-Illuse (Shurima's Lie)
Abilities:
(Passive): Flux Bow - After dealing no damage for 5 seconds Illuse’s next attack will be a Flux Attack dealing anywhere between 30 (+10 per level) (+15%-20% AD) extra magic damage.
(Q): Illusion Shot - Illuse creates an illusion of an arrow and fires it in a line. This arrow gives vision in a wide area for 2 seconds. 1 second later he may choose to shoot a real arrow that is slower and deals 80/130/180/230/280 (+120% AD) physical damage to all enemies it hits (stops upon hitting an enemy champion or large monster). If Illuse chooses not to fire a real arrow half the mana cost is refunded.
(12/11/10/9/8 second cooldown) [80/85/90/95/100 mana cost]
(W): Mirage Bolts - For 6 seconds Illuse’s basic attacks deal no damage to enemy champions and will not put him into combat or apply on hit effects. Instead firing into the air (enemies still see normal animation) and applying an invisible stack of “Mirage Bolts” to that enemy. When the time is up, or the ability is canceled, a number of arrows equal to the amount of “Mirage Bolts” stacks that enemy had will fall from the sky dealing 10/20/30/40/50 magic damage (+115/125/135/145/155% AD) physical damage for each arrow (these arrows can critically strike and apply on hit effects). Cooldown starts after this ability ends. If Illuse changes targets, all stacks drop from the previous champion. Killing a champion with this ability resets it's cooldown.
(14/12/10/8/6 second cooldown) [60/50/40/30/20 mana cost]
(E): Gather - Choose a direction, Illuse crouches low to the ground and remains still, absorbing magic from the earth and becoming invisible but unable to attack or move for up to 2/2/3/3/4 seconds. (E- Recast): False Cornerstone - Choose a spot in your path, Illuse propels a pillar of sand out of the ground, pushing him in the predetermined direction while creating a false sandstone block in his path, the barrier blocks vision but not movement. Using this ability grants Illuse (+20/27.5/35/4.25/50%) attack speed for 4/4/5/5/6 seconds.
(22/20/19/17/16 second cooldown) [80 mana cost]
(R): One Man Army - Illuse becomes camouflaged (600 diameter) to all enemies except his target and is surrounded by 2/3/4 mirages of himself that are only visible to enemies who can see Illuse for 8/9/10 seconds. Each mirage will copy his movements (not including active abilities from items), dealing 12.5% damage with spells and attacks. Mirages can phase through walls and will always stay in an X position 450 units from Illuse. At any time during this ability Illuse may choose to replace a mirage’s position (deleting the mirage he teleports to [1.5 second cooldown]). If Illuse is seen by an enemy that is not his target, the camouflage no longer applies to that enemy for the remainder of the spell's duration. Only targets not affected by the camouflage can be damaged by mirages.
(140/120/100 second cooldown) [100 mana cost]
Let me know if you feel that I should make any changes and please upvote if you like this concept!