Dr.Mundo Rework
I main Dr.Mundo so...
Passive: Adrenaline Rush Innate: Dr.Mundo passively regenerates .3% of his maximum health each second
Adrenaline Junkie - At level 6, 11 and 16 Dr.Mundo can gain up to 3/4/5 stacks of Adrenaline Junkie from unique takedowns. Each stack causes Dr.Mundos passive to increase in power by 50% for the next 33 seconds or until killed.
**Q **Infected Cleaver: Should probably stay the same
**W **Burning Agony: Dr.Mundo sets himself on fire dealing magic damage to nearby enemies. During any hard crowd control, this ability gains 10/15/20/25/30 magic pen.
Passive: Taking magic damage or paying health cost increases Dr.Mundos magic resist by 2% for 2 seconds stacking up to an amount
**E **Masochism: Dr. Mundo gains bonus attack damage for 5 seconds, increased by 0% - 100% (based on missing health).
Additionally, Dr. Mundo's next basic attack, within the duration, will cost health, but gains 25 bonus range and deals bonus physical damage.
Passive: For up to 2.5 seconds after activating Masochism, Dr.Mundo will negate the next hard crowd control effect. If a crowd controlling effect is negated in this way, Dr.Mundo gains a Tenacity bonus as well as max damage bonus for the remainder of the duration.
**R **Sadism: Active: Dr. Mundo regenerates health for 12 seconds and gains bonus movement speed for the duration.
If Dr.Mundo has any stacks of Adrenaline Junkie, they will be instantly consumed in exchange for 12.5% of Dr.Mundos total HP over 12 seconds. Using Sadism refreshes unique takedowns.
You're welcome