Ao Shin, What I think he could be.
Okay so I've been throwing the ideas around with some friends and just wanted to hear the community's opinions on my thoughts of his abilities and stuff. Keep in mind I really don't know too much in terms of numbers that would sound balanced but this is just a concept I've had.
Primary bar HP Resource: Mana Auto Attack Range: Melee
Passive: Dragon's Pride Whenever anyone damages Ao Shin, they take a stacking debuff (stacks up to 5 times). This debuff increases the damage Ao Shin deals to the target with his next spell by 2% for each stack and consumes the mark.
Q: Storm Claw (30 Mana) (6/6/5/5/4 second cooldown) Ao Shin charges his next basic attack with the power of lightning dealing an additional 15/20/25/30/35 (50% AP) magic damage on hit. If the target has 2 or more stacks of Dragon's Pride, Storm Claw slows the target by 30%. If the target has 4 or more stacks of Dragon's Pride the target is stunned for 1.5 seconds.
W: Heaven's Breath (70 mana) (12/11/10/9/8 second cooldown) Ao Shin charges up a powerful breath attack with the power of a storm in a cone in front of himself for up to 2 seconds. Ao Shin is slowed by 20% as he charges this attack. This attack deals 40/50/60/70/80 (+30% AP) to 80/120/160/200/240 (+30% AP) and Knocks the target back the range of the spell (250 to 500.)
E: Lighting Dash (60 Mana) (11/10/9/8/7 seconds cooldown) Ao Shin dashes ahead like lightning dashing 600 units and cracking his tail on arrival dealing 30/40/50/60/70 (+25% AP).
R: Arena of Storm (100 mana) (120/100/80 second cooldown) Ao Shin creates walls of winds and lightning in a circular arena on the ground around himself. These walls block projectiles going through them as well as damaging enemies passing through these walls 250/325/400 (+100% AP). (Think the area of old Moakai area)
My thoughts here are to make him more of a top laner that works like an AP bruiser or bot lane as a support with his utility.
In top lane he would be a powerful duelist punishing all who would dare challenge the god of dragons and storms with empowered Storm Claws depending on how daring they felt going against him. However once he hits 6 his real power shows as he can force targets to make the choice of fighting a pissed off dragon or try to run away and face the storm. In team fights his main objective in to jump behind as many people as possible and push them towards his team with his Heaven's Breath preferably through the walls of his Arena while creating keeping whoever wasn't caught in his Heaven's Breath away from their team.
Please tell me your thoughts on this.
Thanks.