Map modifications to help ADC and other things
tinypic photo
- Add toxic pools around the base so u cant dash over walls any longer without taking huge damage. The damage should be the same as u take when u go into enemy spawnpool. But with pools there is no fog of war. You can still flash and tp and things like Ezreal E. This should make it easier to defend. Also around those minigates there can still be walls. Marked with red line.
- Add toxic pools around the botlane. This should make it easier to play ADC. Imagine a Zac jumping over a toxic pool to gank ADC now he lose half his HP before the gank even has started. Marked with red line.
- Move bush marked with blue circle to new location so it becomes more like on the other side
- Maybe have a small bush near towers in botlane so u can go and hide there as ADC if they come and gank you. Imagine a zed coming to towerdive you. Now he cant ult you until he stands in the bush. Marked with blue line.
- Maybe towers disable enemy wards and traps just like control wards does