If a champion or epic monster are marked within the circle, they are rooted from 0.5sec to 1.75sec as well as the damage over time is increased by 25%.

R-sands eternal 140 second cooldown 150,125,100 On cast Nasus grows in size as well as gaining a shield equal to 25% of his max health, his passive will not activate while R is active. While Sands eternal is active tether of sand passively marks the two enemies closest to him. His Q is no longer on charges when his R is active, it will have a 2 second cool down. The active of R goes from 7,10,12 second duration

Passive: Nasus Gains Life steal based on the rank of his ultimate 10%-17%-25%

Health Damage Armor Magic resist Mana scaling and Hp and mana regen rate

(HP) 590-2030 80 hp per lvl

(Mana) 400-1480 60 per lvl

(Armor) 35-125 5 per lvl

(Magic resist) 30-102 4 per lvl

(Damage) 58-121 3.5 per lvl

(Hp regen) 7.8

(Mana regen) 3.0

(Attack speed) .70-.98

(Move Speed) 345

2 Comments

Yianiy8/11/2016, 2:58:35 AM1 votes

Shifting Sands is Azir 's E ability.