Ornitha, the Tomegaurd (new Vastayan concept)

Flollopmattress··1 votes·485 views

Lore

Amidst the noble tribe of Ophelis, there once lived a young Vastayan at odds with the rest of Ionia. As a child, Ornitha was content to sit and read, while her fellow children played in the dirt and learnt to hunt. It didn't matter what she read; fiction, fact, even the occasional spellbook. She devoured the pages, memorising every word, astounded by the mystery that stories held. But due to her compassion for reading, she was treated as an outsider, for in the Ophelis tribe there was no room for "unconventional" magic. Anything deemed too unnatural was destroyed, and the user was banished. One day, as Ornitha was sitting under her favourite tree, a young man walked into the clearing where she always read. He caught sight of the young vastayan, and froze. The man's eyesockets were covered in copper, and wires led from his ear to the back of his neck. the light of his eyes shone with brilliant cobalt crystals. They stared at each other, each unsure of the other's presence. Then Ornitha smiled, and patted the ground next to her. After a moment of consideration, the man sat down beside her. thanks to her proximity, she could hear the clicking and humming of his contraption. They talked. The man explained he was part of an exploration party, an exciting new endeavour that promised fame and fortune. He taught Ornitha the wonders of HexTech technology, and through her new friend, Ornitha learnt about the gleaming city of Piltover, a place where a thirst for knowledge was not only allowed, but encouraged. He showed her books he had brought from the great city, and in return, she taught him the magic of the Vastayan. They talked until the sun went down, and when they finally parted, they promised to meet again. The next day, Ornitha woke to the Summoning Cry. She dashed to the tribe centre, where a large crowd had gathered. She pushed her way to the front, and felt time stop. The man from yesterday was tied to a pole, being ruthlessly beaten by the tribespeople. The wires by his head were cut, the metal had been scraped away in cruel, jagged, lines.

And his crystalline eyes lay in shards upon the floor.

The Tribe Leader demanded the one who had given the outsider the secrets of the Vastayan. In hope that they might spare him, Ornitha confessed, but they made her watch as they ran him through with a spear. Ornitha was exiled, thrown out of her home. Now she makes her way towards Piltover, collecting her precious books along the way, hoping to find a place where she belongs.

Appearance

I would draw something but I have no talent so... yeah.

The design is basically an owl woman, as all people from the Ophelis tribe are based from owls, what with them being Vastayan and all.

Abilities

Abilities

Passive- Vastayan Texts Instead of using mana, basic abilities recharge stacks up to a maximum of three stacks. The recharge time resets each time the ability is used, with the time reducing at levels 6,11, and 16 (6, seconds, 4 seconds, 2 seconds respectively.) Using an ability costs one stack, with a 0.1 cooldown between each cast. For 0.5 seconds after using an ability, Ornitha has reduced damage. Additionally, if all three stacks are used up at once, the ability cannot be used until all three stacks have recharged. When an ability reaches 0 stacks, Ornitha’s next basic attack has additional effects depending on the ability.

Q- Detonation Tome After a brief delay, the area directly in front of Ornitha detonates, dealing (60/85/110/135/160) (+30% Ability Power). There is no cast animation. At 0 stacks, Ornitha’s next basic attack applies a slow for 0.5 seconds.

W- Quilldance Ornitha dashes a short distance in the direction of the cursor. The dash goes over terrain. At 0 stacks, Ornitha’s next basic attack reduces the cooldown of all stacks by 2 seconds.

E- Ancient Rites Ornitha shields an ally for (50/80/110/140/170) (+40% Ability Power). If the shield lasts 2 seconds then it heals (50/75/100/125/150) (+20% Ability Power) + 10% of missing Health. At 0 stacks, Ornitha’s next basic attack applies a 0.5 second stun.

**Ultimate- Return to Sender ** Ornitha charges up, gaining (15/25/35) damage reduction. While charging, 50% of damage taken by nearby allies is redirected to Ornitha. After two seconds, Ornitha discharges, releasing a beam of energy in front of her, dealing damage equal to 200% (+40% Ability Power) of the damage she took while charging. The beam pierces all units. If Ornitha takes no damage while charging, the ability fails, going on a 25% cooldown and slowing her for 1 second. This ability does not use stacks.

