Idea for a Witcher based Champ

Mookomaan·10/8/2014, 11:32:36 AM·2 votes·888 views

Inspired by the Witcher series, this champ uses Witcher based abilities employed on the field of battle. I thought a Witcher themed champion would fit somewhere in the vast world that is Valoran, with all the monsters running about.

Though spells are complicated, I tried to fit as much "Witcher-esque" abilities in as possible (use of signs and what not).

So here he is!

Torrek, The Witcher!


Torrek, The Witcher

Passive: Witcher's work

-Gain extra duration and effects for various potions. For every potion currently in effect, gain 4% move speed, 10 armor and magic resist to a maximum of 3 stacks. (12% MS, 30 armor and magic resist) The various effects of each potion; Healing potion - Give an additional 5 seconds to healing and + 5 armor pen for the duration of the potion. Mana potion - Consume the full amount in half the time, but the remainder of the duration allows 15% magic penetration. Elixir of Fortitude/Ichor of Rage - Gain 10% life steal and 5% more attack damage. Elixir of Brilliance/Ichor of Illumination - Gain an additional 5% more cool-down reduction and + 15% more AP. Oracles Extract - Can see 500 units into bushes and through walls in addition to detection.

-Also gain + 10 magic damage (+3 for every level) per hit against monsters and receive 15% less damage from monsters when your Silver sword is equipped.


Q: Wiccan Vigor

-Gain a Vigor point every 7/7/6/6/5 seconds to a maximum of 3/4/5/6/7.

Passive: Each Vigor point gives 2% increase in attack damage and attack speed.

  • If hit by a spell or magic damage, reduce this damage by 15% and consume a Vigor point.
  • If hit by a critical strike, reduce this damage by 30% and consume a Vigor point.

Active: -move speed is increased by 15% for 3 seconds. -next auto-attack will deal an additional 25/30/35/40/45 attack damage and stun for 1 second (does not occur more than once every 4.5 seconds on the same target), or, next spell damage is increased by 5/7/9/11/13%

Costs 22/24/26/28/30 mana with 1 available Vigor point 1 second cooldown


W: Steel blade/Silver blade

Active: Switch blades (can cast while moving), giving a buff for a short duration.

Steel blade Upon activation: Give the ability to block/deflect every 3rd auto-attack for 5 seconds. Passive: Take 4/6/8/10/12% reduced damage from physical damage facing forward, and deal true damage every 3rd attack equal to 20/25/30/35/40% of the armor value of the target.

Silver blade Upon activation: Gain a magic immune shield equal to 10/12/14/16/18% of your life + 15% of your AP for 5 seconds. Passive: Deal magic damage per auto attack equal to 65% of the targets magic resist. Take 10% reduced magic damage from magic damage facing forward.

40 mana per activation cost 15/14/13/12/11 second cooldown


E: Wiccan-Crafter:

Cycle through Blade oil/Bomb/Throwing Knife at the same rate as TF's pick a card.

Blade Oil -Selecting this will immediately coat your blade in oil, and will deal 30/33/36/39/42% of both your AD and AP over 3 seconds as well as giving 10% armor penetration for 5 seconds.

Bomb -Once selected, you may hang on to it for 5 seconds. Use "E" again to throw a Grapeshot bomb up to 650 units that deals 45/65/85/105/125 magic damage + 40% of your AP. 7 pieces of shot will spread 250 units from the center of the blast dealing 50% of your attack damage and slowing the enemy for 25/30/35/40/45%.

Throwing Dagger -Like the bomb, you may hold on to it for up to 5 seconds. Use "E" again to throw a skill shot blade to the enemy up to 650 units away. Will deal 50/70/90/110/130 + 25% attack damage in physical damage. Bounces up to 3 times, diminishing 20% each time. Enemies affected will also bleed 75% of your AP in magic damage over 3 seconds.

Costs 50/55/60/65/70 mana 16/15/14/13/12 second cooldown


R: Activate Sign

Cycle through the 5 signs. Once activated again it will take 0.5 seconds to prime the Sign

Aard -any enemy adjacent or in front (200 range) will be knocked back 400 range receiving 120/240/380 + 35% attack damage in physical damage and are stunned for 2 seconds.

Igni -spray fire in a conic area 500 range in from you at the direction of you cursor, dealing 150/250/350 + 65% AP in magic damage. Targets caught will also be set ablaze, receiving 70% of your AP in magic damage over 4 seconds.

Axii -Create a 450 range radial Aura from your position (can be used while moving) that negates all enemy buffs on cast within range and reduces all magic damage taken by allies and yourself by 40/45/50% and slows auto attacks for enemies by this amount as well for 7 seconds.

Yrden -Create a 600 by 600 range box at your position that acts as a shock mine (12 second duration). Deals 200/300/400 + 70% AP in magic damage to all enemies caught in the blast, and will shoot chain lightning to any unit hit by the chain within 300 units, receiving 45% damage (does not diminish, and can jump until there are no units left in chain range.)

Quen -Gain a shield equal to 40/45/50% of your maximum life + 85% of your AP for 12 seconds.

costs 100 mana 65/55/45 second cooldown


And that is all for now! Feel free to leave your thoughts or criticism, both are gladly welcome.

2 Comments

Protonhunter10/8/2014, 8:54:59 PM1 votes

Too much burden of knowledge on the last one. I know it's just a concept but that is the most complicated champ I've basically ever seen. I also don't know about the active passive stuff. I do like the idea of a potion taking champ but you well overloaded his kit with giving little mobility and a hell of a lot of skills that I'm not really sure if they're there for a purpose