Minare - The Rift Adventurist
Minare - The Rift Adventurist
Minare is a skinny typical looking minare (Depicted with a miners hat, large mining pickaxe and other gear on him like ropes) His trusty machine, the Rift Digger, allows him to do unique stuff.
Goals:
- New champion archetype (Miner)
- Unique jungler who has unique ganking paths
- Different play styles (Bruiser/Fighter/Ap/Tank)
- New mechanics
- Complex champion that is rewarding once mastered
Passive- Gold Digger - Every 2 minutes, 1 patch of gold ores will appear in the jungle, collecting one patch gives 8 ingots of gold. Additionally killing large monsters grants 1 ingot, champion kill and assist grant 2, epic monster grants 3. Every 100 gold ingots collected, you can enchant an ability infusing it with Gold Fury. Collecting ingots also increases damage with other abilities
Cooldown: (4/4/4/4/4)
Mana: (25/30/35/40/45)
Q- Charged Pick - Minare charges his next basic attack for 1.5 second (Cannot use/cast abilities and auto attacks during charge up) and deals (35/65/95/125/155) (AD/20) (GOLD/50) bonus attack damage, also stuns enemy for 1 second.
Gold Fury - Charged Pick deals (10/15/20/25/30) (AD/10) more damage
Cooldown: (3.5/3.5/3.5/3.5/3.5) seconds
Mana: (35/35/35/35/35)
W- Dynamite - Minare throws dynamite on a selected location, explodes after 0.5 seconds, dealing (65/105/145/185/225) (AP/80) (GOLD/80) Magic area damage and stunning all enemies for 1 second
Gold Fury - Grants ability to store an additional Dynamite
Cooldown: (14/13/12/11/10) seconds, Cooldown starts after 1st cast
Mana: (50/55/60/65/70)
E- Tricky Pick - Minare hurls his axe at a targeted location planting itself on the ground dealing (60/80/100/120/140) (AD/30) physical damage and slowing the target by 50% for 1.5 second. (Pickaxe can be latched onto enemy champion, also prioritizing them)
Second Cast - Minare hurls himself to the pickaxes planted location
Third Cast - Minare jumps to selected location smashing down his pickaxe dealing (60/90/130/150/180) (AD/50) physical damage to all enemies in front of him
Gold Fury - Grants an additional ‘Third Cast’ ability
Cooldown: (20/20/20) seconds
Mana: No Cast
R- Rift Digger - After a 2 second charge, Minare hops on the old rift digger giving him new abilities that are specialized for the Rift Digger, granting him (200/300/400) bonus health, Unable to target enemy champions for basic attack, and (20/30/40) bonus armor and magic resist. Deals (130/180/230) (AP/30) Magic damage rapidly over 1 second to all enemies in front of him, Rift digger only lasts for 40 seconds, Activating again causes him to leave rift digger early, also reducing the cool down.
Cooldown: (10/10/10)
Mana: (65/70/75)
Q- The Rift Express - gains (60/80/100)% movement speed for 5 seconds.
Gold Fury - Can be used while Begin The Descent is active
Cooldown: (3.5/3.5/3.5/3.5/3.5) seconds
Mana: (35/35/35/35/35)
W- Dynamite - Minare throws dynamite on a selected location, explodes after 0.5 seconds, dealing (65/105/145/185/225) (AP/80) (GOLD/80) Magic area damage and stunning all enemies for 1 second
Gold Fury - Grants ability to store an additional Dynamite and exploding instantly
Cooldown: (5/5/5)
Mana: (90/80/70)
E- Begin The Descent - The Rift Digger begins to drill into the rift ground causing him to not be targeted be invulnerable, unable to use any other abilities except The Rift Express, reactivating Begin The Descent. Additionally you cannot target anything. Can go anywhere under terrain. Begin The Descent reduces movement speed by 15% while active
Second Cast - Minare resurfaces with a burst in a targeted direction dealing (75/150/225) (AD/50) (GOLD/40) physical damage and are pushing aside
Gold Fury - Exiting Begin The Descent grants a liquid gold shield absorbing 10% of max health