Voicelines

Buying item 1052 : “Shouldn’t you be paying me for this?”

Buying item 3802 : “Ah! Found it!”

Buying item 3108 : “Well, this is overdue.”

Buying item 3165: “Don’t I already have a copy of this?”

Buying item 1056 : “It’s a shame I’m not a lord” (in reference to "the Lord of the Rings’)

Taunt Ryze : “Mind if I read your scroll?”

Taunt Katarina : “Oh, please. I’ve had paper cuts worse than your knives.”

TauntXayah : “Oh no! Feathers! What are you going to do, tickle me?”

Taunt Karthus : “Have you even read that book, or do you just wave it around?”

Taunt Ionian Champion: “You are just the antagonist of my story.”

Taunt Ezreal : “Who needs a map when you have an atlas?”

Taunt Dragon: “I know how to train you.” (in reference to the ‘How To Train Your Dragon’ series.)

Getting a Pentakill: “Wow, what a tragedy!” (in reference to Shakespeare’s tragedy plays where all the characters end up dead.)

Getting a kill at less than 20% health: “Plot Twist!”

Joke: “I’m a strong, independent woman who don’t need no mana!” (in reference to her not using mana as a resource)

Hope y'all like the idea, if you have a suggestion then comment!

6 Comments

AmetDeCrypt1 votes

q skillshot damage, w dash, e shield. I like the kit a lot but you could've done a bit more to differentiate her from rakan. also slow on one auto and a stun on the other. it might be more fitting to give her q auto more range and damage to fit better into that part of her kit. thirdly there's no real reason with the charge system to even use the empowered autos when you can just cast every single one of your skills every 2 seconds so long as you don't run out. something would need to change drastically like buffing the auto effects or nerfing the charge times or making that charge time out of combat and a slower one in combat so she's forced to use them up in order to have relevant use.

Flollopmattress1 votes

Thanks for the input!

Yeah, I see what you mean about the Rakan thing, and the autos. I think I might add a downside to using all the stacks while in combat (like increased recharge time) and better use of the empowered auto attacks.

AmetDeCrypt1 votes

I wouldn't add more downside to using all the stacks. that's even more of a reason to never cast more often than needed. rather give incentive to have situations where you manage stacks (poking, and still I say doubled stack cd in combat) and times to use all of them at once. I actually had a thought that the auto empowers could be effects for hitting multiples of her skills. say her third q roots the targets and stacking shields makes the third shield cast in an aoe like karma, and the third dash gives some movement based buffs. auto attack passives on mages are almost never meant to be used outside the lane and this way it synnergises better with her spells.

some other things I thought of were not to make her totally resourceless but actually use energy on her base skills to fit in with her slow calculated nature. of course the third skill would have no cost and regenerate energy on hit.

AmetDeCrypt1 votes

here I'll just stack a list of some other skill ideas off the top of my head see what you like. add a cast time to her q in a larger area around rakan's w with a lowish range that detonates after a bit. her dashes could be short range with the third being twice as long and leaving a slow area in its wake that also hastes allies (here's me assuming you want her to be a mid laner with supportive qualities.) a click on shield is kind of boring so perhaps it could use a unique mechanic. say a tether type skill to allies or minions that shields the two and everything in its wake. perhaps shielding minions but there aren't any other minion shielding skills in the game since lulu lost the ability to shield minions. the ult is just confusing, it's a defensive buff for allies but then just fires out a lux ult. I say to make it less confusing just make it a large circular ground cast that damages enemies and provides allies with %resistances as well as increasing orintha's other third ability effects. sort of a "you're in here with me now" skill.

FF MACHlNE1 votes

that is one fucking huge shield but I do like the concept of healing if the shield survives

Champion Concept1 votes

Librarians aren't tanks.

Everything you have there is designed for a tank.

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