Infernal/Scorched Earth Azir?
I dont know how to draw, so i'm not even going to try. maybe one of you can visualize this and draw it. Idk if rito is working on Infernal Azir or not, but I would really like to see that as a skin so I'm just putting a few ideas out there :)
Passive: Will of the Emperor- My Idea for this one is a sun disc made of molten metal or rock. As it attacks, the tower could sorta seperate at it's cracks as if charging energy and glow, then all the pieces come back together to charge again.
Q: Conquering Sands- When Azir uses this ability his soldiers transform into a fireball, dash to their destination, and reform themselves,leaving a trail of ashes that lasts for a second or two.
W: Arise- When using this ability Azir creates a small spark of fire that quickly grows into a molten sand soldier. these soldiers have a fiery particle affect at their feet when summoned that goes away after they die but leaves a pile of ash for 1-2 seconds. While summoned the soldiers slowly lose their fiery glow and fall apart into a pile of ashes when they die.
E: Shifting Sands- Azir transforms himself into a ball of fire this time, also leaving a trail of ashes. Azir's shield should be a red fiery effect that surrounds him for it's duration.
R: Emperors Divide- Azir creates a molten wall of rocks lava and fire. as the wall disintegrates, it's glowing effects can slowly wear of similarly to cooling lava.
Extra Effects- these are just some extra particle effects that should surround azir where he walks. I think that Azir should have glowing ashes floating around him and following where he moves. his footsteps can leave black marks where he walks that decay after 1-2 seconds. these effects cannot be seen by enemies if you are out of their vision range or hidden in a bush. Azir's auto attacks can be quick fire bolts that leave a glowing effect on his target for one second. this effect does not buff, debuff, or hurt the enemy. It is just a visual effect.
Thanks for reading my ideas for Infernal Azir :)
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