-Champion Concept- Draugir, the Construct of Warfare

Mookomaan·3/8/2015, 3:47:33 AM·2 votes·882 views

Introducing Draugir, the Construct of Warfare. I wanted to create a tank jungle/top laner with emphasis on tank. To fulfill this role, I tried to angle his kit towards protection and armor/magic resist synergies, which does somewhat limit him to his tank role. Items that would benefit him the most would not be items used to benefit that of say, a melee carry, mage, or marksman, but more to do with armor health and magic resist, like any other tanky character. With gaining a lot of synergy with his defenses, I made him have a burst-like kit, controlling the amount of damage he can do throughout battle so he doesn't constantly dominate the battlefield resulting in making it unfair for others. Though he can top lane, Jungle is where his true calling is, roaming the map looking for opportune moments to capitalize on his burst potential. Now, with intention in mind, lets take a look at the kit.

  • Passive - Battleclad

Gain 70% of the sum of both your armor and magic resist values as bonus health. If Draugir loses over an eighth of his life (12.5%) in one attack or if he takes damage from a third attack and or spell, he will drop a piece of armor (himself) on the ground that can be picked up by allies or himself, granting a shield equal to 8% of Draugir's maximum health for 6 seconds.


  • Q: Honed Strikes
  • Causes Draugir to grind his blades together, sharpening them for his assault. The sparks created fly out from him in a cone 200 units in front of his current direction, reducing armor and magic resist to enemies caught in the field by 17/19/21/23/25% for 4 seconds.
  • Also causes Draugir to gain his armor in bonus damage multiplied by 60/65/70/75/80% for the next 5 seconds. costs 45 mana 14/13/12/11/10 second cooldown

  • W: Vengeance of the Slain
  • Killing a minion/monster, or being near a slain enemy minion/monster will grant Draugir equipment of war, stacking up to 6 times, or becoming immediately available when killing an enemy champion. Each stack grants + 4 attack damage. Upon activation, Draugir surrounds himself with 6 tools of war (axes maces swords shields) that revolve around his being. If one of these pieces makes contact with an enemy, they will receive 120/140/160/180/200% of your armor value in magic damage while at the same time, healing you for 120/140/160/180/200% of your magic resist, reducing the heal by 20% each succession. While the shield is active, Draugir gains 10/20/30/40/50 armor for 10 seconds. costs no mana, but must be at 6 stacks to cast 20/18/16/14/12 second cooldown

  • E: Tide of War
  • Relocates Draugir towards your cursor, up to 650 units away, taking 0.5 seconds to travel to the destination point. Enemies caught in the way receive 50/75/100/125/150 + 6% of your AP in magic damage, slowing enemies by 30%. Upon arrival at the point of destination, Draugir expels weapons of war in 8 equal directions from him, 450 units outward, that deal the combined sum of your armor and magic resist values in magic damage. Enemies caught at the center of Draugir's destination will be knocked upward for 1 second. costs 80/85/90/95/100 mana 18/17/16/15/14 second cooldown

  • R: Raging Battle
  • Summons battles from the past, creating a storm of weapons and shields 550 units all around Draugir, dealing 2/3/4% of Draugir's maximum health per second for 7 seconds. Occasionally, and at random, weapons will strike the ground, knocking up any enemies caught in the strike and will deal 100/150/200 + 100% of your attack and +40% of your AP in magic damage. The weapon will stay on the ground for 10 seconds unless picked up by an ally or Draugir himself, granting their next auto attack/spell to deal 50% more damage. Pieces of armor will drop as well that follows the rules of Draugir's passive. Drops 5 weapons and 5 armor pieces in total within 6 seconds. costs 120 mana 140/120/100/ second cooldown

And that is it! I've also included a sketch of Draugir to get an idea of what the champion looks like. Let me know if you like this champion in the comments, or if he needs improvement/fixing. Now go out and get a penta-kill, you glorious bastards.

5 Comments

Síggy3/8/2015, 4:33:20 AM2 votes

Interesting concept, though I think his theme would fit more into dota 2 (That isn't suppose to be an insult.) But I love the idea, I would want this to show up in some type of moba, well done.

Squeekems3/8/2015, 6:34:59 PM2 votes

I like the general idea of a construct of tools of war running around trying to collect more pieces to become stronger.

Mookomaan3/8/2015, 3:57:34 AM1 votes

messed up the name in the sketch, lol.

Mookomaan3/9/2015, 8:53:17 PM1 votes

Edited the Q, "honed strikes". Too much damage for far too long, eased it back a bit.

Mookomaan3/14/2015, 3:47:43 AM1 votes

Bumpin.